Search found 46 matches
- Tue Jun 12, 2018 5:45 pm
- Forum: Ideas and Suggestions
- Topic: Player Logistic Slot Feature
- Replies: 2
- Views: 776
Re: Player Logistic Slot Feature
As long as we're coloring things, how about highlighting requests that are actively being filled? Red: Current logistics network has none of this item (or no network in range) Yellow: Current logistics network is sending what it has, but it doesn't have enough. Green: Current logistics network has t...
- Sat Jun 09, 2018 6:51 pm
- Forum: Ideas and Suggestions
- Topic: Cargo aircraft as a new logistic option
- Replies: 8
- Views: 4025
Re: Cargo aircraft as a new logistic option
Initial thoughts: Why have invisible tracks at all? If we're assuming that aircraft don't (usually) re-path while in flight, pretty much all of the pathfinding simplifies to a couple of arcs that can be calculated once and cached for future planes. Much like the old "bots die when they run out ...
- Fri Jun 08, 2018 10:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.49] Corpse age value missing
- Replies: 3
- Views: 3738
Re: [0.16.49] Corpse age value missing
The corpse age being zero isn't a bug, no. But displaying that as " ago" instead of, say, "0 seconds ago" is.LuziferSenpai wrote:I think thats not a Bug, because the Game freezes in the Tick that you die, so there is no Sec between that.
- Sat May 12, 2018 5:47 am
- Forum: Combinator Creations
- Topic: Biter Attack Alarm with Combinator and Speakers
- Replies: 2
- Views: 8527
Re: Biter Attack Alarm with Combinator and Speakers
Got a chance to test each of the modules. The detector on the laser turret was more complicated than expected, but it all appears to work. Here's a blueprint of the testing setup I made. It uses a couple of Creative Mode components to provide ammo and power, but it should be pretty easy to hook up t...
- Thu May 10, 2018 10:25 pm
- Forum: Combinator Creations
- Topic: Biter Attack Alarm with Combinator and Speakers
- Replies: 2
- Views: 8527
Re: Biter Attack Alarm with Combinator and Speakers
I'll test some of this later when I'm not at work, but here's my preliminary thoughts: I'm assuming, for simplicity's sake, that the flamethrowers are always using light oil and the turrets are always using uranium ammo. Ammo check on the turrets should be simple. Three combinators per segment. Flam...
- Mon Oct 23, 2017 11:10 pm
- Forum: Ideas and Requests For Mods
- Topic: Mod Request/Idea: Ocean Ships
- Replies: 8
- Views: 2408
Re: Mod Request/Idea: Ocean Ships
I like the idea, but it might be more complex than you'd expect. AAI's vehicles tap into the biter AI for pathfinding, which (for obvious reasons) won't calculate paths across water. A "shipping lane" system might work decently well, though without a pathfinding engine behind it you'd have...