Search found 808 matches
- Mon Jan 16, 2017 3:37 pm
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 200089
Re: Support - Uranium Power
Calling Angel's and Bob's mod player. I need the minimum list of these two mods so that I can test them. Apparently mineral sludge is giving absurd amounts of fluorite and uraninite. I can not test because either one of them do not play nice. I guess Angel's is the culprit.... So I know you nerfed ...
- Wed Dec 28, 2016 8:14 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 566720
Re: Yuoki Industries - Informations, Suggestions, Questions
Yuoki's recipes will be unaffected although any vanilla recipes will be more complicated.
- Wed Dec 28, 2016 5:45 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 566720
Re: Yuoki Industries - Informations, Suggestions, Questions
You should be able to use the mod in your current game. Resources can be made through soil digging or conversion of any vanilla resources into unicomp and then convert the unicomp to any Yuoki resources.
- Mon Dec 26, 2016 6:33 pm
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 200089
Re: Support - Uranium Power
http://s9.uploads.ru/t/iMK3j.jpg What's happend? I have this message after connecting steam-tube. You should allow the steam-generator to fill with steam then connect the pipes. I've never had such a message pop up. local superHeatedSteamConsumed = (energyBufferCapacity - energy) / ((generatorFluid...
- Sat Dec 24, 2016 12:56 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 566720
Re: Yuoki Industries - Informations, Suggestions, Questions
Don't make too much is the solution. Just make enough to sustain the cycle. Although pressing them for oil is a viable option if Yuoki could add that.Attal wrote: 1. Corn_seed and vuger_seed utilization - please add something to burn them or crush. I have 1500 stack of them!
- Fri Dec 23, 2016 8:10 am
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 200089
Re: Support - Uranium Power
Nope, it is intended.
- Wed Dec 14, 2016 6:48 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 566720
Re: Yuoki Industries - Informations, Suggestions, Questions
You haven't said what mod created this conflict. How are we to know if the conflict can be solved?
- Sun Dec 11, 2016 1:57 am
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 200089
Re: Uranium Power
I've changed the message to make it clearer that you need to look in your inventory for the portlukaIII wrote:i dont now how to get the full into a reactor do i use an inserter, because it says something about reactoracces port, and their is no such thing posible to craft in my crafting
- Sun Dec 11, 2016 1:22 am
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 225097
Re: Uranium Power
Fluorine recycling, done for 0.6.7
Fluorine recycling
Recovery is 90%. You will need to make two small adjustments to your enrichment chain.- Fri Dec 09, 2016 6:52 pm
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 225097
Re: Uranium Power
This is the current roadmap. https://forums.factorio.com/viewtopic.php?f=64&t=9502&start=180#p227505 As for timeline, I'm hoping to get 0.6.7 out soon. Soon as in before x-mas. I'm working on adding a new feature in 0.6.7 to generate water. Another thing is to fix the steam-generator sprite....
- Fri Dec 09, 2016 5:08 pm
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 225097
Re: Uranium Power
Here's the 4th round of testing. Bob-Angels-04.zip http://i.imgur.com/OcRioPx.jpg From upper right down: sulfur, uraninite, and fluorite produced From left: All six ores mined. After trying different numbers. I think this will be what I'll use for 0.6.7 Here are the codes in data-final-fixes.lua -- ...
- Thu Dec 08, 2016 12:14 pm
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 225097
Re: Uranium Power
So, I've built a map to look into this issue with Angel's + Bob's Bob-Angels-02.zip http://i.imgur.com/r0yAr1n.jpg After letting it run for a bit, it is immediately clear what is going on. 1/ The 2+2+2 ores -> 6 of my ore is OP. This is definitely compounded when the ore patch is infinite like oil. ...
- Wed Dec 07, 2016 12:36 am
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 200089
Re: Support - Uranium Power
On the 250MW reactor running two 43MW turbine/cooling towers. I get fluctuation of power at full load. Seems like the reactor can run slightly less than the 96MW -- intentional? Something wrong with my setup? Very likely you don't have the magical numbers needed for pressurised-water in the primary...
- Wed Dec 07, 2016 12:30 am
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 225097
Re: Uranium Power
What do you mean by "minimal list"? I just began playing with these 2 mods and yours mod. It can be a long time before i get to uranium power, but once i do, ill make a report. By minimal, I meant working list. These mods are so call "modular" but by all means they are not. Espe...
- Tue Dec 06, 2016 4:47 am
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 200089
Re: Support - Uranium Power
Fixed for 0.6.7. I've changed the distance for wire connection length to 7.5 for various orientation.
- Mon Dec 05, 2016 5:45 pm
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 200089
Re: Support - Uranium Power
Thanks, I will try this out.
- Mon Dec 05, 2016 4:34 pm
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 225097
Re: Uranium Power
Calling Angel's and Bob's mod player.
I need the minimum list of these two mods so that I can test them. Apparently mineral sludge is giving absurd amounts of fluorite and uraninite. I can not test because either one of them do not play nice. I guess Angel's is the culprit....
I need the minimum list of these two mods so that I can test them. Apparently mineral sludge is giving absurd amounts of fluorite and uraninite. I can not test because either one of them do not play nice. I guess Angel's is the culprit....
- Mon Dec 05, 2016 4:33 pm
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 200089
Re: Support - Uranium Power
Calling Angel's and Bob's mod player.
I need the minimum list of these two mods so that I can test them. Apparently mineral sludge is giving absurd amounts of fluorite and uraninite. I can not test because either one of them do not play nice. I guess Angel's is the culprit....
I need the minimum list of these two mods so that I can test them. Apparently mineral sludge is giving absurd amounts of fluorite and uraninite. I can not test because either one of them do not play nice. I guess Angel's is the culprit....
- Mon Dec 05, 2016 4:45 am
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 200089
Re: Support - Uranium Power
Hello, take a look at my example build. You can vent the excess gas by hooking the line into the steam-engines on a separate electric-network with some electric sinks. This will destroy liquids. I meant for the ratio to be heavily more nitrogen than oxygen.
- Tue Nov 29, 2016 9:07 am
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 225097
Re: Uranium Power
could u please alter ur "fastpumps" to have a base-area of 20 to support bobs pipes with 20 units/tile? What were you on about? http://imgur.com/a/COVQN Bob's pipes do not have the throughput of my fast pump so there is no reason to alter the base-area of the pump. All that does is make i...