Search found 50 matches
- Wed Jan 10, 2018 2:02 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 350115
Re: Friday Facts #224 - Bots versus belts
Personally I don't understand this "buff the belts" argument. What is the problem with current belts? You upgrade yellow to red, red to blue and then you put down multiple blue. Putting down multiple parallel belts is not a chore is actually a nice evolution of the puzzle in the mid-late ...
- Sat Jan 06, 2018 8:47 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 350115
Re: Friday Facts #224 - Bots versus belts
To everyone that is saying if you find bots op then jut don't use them. This is one of the most stupid arguments I ever heard. By this logic devs should never bother balancing their games since if something is op just don't use it. (do the daggers deal more damage per hit, have better range, knockb...
- Sat Jan 06, 2018 1:30 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 350115
Re: Friday Facts #224 - Bots versus belts
think about the devs they have to read all the double post... Or they just ignore it. So far there is little discussion here. Mostly just people stating their opinion for or against and rehashing arguments made many times before. Data mining this is going to be a headache. I am not sure you are get...
- Sat Jan 06, 2018 10:49 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 350115
Re: Friday Facts #224 - Bots versus belts
Oh, god, finally! Logistic bots surely should be nerfed. Once I've built base like this https://imgur.com/QyftYAW and... It is really not fun at all. You just need to copy&paste the same blueprint to build whatever you want. Furnace, assemblers, science - anything use the same pattern. You just...
- Tue Jan 02, 2018 6:27 pm
- Forum: Gameplay Help
- Topic: Easy way to remove trees?
- Replies: 4
- Views: 3153
Easy way to remove trees?
So I used to use the mod tree eraser to get rid of large patches of trees, but it hasn't been updated for 0.16 yet. I have also used the termites for nanobots and an exploration vehicle to remove trees by car. Is there an easier way to do this than what is in game? Is there any mod currently availab...
- Sun Dec 31, 2017 6:04 pm
- Forum: Technical Help
- Topic: [16.11] Crash on: "TransportLine::deactivate"
- Replies: 4
- Views: 1101
Re: [16.11] Crash on: "TransportLine::deactivate"
Thanks all. Up until last night, my PC had only hard froze while playing Factorio. However, last night, my PC froze while I was surfing the internet. I reformatted my hard drive and installed drivers. This morning, I installed steam and Factorio, and was playing around (All of my saves were still th...
- Sun Dec 31, 2017 1:46 am
- Forum: Technical Help
- Topic: [16.11] Crash on: "TransportLine::deactivate"
- Replies: 4
- Views: 1101
Re: [16.11] Crash on: "TransportLine::deactivate"
Sorry Loewchen. Was the .log file not the crash dump file? Is there a way to create a crash dump file? I have looked around here and can't seem to find out how to get it. I am not sure how to create a crash dump if that wasn't it.
Sorry,
Rylant
Sorry,
Rylant
- Sun Dec 31, 2017 12:58 am
- Forum: Technical Help
- Topic: [16.11] Crash on: "TransportLine::deactivate"
- Replies: 4
- Views: 1101
[16.11] Crash on: "TransportLine::deactivate"
I have experienced random crashes lately. Sometimes, the game creates a log and informs me that the game has crashed. Sometimes, my PC hard locks, and I can't get out without cold rebooting my computer. It seems to happen at random times, and not specific to any one action (This time it crashed when...
- Fri Dec 29, 2017 1:05 am
- Forum: Gameplay Help
- Topic: Belt compression?
- Replies: 1
- Views: 1066
Belt compression?
Are fully compressed belts a thing of the past? I know the changes to underground belts no longer compress belts. I was playing around with belts including side loading, and I was unable to achieve a fully compressed belt. Is there any way to do this now?
Rylant
Rylant
- Tue Dec 19, 2017 2:42 am
- Forum: Mods
- Topic: [MOD 1.0.0] SunResources
- Replies: 70
- Views: 27335
Re: [MOD 0.15.x] SunResources
When I place oil with this mod, the oil is a really low amount, even when changed to the maximum. I am getting numbers like 8 percent per oil spot. Am I doing something wrong? Also, any chance we could generate ore fields with more natural rounded fields? Getting only rectangular ones seems really u...
