Search found 120 matches

by Merssedes
Thu Aug 01, 2019 6:22 am
Forum: Resolved Problems and Bugs
Topic: [posila] Headache-inducing: New ore on belts flickers/progresses/is out of sync with video
Replies: 10
Views: 2591

Re: Headache-inducing: New ore on belts flickers/progresses/is out of sync with video

Or i don't understand what's problem, or i don't see it... And it seems not default zoom level, but zoomed out.
by Merssedes
Tue Jul 30, 2019 7:15 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.59/0.17.60] Multiplayer server search shows only current version
Replies: 1
Views: 1996

[0.17.59/0.17.60] Multiplayer server search shows only current version

I'm having option use-version-filter-in-browse-games-gui=false, whose before allowed to see servers with all base versions. Now it shows only currently running one.

To specify: it's very useful to get knowing before updating client if some server in interest updated, not updated or offline.
by Merssedes
Sat Jul 27, 2019 7:14 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 285549

Re: Friday Facts #305 - The Oil Changes

IMHO, if it's decided to stay with proposed recipes, i'd add water and both heavy and light oil to basic oil processing, but with 0 input/output values. It will: 1) basically not change recipe (0 water = no water required, 0 light and heavy oil = no oil produced); 2) save players from "pipe thr...
by Merssedes
Mon Jul 01, 2019 5:44 pm
Forum: Releases
Topic: Version 0.17.53
Replies: 8
Views: 10466

Re: Version 0.17.53

FactorioBot wrote: ↑
Mon Jul 01, 2019 2:50 pm
[*]Fixed drawing speech bubbles on top of other gui elements, and on top of the map view.
IMHO, new bubbles sometimes hard to read because of distortions.
by Merssedes
Mon Jul 01, 2019 5:38 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.52] Compilatron text issues
Replies: 2
Views: 872

Re: [0.17.52] Compilatron text issues

Fixed in 0.17.53
by Merssedes
Mon Jul 01, 2019 5:55 am
Forum: Resolved Problems and Bugs
Topic: [0.17.52] Compilatron text issues
Replies: 2
Views: 872

[0.17.52] Compilatron text issues

When compilatron text appears after opening some windows (inventory, chests, furnaces, etc.), it text overrides window including clicks (i can't click anithing in window that's under text: recipies and items). Reopening window solves problem. Also this text renders in zoomed out map view (regardless...
by Merssedes
Sat Jun 29, 2019 6:19 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.52] Slightly off build preview for "T" shaped wall
Replies: 3
Views: 3435

Re: [0.17.52] Slightly off build preview for "T" shaped wall

For me it looks like drawing order related issue.
by Merssedes
Fri Jun 21, 2019 4:05 pm
Forum: News
Topic: Friday Facts #300 - Special edition
Replies: 49
Views: 24358

Re: Friday Facts #300 - Special edition

Supaplex ^_^
Main game of my childhood ^_^
Currently it's little hard to run original version though...
by Merssedes
Thu Jun 20, 2019 3:57 pm
Forum: Ideas and Suggestions
Topic: Not saving multiplayer scenarios
Replies: 0
Views: 474

Not saving multiplayer scenarios

Currently multiplayer scenarios are saved in scenarios folder and temp folder (currently playing one). My suggestion is to save them only in temp folder. Current behavior causes 2 things: 1) overwrite of existing in scenarios folder scenarios (wheter i want it or not); 2) big list of scenarios in &q...
by Merssedes
Sat May 11, 2019 8:46 am
Forum: News
Topic: Friday Facts #294 - Blog thoughts & Lua documentation improvements
Replies: 48
Views: 21795

Re: Friday Facts #294 - Blog thoughts & Lua documentation improvements

Just as suggestion for API documentation: remove list of classes and list of events from main page, leaving links and short description of what is it. They have their own pages and main page will be easier to read fully. Classes As described above, it is necessary to have access to instances of clas...
by Merssedes
Wed May 08, 2019 5:41 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.37] Platform differences in integral mathematics
Replies: 12
Views: 5667

Re: [0.17.37] Platform differences in integral mathematics

Just out of curiocity: what results do you get in each case?
by Merssedes
Sun May 05, 2019 4:24 pm
Forum: Duplicates
Topic: [0.17.35] Multilevel technology prerequirements
Replies: 6
Views: 1512

Re: [0.17.35] Multilevel technology prerequirements

tehfreek wrote: ↑
Sun May 05, 2019 1:17 pm
Everything between the first tier and the infinite tier, exclusive.
Then following technologies are NOT mid-tier:
* shooting speed
* character logistic slots
* character trash slots
* research speed
* inserter stack bonus
* laser shooting speed
* worker robot capacity
by Merssedes
Sun May 05, 2019 10:50 am
Forum: Duplicates
Topic: [0.17.35] Multilevel technology prerequirements
Replies: 6
Views: 1512

Re: [0.17.35] Multilevel technology prerequirements

Then what defines term "mid-tier"?
by Merssedes
Sat May 04, 2019 1:50 pm
Forum: Duplicates
Topic: [0.17.35] Multilevel technology prerequirements
Replies: 6
Views: 1512

Re: [0.17.35] Multilevel technology prerequirements

Why then science pack technologies are set as prerequirements for other technologies?
by Merssedes
Fri May 03, 2019 8:04 pm
Forum: Duplicates
Topic: [0.17.36] Inventory panel: Craft side moves when item finishes crafting
Replies: 2
Views: 942

Re: [0.17.36] Inventory panel: Craft side moves when item finishes crafting

I've seen such effect in 0.17.35 when starting handcrafting.
by Merssedes
Fri May 03, 2019 6:29 pm
Forum: Duplicates
Topic: [0.17.36] Error while loading font prototype "default-semibold"
Replies: 3
Views: 1483

Re: [0.17.36] Error while loading font prototype "default-semibold"

Same problem. Temporary fix (Linux only!): create copy of Lato-Semibold.ttf with name Lato-SemiBold.ttf
by Merssedes
Thu May 02, 2019 4:31 pm
Forum: Duplicates
Topic: [0.17.35] Multilevel technology prerequirements
Replies: 6
Views: 1512

[0.17.35] Multilevel technology prerequirements

*first spotted at 0.17.34* Many multilevel technologies for levels above 1 and before infinite stage don't have corresponding science packs as prerequired technology. Therefore, they can be queued before science packs can be produced. Full list (sorry for my english): * shooting damage & shootin...
by Merssedes
Thu Apr 25, 2019 11:08 am
Forum: Not a bug
Topic: [0.17.32] Coal liquefaction underproduces heavy oil
Replies: 10
Views: 3249

Re: [0.17.32] Coal liquefaction underproduces heavy oil

IMHO, it'll be better to store catalists internally and not output/input back for every cycle. For example, coal liquification will look like this: Input: 50 steam, 10 coal Catalyst: 25 Heavy oil Output: 65 Heavy oil, 20 Light oil, 10 Petroleum gas Input and output pipes does not change. At 1st refi...
by Merssedes
Thu Apr 25, 2019 6:42 am
Forum: Not a bug
Topic: [0.17.32] Coal liquefaction underproduces heavy oil
Replies: 10
Views: 3249

Re: [0.17.32] Coal liquefaction underproduces heavy oil

In one of the versions they make that if recipe have same item for input and output, productivity module will increase only positive delta output value. Therefore, output not 90 * 1.3 = 117 per cycle, but 25 + (90 - 25) * 1.3 = 109.5 per cycle. Same math apply to kovarex process: 40 input, 41 output...

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