Search found 119 matches

by donoya
Fri Sep 01, 2017 5:49 pm
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 298888

Re: [MOD 0.15+] Xander Mod v1.2.1

Thanks for testing. OK :/ I think, that my "fix" overrides the previous crafting_category, which was needed for the standard etched board. I'll try to find it and then it can be added, too EDIT: Seems to be crafting_category "chemistry", which is missing now. This is a base game...
by donoya
Thu Aug 31, 2017 8:41 pm
Forum: Ideas and Requests For Mods
Topic: Need ideas for my mod
Replies: 2
Views: 1217

Need ideas for my mod

I'm working on creating a new mod, but I can't seem to come up with enough early and especially mid game ideas. I've made a google doc with what I have so far. Anyone can make suggestions on it and I'll decide which ones work and which ones don't. The feel I'm going for is somewhere between Yuoki In...
by donoya
Wed Aug 30, 2017 10:35 pm
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 298888

Re: [MOD 0.15+] Xander Mod v1.2.1

I also encountered this issue. the crude chemplant has no crude recipes like wood-resin, sulferic acid, etc. I checked a bit in the code, because Repofme1 is absent for the next week. I think, it can be fixed by adding the chemplant's crafting_category "basic-chemistry" in prototypes\enti...
by donoya
Wed Aug 30, 2017 9:18 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 598228

Re: [MOD 0.15.x] pY Coal Processing

I guess... And it is only a minor gripe. Keep doing what you're doing.
by donoya
Wed Aug 30, 2017 9:09 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 598228

Re: [MOD 0.15.x] pY Coal Processing

Tar is VERY used in a lot of recipes...try converting it to syngas and creosote. tailings same thing...you can evaporate it or use in the tree nurseries. Coke is a great fuel can be burned in steam engines and also very required to glass, active carbon and various levels of combustion mixture. Ash ...
by donoya
Wed Aug 30, 2017 8:42 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 598228

Re: [MOD 0.15.x] pY Coal Processing

I have a small gripe with the frequency of recipes that have one or more byproducts. I've ended up automatically voiding so many different resources to ensure my factory runs without overproducing one resource and stopping production of other essential materials. I don't think this will be so easil...
by donoya
Wed Aug 30, 2017 8:22 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 598228

Re: [MOD 0.15.x] pY Coal Processing

I have a small gripe with the frequency of recipes that have one or more byproducts. I've ended up automatically voiding so many different resources to ensure my factory runs without overproducing one resource and stopping production of other essential materials. I don't think this will be so easily...
by donoya
Wed Aug 30, 2017 5:30 pm
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 298888

Re: [MOD 0.15+] Xander Mod v1.2.1

I found another recipe inconsistency with the chemical plants. In the current version, you can't craft the standard chemical reactor, and there are duplicate recipe unlocks for the integrated chemical plant, plus a really expensive catalytic chemical reactor as the second chemical reactor you unlock.
by donoya
Tue Aug 29, 2017 10:34 pm
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 298888

Re: [MOD 0.15+] Xander Mod v1.2.1

Hi Guys, I not sure if others have this but I get seem to get passed crude tech, I can't get Wood Resin or find the machine to create it, IN the mod I have the last Crude tech which is crude automation requires a red reset tech which I can't complete. Can anyone help?? Thanks I'm having the same pr...
by donoya
Thu Aug 24, 2017 1:35 am
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 298888

Re: [MOD 0.15+] Xander Mod v1.1.0

Sorry for the spam, but I found another bug. This one's not that important since it's towards the VERY end of the tech tree. The diamond crystal and nd:YAG crystal recipes are messed up. For future reference, is there better place to post bug reports for this? Edit: Also, how do you make the brushle...
by donoya
Wed Aug 23, 2017 6:51 pm
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 298888

Re: [MOD 0.15+] Xander Mod v1.1.0

Hey, just thought I'd report a similar issue to before with military science packs. Explosives takes military science, but you can't research military science packs before researching explosives.
by donoya
Wed Aug 23, 2017 5:17 am
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 298888

Re: [MOD 0.15+] Xander Mod v1.1.0

Hey, I started playing with this mod earlier today and noticed that you can't research the tech for the blue science packs without first unlocking a few techs that require them. So... yeah. Should be an easy fix, though, as it's just 2 techs. And I love what I see so far, by the way. The amount of c...
by donoya
Fri Aug 18, 2017 4:29 pm
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 552
Views: 194485

Re: [MOD 0.15.x] pY Fusion Energy

With the completion of the vanadium chain, how many more do you have left before it's ready to release?
by donoya
Thu Aug 10, 2017 2:22 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 598228

Re: [MOD 0.15.x] pY Coal Processing

Hi, I've been playing with your mod for a few weeks now and I'm really enjoying it. Just one question: are there any plans for upgraded crafting machines? Like how Bob's mods has different tiers of machines. Thanks, and keep up the good work.
by donoya
Wed Aug 09, 2017 9:01 pm
Forum: Modding help
Topic: [Question] lua guide for a proficient java programmer
Replies: 7
Views: 2457

Re: [Question] lua guide for a proficient java programmer

nucleargen wrote:Very helpful might be http://lua-users.org/wiki/.
I checked this out and saw the language comparisons, but java wasn't listed in there, only javascript. If you can find a language comparison between lua and java (or C# since it's very similar to java), let me know.
by donoya
Tue Aug 08, 2017 10:49 pm
Forum: Modding help
Topic: [Question] lua guide for a proficient java programmer
Replies: 7
Views: 2457

Re: [Question] lua guide for a proficient java programmer

Thanks! That was very helpful. I'm sure I'll have more questions regarding common factorio modding practices in the future.
by donoya
Tue Aug 08, 2017 8:21 pm
Forum: Modding help
Topic: [Question] lua guide for a proficient java programmer
Replies: 7
Views: 2457

[Question] lua guide for a proficient java programmer

Hello. I've been trying to wrap my head around lua and how it's applied in factorio modding for many hours, now. The only problem is, I'm a java programmer, and java is so different from lua. Can someone explain to me how lua works? Like for example, I've looked at some other mods to try and get an ...
by donoya
Thu Jul 06, 2017 12:03 am
Forum: Ideas and Requests For Mods
Topic: [Request] Factorio Skyblock
Replies: 4
Views: 2270

Re: [Request] Factorio Skyblock

I too loved MInecraft's Skyblock. It was probably the most fun I had in Minecraft, other than my own mod (Oceanblock) that tweaked the idea. If I knew more about Factorio modding, I'd commit to doing this. I like the linked mod's idea but it goes a bit too far IMO. I'd like to somehow have the most...
by donoya
Wed Jul 05, 2017 12:48 am
Forum: Ideas and Requests For Mods
Topic: [Request] Factorio Skyblock
Replies: 4
Views: 2270

[Request] Factorio Skyblock

This will likely have to be a total conversion mod as the normal Factorio ore patches won't spawn. Instead, patches of terrain 'ores' will exist from which you can mine dirt, stone, and grass. Trees will also spawn on these floating islands such as the one you start on. 'void' tiles separate the isl...
by donoya
Sat Jun 24, 2017 9:41 pm
Forum: Mods
Topic: [MOD 0.15] Wear and Tear (plus automated maintenance)
Replies: 151
Views: 66607

Re: [MOD 0.15] Wear and Tear (plus automated maintenance)

I'm getting a recurring error while playing with this mod. It only just started happening for me and I can't ignore it and keep playing. I've attached the log to this post. If you need any more information, let me know.

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