Search found 55 matches

by batorfly
Mon Mar 05, 2018 12:44 pm
Forum: General discussion
Topic: I feel hollow after finishing a game of Factorio.
Replies: 52
Views: 27050

Re: I feel hollow after finishing a game of Factorio.

There is more and more topics about lack of goal after launching rocket, completing all finite research, maybe a handful of infinite research. I would like to hear if dev's even consider option to add some kind of BIG, long lasting - goal/task/quest related to the factorio story. It seems that this ...
by batorfly
Sun Feb 25, 2018 9:07 pm
Forum: Angels Mods
Topic: AngelBob hoping for pre-mainbus help
Replies: 14
Views: 9167

Re: AngelBob hoping for pre-mainbus help

My last Angel's playthrough was pre-fancy splitters. I should have noted that filter and priority splitters do massively change the meta of Angel's in several ways, greenhouses being the most obvious. In this case (my greenhouse build) it can be done with just UG belts, and i build it with UG befor...
by batorfly
Sun Feb 25, 2018 9:44 am
Forum: Angels Mods
Topic: AngelBob hoping for pre-mainbus help
Replies: 14
Views: 9167

Re: AngelBob hoping for pre-mainbus help

[*] Get a limited amount of tier 1 circuits so I can build some filter inserters for greenhouses [*] Immediately get circuit network so I can properly guarantee that the greenhouses won't drain itself WAT? Why? I always build 2 belts between greenhouses, both mixed, saplings on the "pickup&quo...
by batorfly
Fri Feb 23, 2018 10:57 pm
Forum: Angels Mods
Topic: AngelBob hoping for pre-mainbus help
Replies: 14
Views: 9167

Re: AngelBob hoping for pre-mainbus help

Yep, surely, genuine. I don't speak fluently in english, but i hope it's good enough for that purpose. I don't have a blueprint book, or polished designs in mind. I just take assemblers, and place them, it works fine, maybe it need some tweaks, but in most cases looks nice, and always can be expande...
by batorfly
Fri Feb 23, 2018 3:54 pm
Forum: Angels Mods
Topic: AngelBob hoping for pre-mainbus help
Replies: 14
Views: 9167

Re: AngelBob hoping for pre-mainbus help

Maybe multiplayer? That is the best option i think. But with one person (maybe two, but not too much), experienced with bob+angel. I don't call myself very experienced, but i can help for sure.
I mean, not the full playthrough, maybe copule hours.
by batorfly
Fri Feb 23, 2018 11:25 am
Forum: Mods
Topic: Bobs + Angel's -- likely a common noob question
Replies: 8
Views: 7701

Re: Bobs + Angel's -- likely a common noob question

I actually start with bob's mods, (back in 0.14). First time even without electronics, then full bob (0.14-0.15), then angel + bob but again - without electronics. Finally i started full bob+angel. I can say, for me bob's electronic is the pain, makes every mod pack harder instantly. But now i am re...
by batorfly
Wed Feb 21, 2018 2:57 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1230141

Re: Bugs & FAQ

So, i want to play without bob's electronics, but i can't, because of that:
(Works with bob's electronics, but when i disable electronics, that error occurs)
by batorfly
Tue Feb 20, 2018 6:56 am
Forum: Releases
Topic: Version 0.16.25
Replies: 72
Views: 39229

Re: Version 0.16.25

Mamma miaa, macaroni! Me gusta, bueno 100% BeltGasm spaghetti
by batorfly
Thu Feb 15, 2018 11:38 am
Forum: Ideas and Suggestions
Topic: Suggestion: New tile type: Asphalt
Replies: 3
Views: 933

Re: Suggestion: New tile type: Asphalt

Factorio don't need asphalt, not even a little bit. Even some highways IRL are build from concrete, our buggy car and tank don't need more than that. Concrete it's the best industrial surface, nothing else makes sense without trucks, forklifts, cisterns, better cars etc.
by batorfly
Mon Feb 12, 2018 7:53 am
Forum: Balancing
Topic: Bots Versus Belts - Vas's Take
Replies: 15
Views: 7589

Re: Bots Versus Belts - Vas's Take

TL;DR
by batorfly
Sun Jan 28, 2018 4:06 pm
Forum: Gameplay Help
Topic: How to find lost parts ?
Replies: 6
Views: 4662

Re: How to find lost parts ?