- Fri Dec 08, 2017 12:39 am
- Forum: Ideas and Suggestions
- Topic: Idea for requester chests
- Replies: 0
- Views: 572
Idea for requester chests
Hook a constant combinator to a bunch of requester chests. Insert a blueprint into the constant combinator. The requester chests request the items necessary to build the blueprint from the network. I have several fairly large blueprints which I use regularly; each with thousands of items necessary. ...
- Sat Nov 18, 2017 7:06 pm
- Forum: Technical Help
- Topic: FPS issues lately
- Replies: 4
- Views: 1232
Re: FPS issues lately
https://forums.factorio.com/52433, https://forums.factorio.com/51319 OK I am willing to submit these reports and logs, but this link suggests that because the game I play is modded, it won't be looked into. Is that right, or did I misunderstand it? Are you suggesting I should submit these logs so i...
- Sat Nov 18, 2017 4:28 pm
- Forum: Technical Help
- Topic: FPS issues lately
- Replies: 4
- Views: 1232
FPS issues lately
Hey all, So lately I have been experiencing intermittent FPS issues. For as long as I have owned the game, I have always been at 60 FPS regularly. In the last 2 or 3 days, Every 10 minutes or so, my frame rate drops to 30-40 FPS. Interestingly, I have found that if I save the game, it immediately re...
- Thu Nov 16, 2017 10:41 pm
- Forum: Gameplay Help
- Topic: A couple of questions about refueling trains
- Replies: 8
- Views: 4802
Re: A couple of questions about refueling trains
Thanks for the suggestions, everyone. I see that there are a couple of mods which add fueling stations and make it so the train can add one of them when it is low in fuel, which will allow it to stop at the refuel depot. Has anybody tried any of these? I may try them tonight.
Rylant
Rylant
- Wed Nov 15, 2017 2:08 pm
- Forum: Gameplay Help
- Topic: A couple of questions about refueling trains
- Replies: 8
- Views: 4802
A couple of questions about refueling trains
So I am to the point now where I have probably 50 or 60 trains running around. Most go from one station to pick something up and deliver it to another station, and then back to the load station. For fueling, I had small fuel stations at each station, which is now starting to become inconvenient. I h...
- Sun Nov 12, 2017 6:41 am
- Forum: Gameplay Help
- Topic: Easiest way to move huge structures?
- Replies: 4
- Views: 3601
Easiest way to move huge structures?
I imagine that there is no mod which will move huge structures over like 6 spaces? If there isnβt a mod like that, there needs to be lol. I have a huge store of ore, which has like 80 million ore in it, and I need to move it... the problem is, that it is pretty huge. And I want to move it over like ...
- Thu Nov 09, 2017 2:59 pm
- Forum: Gameplay Help
- Topic: Question about pipe mechanics
- Replies: 1
- Views: 761
Question about pipe mechanics
So, I have been ramping up my production, and I am in transition from a base to a mega base. One thing I seem to struggle with, is pipe mechanics. For instance, trying to get a large scale oil processing plant, I notice one of the things that tends to slow me down, is that several refineries, especi...
- Thu Nov 02, 2017 7:14 pm
- Forum: General discussion
- Topic: What is everyone's preferred train size
- Replies: 70
- Views: 46989
Train Size?
Just curious what size trains everyone uses? Obviously, with bigger trains, they move slower and make signalling and intersections more difficult to control, but they can move massive quantities over long distances. Smaller trains are easier to signal and control, and are much faster. So, does anybo...
- Thu Nov 02, 2017 7:05 pm
- Forum: Gameplay Help
- Topic: Mass storage -mega base
- Replies: 7
- Views: 3735
Re: Mass storage -mega base
Thanks for your ideas, everyone. I think I have decided. First of all, I am going to start smelting that mass of ore I have. I have then decided to have dedicated production areas for every significant thing that needs production: Steel, Iron and Copper Plates, Green, Red and Blue Circuits, Plastic,...
- Thu Nov 02, 2017 12:37 am
- Forum: Gameplay Help
- Topic: Mass storage -mega base
- Replies: 7
- Views: 3735
Mass storage -mega base
Hey all, So I am in the process of transitioning from a fairly large base to a mega base. I have launched several satellites and have like 15 thousand of each bot. I was wondering what mass storage looks like for most people and their mega base? I still have a fairly large main bus and several of my...