Search found 31 matches

by nOObe
Wed Apr 15, 2020 2:35 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1019595

Sea Block Pack 0.4.6 Error

deleted the 0.4.4 mods and upgraded to 0.4.6. Got this error 62.290 Error ModManager.cpp:1471: Error in assignID, technology with name 'advanced-research' does not exist. Source: sct-lab-alien (technology). 63.023 Crop bitmaps. 63.024 Parallel Sprite Loader initialized (threads: 0) 63.082 Initial at...
by nOObe
Tue Apr 14, 2020 1:42 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1019595

Re: [0.18] Sea Block Pack 0.4.5

Upgraded my seablock save from 0.4.4 to 0.4.5 (and factorio to 0.18.18) can no longer craft 'iron-stick' wanted by most buildings. After way more screwing around than it should have taken I can confirm this was all my own fault... an outdated version of Angels Industries (0.3.1) was causing this :o...
by nOObe
Sat Apr 04, 2020 5:43 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1019595

Re: [0.18] Sea Block Pack 0.4.4

patmo98 wrote: ↑
Thu Mar 26, 2020 10:05 pm
Psyramics wrote: ↑
Fri Mar 20, 2020 6:06 pm
You're looking for Landblock.
Thank you! It's out of date, but it shows me which lines I need to edit/replace to do what I need. Thanks!
Share it?
by nOObe
Thu Mar 26, 2020 10:02 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1019595

Re: [0.18] Sea Block Pack 0.4.4

lxl wrote: ↑
Mon Mar 16, 2020 10:42 pm
1) Seablock 0.4.4 zip contains the mod SeaBlock_0.4.3. The SeaBlock_0.4.4 is available per update.
2) Would it make sense to give brown algae a very small bruning value like 0.1J so we can remove it?
This!
by nOObe
Thu Feb 27, 2020 8:24 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 216587

Re: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders

Thanks! I searched the mod list, and could find no such bridge. If anyone knows one that would be great. Actually a Sea Block .18 bridge would be ideal. I looked at the API, to just hack it into angles smelting, but I worry about not having icons, and that effecting performance? Your API will automa...
by nOObe
Thu Feb 27, 2020 4:59 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 216587

Re: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders

Is there an Angel's Smelting bridge? https://mods.factorio.com/mod/angelssmelting angels-plate-nickel=Nickel Plate does not stack. If I wanted to hack things in, in this post https://forums.factorio.com/viewtopic.php?p=390302#p390302 it is shown how to add stacking. Is the code given valid? Where wo...
by nOObe
Mon Jan 15, 2018 5:54 pm
Forum: Mods
Topic: [MOD 0.15.15+] FNEI Mod
Replies: 129
Views: 60385

Re: [MOD 0.15.15+] Factorio NEI 0.0.13

Another feature request: Add an option (probably enabled by default) to hide barrelling/unbarrelling recipes. Yes in game terms they create/use the appropriate fluid, but when you are looking for how to create this/what is this used for, they are mainly unnecessary clutter. seconded. And how about ...
by nOObe
Tue Nov 14, 2017 4:12 pm
Forum: Mods
Topic: [MOD 1.1] Loader Redux
Replies: 131
Views: 79061

Re: [MOD 0.15] Loader Redux 1.1.2

would you consider adding a higher tier tech that adds more sorting boxes? perhaps an option to enable/disable? EDIT: Additional thought... Can you describer the behavior expected when multiple items are selected in the filter and the loader is connected to a chest? how many of a type will it do bef...
by nOObe
Wed Nov 08, 2017 2:04 pm
Forum: Mods
Topic: [MOD 0.15.15+] FNEI Mod
Replies: 129
Views: 60385

Re: [MOD 0.15.15+] Factorio NEI 0.0.13

Another feature request: Add an option (probably enabled by default) to hide barrelling/unbarrelling recipes. Yes in game terms they create/use the appropriate fluid, but when you are looking for how to create this/what is this used for, they are mainly unnecessary clutter. seconded. And how about ...
by nOObe
Mon Nov 06, 2017 8:49 pm
Forum: Questions, reviews and ratings
Topic: I do not understand this board...
Replies: 0
Views: 1178

I do not understand this board...

It seems there is a link to the mod portal at the top of the forum. Its description says for mods of version .13 and higher

Then further down there is another specific forum for mods that are 12+

what gives?
by nOObe
Sun Oct 22, 2017 4:09 pm
Forum: Mods
Topic: [MOD 0.15.15+] FNEI Mod
Replies: 129
Views: 60385

Re: [MOD 0.15.15+] Factorio NEI 0.0.11

dear _npo6ka_;

Is a reverse recipe lookup possible? It would be very handy for beginners trying many of the complex mods to find their way.

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