Why are people against inserters being more reliable and precise? And more computationally efficient?
And for all the complaints about bots being overpowered, you'd think more people would like the possibility of making them mechanically balanced.
Search found 51 matches
- Mon Aug 26, 2019 2:22 am
- Forum: General discussion
- Topic: Survey: How do YOU feel about FFF #309 opinions?
- Replies: 19
- Views: 6989
- Wed Aug 21, 2019 5:45 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 363417
Re: [MOD 0.17+] Industrial Revolution (WIP)
This is EXACTLY the mod I've been looking forever! This looks really cool, I'm looking forward to it!
- Tue Aug 13, 2019 8:33 pm
- Forum: General discussion
- Topic: Fluid flow update??
- Replies: 3
- Views: 1289
Fluid flow update??
Did the fluid flow update mentioned in FF a while back ever get implemented? Last I saw it was delayed but incoming, but I never saw an update where the new system was added.
- Mon Aug 12, 2019 3:58 am
- Forum: Ideas and Requests For Mods
- Topic: Science Wells
- Replies: 1
- Views: 838
Science Wells
And idea for a stupid mod: Since science takes the form of a colored liquid in a flask, why not have crude science appear as oil wells do? Pumping the raw science up and refining it into the finished version, then bottling it and using it, would be interesting. It would break the game in large part,...
- Sun Jan 27, 2019 4:33 am
- Forum: General discussion
- Topic: Logistic Network Research
- Replies: 37
- Views: 12803
Re: Logistic Network Research
If logistics bots had to path on the ground, they'd be perfect. buildings would need to be set up with accessibility in mind, traffic would be a problem, but a solvable one, roads and paths would be cool-looking elements of factory design.
- Fri Dec 21, 2018 7:18 am
- Forum: General discussion
- Topic: Steam Awards 2018
- Replies: 4
- Views: 2317
Re: Steam Awards 2018
Yeah! Good luck!
- Thu Nov 01, 2018 5:40 pm
- Forum: General discussion
- Topic: I've had alls I can stands and I can stands no more
- Replies: 11
- Views: 5244
I've had alls I can stands and I can stands no more
Belts start out yellow, upgrade to red, and then to blue. Assemblers start out gray, then upgrade to blue, and finally yellow. Inserters start gray for burner, but the most basic electric ones are yellow. Then they get complicated but eventually upgrade to red, blue, and then diversify. Furnaces are...
- Thu Jun 28, 2018 2:03 am
- Forum: General discussion
- Topic: [Poll] Battery design that stabilizes 0.16.51
- Replies: 53
- Views: 19667
Re: [Poll] Battery design that stabilizes 0.16.51
It is rather noisy. I would prefer a design that looks simpler and more clearly industrial.
- Sat Jun 23, 2018 6:53 pm
- Forum: Ideas and Requests For Mods
- Topic: Simple Mod: Woodless Small Poles
- Replies: 6
- Views: 2338
Re: Simple Mod: Woodless Small Poles
That's not available for the release version.
- Sat Jun 23, 2018 6:22 pm
- Forum: Ideas and Requests For Mods
- Topic: Simple Mod: Woodless Small Poles
- Replies: 6
- Views: 2338
Simple Mod: Woodless Small Poles
I'm using Alien Biomes, and as a result there's no trees within walking distance of my starting position. It'd be nice if I could use piled stone, iron, or anything else to build small power poles.
- Sat Jan 13, 2018 7:14 pm
- Forum: General discussion
- Topic: Nuclear fuel in car
- Replies: 3
- Views: 1965
Re: Nuclear fuel in car
All of a sudden I'm very annoyed that we can't jump off the tops of cliffs.
- Sat Jan 13, 2018 2:41 am
- Forum: General discussion
- Topic: Belts vs Bots - A response to FFF #224
- Replies: 98
- Views: 46777
Re: Belts vs Bots - A response to the latest FFF
Alternatively, make it so that any one bot can only move one item. You could even have a way to reconfigure them with wires, but in order to fully botomate your base, you'd need to have a complicated programming core in addition to all the bots.
- Fri Jan 12, 2018 6:29 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 379639
Re: Friday Facts #225 - Bots versus belts (part 2)
Maybe it's because I'm fairly new to the game, but I'm ok with whatever changes bots need. I currently use them to compliment my factory, rather than to replace belts, by using them for low-frequency misc items and using belts for four or five or six main production items.
- Thu Jan 11, 2018 12:17 am
- Forum: Mods
- Topic: [MOD 0.13+] Liftoff_0.1.10 (12.02.17) Aircraft extension
- Replies: 36
- Views: 18528
Re: [MOD 0.13+] Liftoff_0.1.10 (12.02.17) Aircraft extension
Understandable. Mods is mods. Still, this is such a cool addition. It's nice to have a reason for building airstrips.
- Mon Jan 08, 2018 9:32 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 350852
Re: Friday Facts #224 - Bots versus belts
One option: Make logistics bots only travel along pre-defined roads or paths on the ground. Then they become a separate logistics network, but still provide small-quantity but widespread support. That's how I use bots, anyway. Belts for iron, copper, steel, gears, circuits and some of the other basi...
- Sat Jan 06, 2018 8:07 am
- Forum: Gameplay Help
- Topic: IS this a bug? Trains won't pathfind backwards
- Replies: 3
- Views: 3861
IS this a bug? Trains won't pathfind backwards
So before I write up an actual bug report, I thought I'd ask if this is a known issue and/or intended feature. I'm trying to set up a short rail line (~100 tiles) directly connecting my coal mine to my power plant. I want the train to shuttle back and forth instead of turning around, but it's only c...
- Thu Jan 04, 2018 4:03 am
- Forum: Bob's mods
- Topic: [16.x] What does Bob's Enemies do?
- Replies: 3
- Views: 8584
[16.x] What does Bob's Enemies do?
I'd like to have some idea what it changes before I install it....
- Fri Dec 15, 2017 6:19 pm
- Forum: General discussion
- Topic: 0.16 Map generation Feedback
- Replies: 210
- Views: 104806
Re: 0.16 Map generation Feedback
Stone is really, really rare by default. Even when I set it to very big, very frequent, it's still tiny resource patches dwarfed by medium copper deposits, or even by uranium patches.
- Thu Dec 14, 2017 7:01 pm
- Forum: Gameplay Help
- Topic: Pre-Electricity Designs. What do you recommend?
- Replies: 1
- Views: 902
Pre-Electricity Designs. What do you recommend?
Suppose I wanted to build an entirely self-powered Iron Plate mill. I have a coal deposit and an iron deposit right next to each other, what's a good design for an efficient plant running entirely off burner-based equipment?
- Tue Dec 12, 2017 6:33 pm
- Forum: Ideas and Requests For Mods
- Topic: FARB: Fully Automated Road Builder?
- Replies: 7
- Views: 2921
Re: FARB: Fully Automated Road Builder?
I think FARL needs to have a rail in the blueprint to accept it, which precludes using the car effectively.
Also, come to think of it Fully Automated Road Paver fits better, and FARP is more entertaining.
Also, come to think of it Fully Automated Road Paver fits better, and FARP is more entertaining.