Search found 35 matches

by Tierre
Sat May 19, 2018 5:31 pm
Forum: Modding help
Topic: Efficiency mod in 0.16
Replies: 3
Views: 1353

Efficiency mod in 0.16

Hi all, There was a great mod called Efficiency in 0.15 https://mods.factorio.com/mod/efficiency It should still work in 0.16 but i have a problem loading it. It says "Recipe is in crafting categoty but has a non-item ingridient liquid-sulfuric-acid". It is said about better Processing Uni...
by Tierre
Sun Apr 15, 2018 9:00 am
Forum: Modding help
Topic: AutoCraft 0.16?
Replies: 3
Views: 1288

Re: AutoCraft 0.16?

Thanks,

That should work. But i always liked AutoCraft because it let me individually assign a number of items i want to craft. HandyHands is less versatile. But i guess i there is no other option.
by Tierre
Wed Apr 11, 2018 4:19 pm
Forum: Modding help
Topic: AutoCraft 0.16?
Replies: 3
Views: 1288

Re: AutoCraft 0.16?

HandyHands has a lowest setting of 0.2 stacks which with big stack eats up my iron too fast while crafting too many inserters. I get either 200 on lowest setting or nothing at all.
by Tierre
Sat Apr 07, 2018 2:35 pm
Forum: Modding help
Topic: AutoCraft 0.16?
Replies: 3
Views: 1288

AutoCraft 0.16?

Can anybody help migrate AutoCraft to 0.16?
https://mods.factorio.com/mod/autocraft
I play with big stacks and HandyHands isn't good with this situations. Autocraft lets you define what you want to craft and is better suited for this role. Unfortunately it is not being updated by its author.
by Tierre
Sat Apr 07, 2018 11:00 am
Forum: Mods
Topic: 25mm for vehecles or Devterev's Warfare
Replies: 5
Views: 3995

Re: 25mm for vehecles or Devterev's Warfare

Thanks a lot - it worked. I made a similar change for powerpole reach, as it has the same limit of 64? and bob brings it to 64 very fast :)
Hope author updates the mod himself.
by Tierre
Fri Apr 06, 2018 5:08 pm
Forum: Mods
Topic: 25mm for vehecles or Devterev's Warfare
Replies: 5
Views: 3995

Re: 25mm for vehecles or Devterev's Warfare

Anybody?
by Tierre
Wed Apr 04, 2018 4:31 pm
Forum: Modding help
Topic: Help with Config+ 0.16
Replies: 2
Views: 961

Re: Help with Config+ 0.16

Obviously, If only i had a better grasp of LUA :( for groupname, group in pairs(d) do -- Robots if groupname:match("-robot$") then for _, proto in pairs(group) do mult(proto, "speed", "robot_speed", 4) if proto.max_energy and setting("robot_energy") ~= 1 and p...
by Tierre
Wed Apr 04, 2018 4:27 pm
Forum: Mods
Topic: 25mm for vehecles or Devterev's Warfare
Replies: 5
Views: 3995

Re: 25mm for vehecles or Devterev's Warfare

If i try to load it in 0.16 i have an error saying that maximum wire distance of powerpoles must be =< than 64. Can you fix it?
by Tierre
Tue Apr 03, 2018 4:52 am
Forum: Modding help
Topic: Help with Config+ 0.16
Replies: 2
Views: 961

Help with Config+ 0.16

I played in 0.15 with Config + mod which i would like to play in 0.16 too. It is a very good tweak mod. https://mods.factorio.com/mod/ConfigPlus Unfortunately mod author no longer plays Factorio, so he is not going to update it. Then i try to cram it into 0.16 anyway it says that electric pole reach...
by Tierre
Mon Oct 23, 2017 7:31 pm
Forum: Modding help
Topic: Console code for logisitic robot cargo capacity
Replies: 2
Views: 3659

Re: Console code for logisitic robot cargo capacity

I mistyped :) It was 0.14 and i somehow made it 0.45 O_O

But thanks - i forgot that s in robots and now it works.
by Tierre
Sat Oct 21, 2017 8:16 pm
Forum: Modding help
Topic: Console code for logisitic robot cargo capacity
Replies: 2
Views: 3659

Console code for logisitic robot cargo capacity

What the topic says. Can't find a code to change cargo capacity (bonus) of logistic robots which works in 0.45.
by Tierre
Tue Oct 17, 2017 7:00 am
Forum: Modding help
Topic: Making Fluid Void work in 0.15
Replies: 5
Views: 1885

Re: Making Fluid Void work in 0.15

Oh... I am a little bit fanatical over mods. I always try to get most of them - so i not only have all of your mods and angels, but also almost 200 others. A game is becoming a bit slow to load but getting through THAT production lines is way more inteeresting. In 0.14 i had DyTech over your mods so...
by Tierre
Mon Oct 16, 2017 9:29 am
Forum: Modding help
Topic: Making Fluid Void work in 0.15
Replies: 5
Views: 1885

Re: Making Fluid Void work in 0.15

O_O
I posted a question and a new mod which reworks old Fluid Void pops up in mods.factorio the same day - https://mods.factorio.com/mods/Nibuja05 ... void-extra
by Tierre
Mon Oct 16, 2017 8:12 am
Forum: Modding help
Topic: Making Fluid Void work in 0.15
Replies: 5
Views: 1885

Re: Making Fluid Void work in 0.15

Oh, i thought it's the one from Angel's mods which only destroys gases. Thanks - it is exctly what i am looking for.
by Tierre
Sun Oct 15, 2017 6:42 pm
Forum: Modding help
Topic: Making Fluid Void work in 0.15
Replies: 5
Views: 1885

Making Fluid Void work in 0.15

Hi all, There is a good mod i used in 0.14 https://mods.factorio.com/mods/Rseding91/Fluid%20Void It is a Phantom pipe which is 1x1 and can really help with all that Angel is throwing at you (better than his giantic clarifier). It does not start up in 0.15 - says that ingredients in recipe is nul and...

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