Search found 51 matches

by PTTG
Mon Aug 26, 2019 2:22 am
Forum: General discussion
Topic: Survey: How do YOU feel about FFF #309 opinions?
Replies: 19
Views: 6989

Re: Survey: How do YOU feel about FFF #309 opinions?

Why are people against inserters being more reliable and precise? And more computationally efficient?

And for all the complaints about bots being overpowered, you'd think more people would like the possibility of making them mechanically balanced.
by PTTG
Wed Aug 21, 2019 5:45 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 363417

Re: [MOD 0.17+] Industrial Revolution (WIP)

This is EXACTLY the mod I've been looking forever! This looks really cool, I'm looking forward to it!
by PTTG
Tue Aug 13, 2019 8:33 pm
Forum: General discussion
Topic: Fluid flow update??
Replies: 3
Views: 1289

Fluid flow update??

Did the fluid flow update mentioned in FF a while back ever get implemented? Last I saw it was delayed but incoming, but I never saw an update where the new system was added.
by PTTG
Mon Aug 12, 2019 3:58 am
Forum: Ideas and Requests For Mods
Topic: Science Wells
Replies: 1
Views: 838

Science Wells

And idea for a stupid mod: Since science takes the form of a colored liquid in a flask, why not have crude science appear as oil wells do? Pumping the raw science up and refining it into the finished version, then bottling it and using it, would be interesting. It would break the game in large part,...
by PTTG
Sun Jan 27, 2019 4:33 am
Forum: General discussion
Topic: Logistic Network Research
Replies: 37
Views: 12803

Re: Logistic Network Research

If logistics bots had to path on the ground, they'd be perfect. buildings would need to be set up with accessibility in mind, traffic would be a problem, but a solvable one, roads and paths would be cool-looking elements of factory design.
by PTTG
Fri Dec 21, 2018 7:18 am
Forum: General discussion
Topic: Steam Awards 2018
Replies: 4
Views: 2317

Re: Steam Awards 2018

Yeah! Good luck!
by PTTG
Thu Nov 01, 2018 5:40 pm
Forum: General discussion
Topic: I've had alls I can stands and I can stands no more
Replies: 11
Views: 5244

I've had alls I can stands and I can stands no more

Belts start out yellow, upgrade to red, and then to blue. Assemblers start out gray, then upgrade to blue, and finally yellow. Inserters start gray for burner, but the most basic electric ones are yellow. Then they get complicated but eventually upgrade to red, blue, and then diversify. Furnaces are...
by PTTG
Thu Jun 28, 2018 2:03 am
Forum: General discussion
Topic: [Poll] Battery design that stabilizes 0.16.51
Replies: 53
Views: 19667

Re: [Poll] Battery design that stabilizes 0.16.51

It is rather noisy. I would prefer a design that looks simpler and more clearly industrial.
by PTTG
Sat Jun 23, 2018 6:53 pm
Forum: Ideas and Requests For Mods
Topic: Simple Mod: Woodless Small Poles
Replies: 6
Views: 2338

Re: Simple Mod: Woodless Small Poles

That's not available for the release version.
by PTTG
Sat Jun 23, 2018 6:22 pm
Forum: Ideas and Requests For Mods
Topic: Simple Mod: Woodless Small Poles
Replies: 6
Views: 2338

Simple Mod: Woodless Small Poles

I'm using Alien Biomes, and as a result there's no trees within walking distance of my starting position. It'd be nice if I could use piled stone, iron, or anything else to build small power poles.
by PTTG
Sat Jan 13, 2018 7:14 pm
Forum: General discussion
Topic: Nuclear fuel in car
Replies: 3
Views: 1965

Re: Nuclear fuel in car

All of a sudden I'm very annoyed that we can't jump off the tops of cliffs.
by PTTG
Sat Jan 13, 2018 2:41 am
Forum: General discussion
Topic: Belts vs Bots - A response to FFF #224
Replies: 98
Views: 46777

Re: Belts vs Bots - A response to the latest FFF

Alternatively, make it so that any one bot can only move one item. You could even have a way to reconfigure them with wires, but in order to fully botomate your base, you'd need to have a complicated programming core in addition to all the bots.
by PTTG
Fri Jan 12, 2018 6:29 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 379639

Re: Friday Facts #225 - Bots versus belts (part 2)

Maybe it's because I'm fairly new to the game, but I'm ok with whatever changes bots need. I currently use them to compliment my factory, rather than to replace belts, by using them for low-frequency misc items and using belts for four or five or six main production items.
by PTTG
Thu Jan 11, 2018 12:17 am
Forum: Mods
Topic: [MOD 0.13+] Liftoff_0.1.10 (12.02.17) Aircraft extension
Replies: 36
Views: 18528

Re: [MOD 0.13+] Liftoff_0.1.10 (12.02.17) Aircraft extension

Understandable. Mods is mods. Still, this is such a cool addition. It's nice to have a reason for building airstrips.
by PTTG
Mon Jan 08, 2018 9:32 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 350852

Re: Friday Facts #224 - Bots versus belts

One option: Make logistics bots only travel along pre-defined roads or paths on the ground. Then they become a separate logistics network, but still provide small-quantity but widespread support. That's how I use bots, anyway. Belts for iron, copper, steel, gears, circuits and some of the other basi...
by PTTG
Sat Jan 06, 2018 8:07 am
Forum: Gameplay Help
Topic: IS this a bug? Trains won't pathfind backwards
Replies: 3
Views: 3861

IS this a bug? Trains won't pathfind backwards

So before I write up an actual bug report, I thought I'd ask if this is a known issue and/or intended feature. I'm trying to set up a short rail line (~100 tiles) directly connecting my coal mine to my power plant. I want the train to shuttle back and forth instead of turning around, but it's only c...
by PTTG
Thu Jan 04, 2018 4:03 am
Forum: Bob's mods
Topic: [16.x] What does Bob's Enemies do?
Replies: 3
Views: 8584

[16.x] What does Bob's Enemies do?

I'd like to have some idea what it changes before I install it....
by PTTG
Fri Dec 15, 2017 6:19 pm
Forum: General discussion
Topic: 0.16 Map generation Feedback
Replies: 210
Views: 104806

Re: 0.16 Map generation Feedback

Stone is really, really rare by default. Even when I set it to very big, very frequent, it's still tiny resource patches dwarfed by medium copper deposits, or even by uranium patches.
by PTTG
Thu Dec 14, 2017 7:01 pm
Forum: Gameplay Help
Topic: Pre-Electricity Designs. What do you recommend?
Replies: 1
Views: 902

Pre-Electricity Designs. What do you recommend?

Suppose I wanted to build an entirely self-powered Iron Plate mill. I have a coal deposit and an iron deposit right next to each other, what's a good design for an efficient plant running entirely off burner-based equipment?
by PTTG
Tue Dec 12, 2017 6:33 pm
Forum: Ideas and Requests For Mods
Topic: FARB: Fully Automated Road Builder?
Replies: 7
Views: 2921

Re: FARB: Fully Automated Road Builder?

I think FARL needs to have a rail in the blueprint to accept it, which precludes using the car effectively.

Also, come to think of it Fully Automated Road Paver fits better, and FARP is more entertaining.

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