Search found 55 matches
- Mon Jan 15, 2018 9:29 am
- Forum: Releases
- Topic: Version 0.16.16
- Replies: 100
- Views: 50879
Re: Version 0.16.16
I Quote your post so maybe someone read it. One thing: speed research is more vanilla-friendly i think, next tier is just a mod-thing.
- Mon Jan 15, 2018 9:18 am
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 377195
Re: Friday Facts #225 - Bots versus belts (part 2)
[quote="bobingabout"]Thumbs up on the filter splitters Speaking of stack inserters... you've plastered that FFF with pictures of you using loaders. Put loaders in the base game, they'll help buff belts. I mean, Inserters can be used by Bots, Trains and Belts... but loaders NEED to use bel...
- Wed Jan 10, 2018 9:24 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 348852
Re: Friday Facts #224 - Bots versus belts
For radicals I wanna propose another mental exercise Removing logistic network capabilities is actually quite easy and is described in achievement “Logistic embargo” - just disable recipes for requester and active provider chests. This is extremely easily modded but for some reason I fail to find s...
- Wed Jan 10, 2018 7:50 am
- Forum: General discussion
- Topic: Factorio RTS
- Replies: 1
- Views: 1363
Re: Factorio RTS
Factorio is already going in direction of RTS-style gameplay. With Addition of such features as buffer chest (i mean, you can move items for constructing far away from base easily with buffer chests), placing blueprints from map view, managing trains from map, zooming from map etc. I hope this is on...
- Tue Jan 09, 2018 4:44 pm
- Forum: Ideas and Requests For Mods
- Topic: Quarry Mod outdated with 0.16.2 update
- Replies: 5
- Views: 2673
Re: Quarry Mod outdated with 0.16.2 update
There is unofficial update, go to Discussion of Quarry mod, in mod portal and there is a thread "for those who want it..updated to 0.16"
Here:
https://mods.factorio.com/mods/FuzzCat9 ... sion/22053
Here:
https://mods.factorio.com/mods/FuzzCat9 ... sion/22053
- Tue Jan 09, 2018 10:33 am
- Forum: Ideas and Requests For Mods
- Topic: [REQUEST] Oil product-fueled train
- Replies: 21
- Views: 6538
Re: [REQUEST] Oil product-fueled train
That feature is just me gusta, and really fits Factorio. I wish Dev's add this even to vanilla someday.
- Tue Jan 09, 2018 9:58 am
- Forum: Ideas and Suggestions
- Topic: Belt Bridges
- Replies: 10
- Views: 5081
Re: Belt Bridges
Belt bridges can really mess things up (in the belt spagetti bases- there is already a LOT of stuff, you don't need moar), and they will be hard to make, all transitions and rotations, a lot of work to make it look good. There is already so much stuff to do, so even if dev's consider this, it will b...
- Tue Jan 09, 2018 9:09 am
- Forum: Ideas and Suggestions
- Topic: Belt Bridges
- Replies: 10
- Views: 5081
Re: Belt Bridges
Nah bro. This ain't gonna happen. At best- someone create a mod, but i even doubt that.
Better place for this post (in my opinion) is in: Ideas and Requests For Mods
Better place for this post (in my opinion) is in: Ideas and Requests For Mods
- Sun Dec 24, 2017 7:43 pm
- Forum: Spread the Word
- Topic: The Best Factorio Steam Review
- Replies: 7
- Views: 6532
Re: The Best Factorio Steam Review
I love that <3 I was laughing so hard reading this review
- Thu Dec 21, 2017 2:33 pm
- Forum: Gameplay Help
- Topic: Logistic robots logic is not optimal?
- Replies: 3
- Views: 1368
Re: Logistic robots logic is not optimal?
I think OP knows that, but what he means is- even when we have enough bots, and they grabbing from enough chests or all chests, they still prioritize nearest chests, it's normal. But because of that we have Situation- nearest (to requester) provider chest have 1 item, before insterter put next item,...
- Thu Dec 21, 2017 2:16 pm
- Forum: Gameplay Help
- Topic: Logistic robots logic is not optimal?
- Replies: 3
- Views: 1368
Re: Logistic robots logic is not optimal?
Bots are dumb. Bot Logic is far from optimal. Because of performance. We can have thousands of bots thanks to this, without destroying FPS/UPS. I think this is a correct statement, not 100% sure. Every change to bot logic (like- don't take less than max cargo if there is no free bots) may cause perf...
- Fri Dec 15, 2017 9:51 pm
- Forum: News
- Topic: Friday Facts #221 - 0.16 is out
- Replies: 155
- Views: 59102
Re: Friday Facts #221 - 0.16 is out
But but but bbbut, things and stuff...
it's getting better and better every fucking FFF and even minor update! HOW? Dev's just pamper us ( ͡° ͜ʖ ͡°), with this amount of goodies, just top notch stuff <3
it's getting better and better every fucking FFF and even minor update! HOW? Dev's just pamper us ( ͡° ͜ʖ ͡°), with this amount of goodies, just top notch stuff <3
- Thu Dec 14, 2017 3:41 pm
- Forum: Show your Creations
- Topic: +250k satellites, +1570 mining productivity, 4,5k SPM
- Replies: 17
- Views: 13326
Re: +15000 satellites send, +560 mining productivity researched
Madness, pure madness. I don't have enough determination to do something like that
- Thu Dec 14, 2017 2:41 pm
- Forum: Off topic
- Topic: THE ONE THING THAT PISS ME OFF (clickbait)
- Replies: 1
- Views: 1263
THE ONE THING THAT PISS ME OFF (clickbait)
Just two letters: EA . It's enough to drive me crazy. On the other hand: Factorio Dev's... they gave us so much, for so little! DUH To make long story short: Firstly: i'm an intern in shitty firm, so even a Factorio t-shirt is expensive for me (with shipping: $28). For month i get about 1000PLN, equ...
- Mon Oct 23, 2017 4:05 pm
- Forum: Bob's mods
- Topic: Feedback
- Replies: 361
- Views: 121528
Re: Feedback
I don't like yours electronics. Once i try to play with this mod, but it's pain for me. It's well done, i can appreciate this, it's just matter of taste and my laziness. So i suppose you don't have to worry about it. Second: raw speed modules/MK3 Beacons, i like them a lot, but OP module combined wi...