How coincidental that the queue removal and mod portal updates are in the same FFF, or is it a coincidence at all?
I just feel that this is being purposefully left out to justify all the work on modding ( aka the hackers way in to your system )
Search found 36 matches
- Sun Aug 05, 2018 10:19 am
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 84272
- Sat Aug 04, 2018 5:21 am
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 84272
Re: Friday Facts #254 - No research queue for you
Yeah not really happy about research queue being totally removed... Maybe disabled until you win your first game or something and then it becomes an option. Also, I don't think you were approaching it correctly. Well, at least not the way I would approach it. Instead of having a queue like the one p...
- Wed Jul 25, 2018 4:03 pm
- Forum: General discussion
- Topic: The thing about blueprints which fell under the table
- Replies: 10
- Views: 4262
Re: The thing about blueprints which fell under the table
Trains and their cars should definitely be on blueprints. Setting train color, schedule, and all the cargo slots in the train car is very, very tedious for a game all about automation.
- Sun Jul 15, 2018 7:06 pm
- Forum: General discussion
- Topic: Remove Blueprint Importing?
- Replies: 27
- Views: 13007
Re: Remove Blueprint Importing?
I have hundreds of bad ideas everyday !evopwr wrote:Some very constuctive replies - I will concede it was obiously a bad idea...
- Fri Jul 06, 2018 6:57 pm
- Forum: News
- Topic: Friday Facts #250 - Dead end conclusion
- Replies: 142
- Views: 56421
Re: Friday Facts #250 - Dead end conclusion
Option Zero isn't perfect !
I don't think there is a single solution that will make everyone happy.
But its definitely the best option presented so far.
I could live with this option very happily !
I don't think there is a single solution that will make everyone happy.
But its definitely the best option presented so far.
I could live with this option very happily !
- Wed Jun 20, 2018 6:03 am
- Forum: Off topic
- Topic: Satisfactory - 3D Factorio?
- Replies: 69
- Views: 63333
Re: Satisfactory - 3D Factorio?
These style or genre of games don't translate to 3D very well. I can't think of one single RTS or Build/SIM game that got better when it went from 2d tiles to 3D. Starcraft gets a nod for being close but thats about it.
The 2D Tiles of Factorio was a big lure for me to the game.
The 2D Tiles of Factorio was a big lure for me to the game.
- Thu Jun 14, 2018 3:04 am
- Forum: General discussion
- Topic: Remove Blueprint Importing?
- Replies: 27
- Views: 13007
Re: Remove Blueprint Importing?
Wow! I am always amazed when others ask for game features to be removed that are totally optional in the first place. When you start a new game... Don't Use YOUR blueprints. Delete YOUR blueprints not Everyone's. Make new blueprints. Improve blueprints. I think its mentioned already but do you think...
- Sat Jun 09, 2018 3:23 am
- Forum: News
- Topic: Friday Facts #246 - The GUI update (Part 3)
- Replies: 161
- Views: 62582
Re: Friday Facts #246 - The GUI update (Part 3)
I'm calling it now: With the new GUI tileset, nobody will know if a value can be changed because the button and editable field look exactly the same. Notice the seed field for example, it looks exactly the same as the other buttons, making me wonder if it's a button, or a text field. At a quick non...
- Fri Jun 08, 2018 9:42 pm
- Forum: News
- Topic: Friday Facts #246 - The GUI update (Part 3)
- Replies: 161
- Views: 62582
Re: Friday Facts #246 - The GUI update (Part 3)
WoW ! That new UI is looking sexy !
- Fri Jun 01, 2018 3:19 am
- Forum: General discussion
- Topic: Whats your current game goal?
- Replies: 43
- Views: 18680
Re: Whats your current game goal?
Find a new coal patch before this one runs out !
- Sat May 26, 2018 5:10 pm
- Forum: Railway Setups
- Topic: Solar Railways
- Replies: 7
- Views: 7309
Re: Solar Railways
Maybe use some of that solar energy for some lasers... That will deter any bugs that wanna bite through.
- Sat May 26, 2018 4:33 pm
- Forum: Show your Creations
- Topic: [failure] train defense
- Replies: 12
- Views: 8642
Re: [failure] train defense
What about maybe having blue belts between the tracks pushing bugs on the track and away from base?
- Sat May 26, 2018 4:00 pm
- Forum: Show your Creations
- Topic: TheWall [image heavy]
- Replies: 8
- Views: 7741
Re: TheWall [image heavy]
I think Trump would approve of these walls !
- Fri Nov 17, 2017 5:32 pm
- Forum: Ideas and Suggestions
- Topic: Inserter read inventory to circuit network
- Replies: 2
- Views: 1179
Re: Inserter read inventory to circuit network
I would like to add the ability to read missing construction items also... like the ones that flash on the bottom of the screen. Would love to be able to read that in a circuit network.
- Sat Oct 28, 2017 4:57 pm
- Forum: News
- Topic: Friday Facts #214 - Concrete rendering
- Replies: 129
- Views: 67564
Re: Friday Facts #214 - Concrete rendering
I have to admit when I first saw the images of the new concrete I thought it was a new stone path graphic. I am willing to try it though :) It may be that I am so used to the current graphic that I just cannot imagine well enough how nice this may look once in game. I suppose I'll have to play aroun...
- Fri Oct 20, 2017 3:59 pm
- Forum: General discussion
- Topic: Thoughts on Factorio and how I would make it better...
- Replies: 41
- Views: 15307
Re: Thoughts on Factorio and how I would make it better...
I Love isometric games... I think that many of the games that were isometric and then later released versions of 3d, like C&C for instance, lost most of their allure for me. They just lost something in the transition. So needless to say I loved the fact that they developed a isometric game in th...