I always place that odd 1 half of underground belt and destroy it XD
by batorfly
Mon Jan 22, 2018 8:59 am
Forum: Multiplayer
Topic: Looking for friends to play a modded Factorio game!
Replies: 7
Views: 3460

Re: Looking for friends to play a modded Factorio game!

Oh, i found my old steam acc, but i never use it so i can't add you XD But i fix that when i come back from work.
Here i am: https://steamcommunity.com/id/lifeismemes

So 7 hour difference ain't that bad after all.
by batorfly
Fri Jan 19, 2018 8:09 am
Forum: Multiplayer
Topic: Anyone Want To Play Some Factorio?
Replies: 4
Views: 1865

Re: Anyone Want To Play Some Factorio?

Hello, i want to play some factorio.
I don't know if i fit, i'm 21 :P But if it fits i sits XD
My timezone CET/GMT+1
by batorfly
Thu Jan 18, 2018 12:07 pm
Forum: Multiplayer
Topic: Looking for friends to play a modded Factorio game!
Replies: 7
Views: 3460

Re: Looking for friends to play a modded Factorio game!

Eh, crap XD I'm from Poland (CET/GMT+1), so 8-10 hour difference. But i am interested, and i have some experience with bob and angel mods ;) I don't have a lot of problems with speaking, and writing in english, besides the sloppy grammar, sometimes i miss a word, but it's rather infrequent. I just c...
by batorfly
Thu Jan 18, 2018 7:23 am
Forum: General discussion
Topic: Mega-Base from the devs
Replies: 17
Views: 12006

Re: Mega-Base from the devs

That's why I think nerfing bots is a bad idea, because 90% of the player base is not affected by that. Most people are like me and will probably never notice any change on bots. But those other 10% that are used to build mega bases will probably stop playing if they decide to nerf them because it w...
by batorfly
Wed Jan 17, 2018 3:54 pm
Forum: Gameplay Help
Topic: How get robots go to the nearest Chest for uploading?
Replies: 8
Views: 4528

Re: How get robots go to the nearest Chest for uploading?

You could also not have logistic networks that are tens of thousands of squares wide ;) But that is also logistic challenge to build and manage proper, somewhat optimal big logistic network :D But... most of the time it's just "brainless" build XD I have evil concept. Place every roboport...
by batorfly
Wed Jan 17, 2018 11:46 am
Forum: Gameplay Help
Topic: How get robots go to the nearest Chest for uploading?
Replies: 8
Views: 4528

Re: How get robots go to the nearest Chest for uploading?

I think they will prioritize empty chests based on build order, not distance. You mean, if you place two empty storage chests, even quite far from each other, for instance, construction bot with wood, or logistic with something from active provider, will prioritize chest placed earlier far far away...
by batorfly
Wed Jan 17, 2018 11:29 am
Forum: Ideas and Suggestions
Topic: Factorio Lag Killer
Replies: 11
Views: 4177

Re: Factorio Lag Killer

I'd like to see someday RTS style Modification for factorio. Maybe even some kind of RTS official expansion. But in this RTS style-thing wee need more features to manage large bot networks. We don't need heavy, comlicated AI-thing for bots. Just little things: filters for storage chests, ability to ...
by batorfly
Wed Jan 17, 2018 10:51 am
Forum: Gameplay Help
Topic: How get robots go to the nearest Chest for uploading?
Replies: 8
Views: 4528

Re: How get robots go to the nearest Chest for uploading?

There is one workaround i can think of now. Always build storage chest > inserter > passive chest. So Storage chests are always empty, and bots just prioritize nearest. Not the ones with items.
by batorfly
Mon Jan 15, 2018 10:01 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 377255

Re: Friday Facts #225 - Bots versus belts (part 2)

Pascali wrote:layerd belts - bäh. I wan´t to see what´s going on. Wan´t to feel my iron-plates - not only numbers or led. Just nerf the bots enormously.
You must be fearless man :D

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