Search found 55 matches

by batorfly
Mon Jan 15, 2018 9:29 am
Forum: Releases
Topic: Version 0.16.16
Replies: 100
Views: 50879

Re: Version 0.16.16

I Quote your post so maybe someone read it. One thing: speed research is more vanilla-friendly i think, next tier is just a mod-thing.
by batorfly
Mon Jan 15, 2018 9:18 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 377195

Re: Friday Facts #225 - Bots versus belts (part 2)

[quote="bobingabout"]Thumbs up on the filter splitters Speaking of stack inserters... you've plastered that FFF with pictures of you using loaders. Put loaders in the base game, they'll help buff belts. I mean, Inserters can be used by Bots, Trains and Belts... but loaders NEED to use bel...
by batorfly
Wed Jan 10, 2018 9:24 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 348852

Re: Friday Facts #224 - Bots versus belts

For radicals I wanna propose another mental exercise Removing logistic network capabilities is actually quite easy and is described in achievement “Logistic embargo” - just disable recipes for requester and active provider chests. This is extremely easily modded but for some reason I fail to find s...
by batorfly
Wed Jan 10, 2018 7:50 am
Forum: General discussion
Topic: Factorio RTS
Replies: 1
Views: 1363

Re: Factorio RTS

Factorio is already going in direction of RTS-style gameplay. With Addition of such features as buffer chest (i mean, you can move items for constructing far away from base easily with buffer chests), placing blueprints from map view, managing trains from map, zooming from map etc. I hope this is on...
by batorfly
Tue Jan 09, 2018 4:44 pm
Forum: Ideas and Requests For Mods
Topic: Quarry Mod outdated with 0.16.2 update
Replies: 5
Views: 2673

Re: Quarry Mod outdated with 0.16.2 update

There is unofficial update, go to Discussion of Quarry mod, in mod portal and there is a thread "for those who want it..updated to 0.16"
Here:
https://mods.factorio.com/mods/FuzzCat9 ... sion/22053
by batorfly
Tue Jan 09, 2018 10:33 am
Forum: Ideas and Requests For Mods
Topic: [REQUEST] Oil product-fueled train
Replies: 21
Views: 6538

Re: [REQUEST] Oil product-fueled train

That feature is just me gusta, and really fits Factorio. I wish Dev's add this even to vanilla someday.
by batorfly
Tue Jan 09, 2018 9:58 am
Forum: Ideas and Suggestions
Topic: Belt Bridges
Replies: 10
Views: 5081

Re: Belt Bridges

Belt bridges can really mess things up (in the belt spagetti bases- there is already a LOT of stuff, you don't need moar), and they will be hard to make, all transitions and rotations, a lot of work to make it look good. There is already so much stuff to do, so even if dev's consider this, it will b...
by batorfly
Tue Jan 09, 2018 9:09 am
Forum: Ideas and Suggestions
Topic: Belt Bridges
Replies: 10
Views: 5081

Re: Belt Bridges

Nah bro. This ain't gonna happen. At best- someone create a mod, but i even doubt that.

Better place for this post (in my opinion) is in: Ideas and Requests For Mods
by batorfly
Sun Dec 24, 2017 7:43 pm
Forum: Spread the Word
Topic: The Best Factorio Steam Review
Replies: 7
Views: 6532

Re: The Best Factorio Steam Review

I love that <3 I was laughing so hard reading this review :D
by batorfly
Thu Dec 21, 2017 2:33 pm
Forum: Gameplay Help
Topic: Logistic robots logic is not optimal?
Replies: 3
Views: 1368

Re: Logistic robots logic is not optimal?

I think OP knows that, but what he means is- even when we have enough bots, and they grabbing from enough chests or all chests, they still prioritize nearest chests, it's normal. But because of that we have Situation- nearest (to requester) provider chest have 1 item, before insterter put next item,...
by batorfly
Thu Dec 21, 2017 2:16 pm
Forum: Gameplay Help
Topic: Logistic robots logic is not optimal?
Replies: 3
Views: 1368

Re: Logistic robots logic is not optimal?

Bots are dumb. Bot Logic is far from optimal. Because of performance. We can have thousands of bots thanks to this, without destroying FPS/UPS. I think this is a correct statement, not 100% sure. Every change to bot logic (like- don't take less than max cargo if there is no free bots) may cause perf...
by batorfly
Fri Dec 15, 2017 9:51 pm
Forum: News
Topic: Friday Facts #221 - 0.16 is out
Replies: 155
Views: 59102

Re: Friday Facts #221 - 0.16 is out

But but but bbbut, things and stuff...
it's getting better and better every fucking FFF and even minor update! HOW? Dev's just pamper us ( ͡° ͜ʖ ͡°), with this amount of goodies, just top notch stuff <3
by batorfly
Thu Dec 14, 2017 3:41 pm
Forum: Show your Creations
Topic: +250k satellites, +1570 mining productivity, 4,5k SPM
Replies: 17
Views: 13326

Re: +15000 satellites send, +560 mining productivity researched

Madness, pure madness. I don't have enough determination to do something like that :D
by batorfly
Thu Dec 14, 2017 2:41 pm
Forum: Off topic
Topic: THE ONE THING THAT PISS ME OFF (clickbait)
Replies: 1
Views: 1263

THE ONE THING THAT PISS ME OFF (clickbait)

Just two letters: EA . It's enough to drive me crazy. On the other hand: Factorio Dev's... they gave us so much, for so little! DUH To make long story short: Firstly: i'm an intern in shitty firm, so even a Factorio t-shirt is expensive for me (with shipping: $28). For month i get about 1000PLN, equ...
by batorfly
Mon Oct 23, 2017 4:05 pm
Forum: Bob's mods
Topic: Feedback
Replies: 361
Views: 121528

Re: Feedback

I don't like yours electronics. Once i try to play with this mod, but it's pain for me. It's well done, i can appreciate this, it's just matter of taste and my laziness. So i suppose you don't have to worry about it. Second: raw speed modules/MK3 Beacons, i like them a lot, but OP module combined wi...

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