Search found 201 matches

by Dune
Thu Sep 26, 2019 2:27 am
Forum: Logistic Train Network
Topic: Stations of different surfaces
Replies: 3
Views: 2023

Re: Stations of different surfaces

Bump, I second this proposal. As mods with different surfaces become popular, such as Space Exploration, such features would help. I ran into this as well with SE. The bad part about it is, the trains went to pick up the material for a request, on one surface and then since they couldn't make the tr...
by Dune
Mon Aug 26, 2019 7:51 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1402343

Re: Development and Discussion

Question is how much yield an infinite field should now show, I can set the richness to be multiplied with a factor which will lower the yield it starts of with. I'd return the question, if the field was just supposed to be infinite, IE never run out but produce as it would if it were regular ore? ...
by Dune
Fri Aug 23, 2019 6:56 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 113168

Re: Friday Facts #309 - Controversial opinions

Adventure mode TOGoS I'm not sure that making vanilla Factorio more fun for people who want to focus more on exploration is itself controversial, but all these features take time and energy to build and maintain, and "Factorio isn't supposed to be about exploration", so it hasn't been a p...
by Dune
Sun Aug 18, 2019 6:41 am
Forum: Not a bug
Topic: [17.65] Infinite Ore doesn't produce regularly
Replies: 4
Views: 1237

Re: [17.65] Infinite Ore doesn't produce regularly

Bilka, Thank you for the explanation. I've been playing this game for years and honestly had no idea how the miners worked internally. I always figured it was the total amount under the miner that was deducted from each cycle. Not each individual tile mined independently, and rotated through as the ...
by Dune
Sat Aug 17, 2019 5:29 pm
Forum: Not a bug
Topic: [17.65] Infinite Ore doesn't produce regularly
Replies: 4
Views: 1237

Re: [17.65] Infinite Ore doesn't produce regularly

Some miners are not producing much of the time, even one's with regular ore. Did you see the stream video? It's normal behavior for a miner not to produce for some time?
by Dune
Thu Aug 15, 2019 5:00 pm
Forum: Not a bug
Topic: [17.65] Infinite Ore doesn't produce regularly
Replies: 4
Views: 1237

[17.65] Infinite Ore doesn't produce regularly

So, with yesterday's patch. - Fixed that mining drill covering more than 1 infinite resource showed the mining speed as sum instead of average. (https://forums.factorio.com/74443) - Fixed that infinite item based resources with yield of more then 100% didn't actually mine more. So yield of 260% for ...
by Dune
Thu Aug 15, 2019 4:44 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1402343

Re: Development and Discussion

I've been playing a game with Angel's Infinite Ore mod installed. It seemed that the infinite sections, just didn't run out when the others did. Producing no more than any other normal spot. Yesterday's patch notes for v17.65 - Fixed that mining drill covering more than 1 infinite resource showed th...
by Dune
Wed Jul 03, 2019 5:33 am
Forum: Not a bug
Topic: [0.17.53] SeverMultiplayerManager - Error while running reload_script
Replies: 3
Views: 1291

Re: [0.17.53] SeverMultiplayerManager - Error while running reload_script

It loads just fine in 17.52, without changing a thing. It may be that the lua commands got changed?
by Dune
Wed Jul 03, 2019 2:35 am
Forum: Not a bug
Topic: [0.17.53] SeverMultiplayerManager - Error while running reload_script
Replies: 3
Views: 1291

[0.17.53] SeverMultiplayerManager - Error while running reload_script

Hi, I've updated my multiplayer server to 17.53 and it keeps crashing. Unfortunately, I only have a copy of the log file, and I'll paste that below. I'll also attach my game save. [July 2, 2019 8:13 PM] uid=0(root) gid=0(root) groups=0(root),1(bin),2(daemon),3(sys),4(adm),6(disk),10(wheel),11(floppy...
by Dune
Thu Jun 27, 2019 3:18 am
Forum: Resolved Problems and Bugs
Topic: [0.17.52] Personal roboport enabled after death
Replies: 1
Views: 1846

[0.17.52] Personal roboport enabled after death

Hi, I've been playing the diggy scenario by redmew. Back in 17.50 (I tested this just now in 17.52) I noticed that if I had my personal roboport disabled and died. Once I'd retrieved my corpse, the roboport would be enabled. Permitting my bots to go out and do things. Because Diggy is underground, y...
by Dune
Thu Jun 27, 2019 2:57 am
Forum: Logistic Train Network
Topic: Quick question about train length and big delivery
Replies: 3
Views: 1684

Re: Quick question about train length and big delivery

Set the request threshold at the request station to the amount you "want." In my experience, it will give you it if it can. I've not dealt with trains of various lengths, but that is what I'd try first.
by Dune
Sun Jun 16, 2019 7:11 am
Forum: Ideas and Suggestions
Topic: Blueprint ghost on water
Replies: 3
Views: 2995

Re: Blueprint ghost on water

This is a great idea!
by Dune
Fri Jun 14, 2019 12:26 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.49] Game Froze - Crashed
Replies: 4
Views: 2707

Re: [Oxyd] [0.17.49] Game Froze - Crashed

Here's the save I made about 90 seconds before the 2nd crash. The previous one I lost about 10 minutes, so that autosave wasn't near enough to the action.

I added the links to the stream in the previous two posts.
by Dune
Fri Jun 14, 2019 6:49 am
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.49] Game Froze - Crashed
Replies: 4
Views: 2707

[Oxyd] [0.17.49] Game Froze - Crashed

Game froze while clearing biters. I'm streaming, and I'll get a link to the moment it occurred, so you can see it if you'd like, when I'm done (in some several hours). Edit - Link to first crash - https://www.twitch.tv/videos/438804078?t=00h41m35s

Included is the previous log file.
by Dune
Sun May 26, 2019 4:25 am
Forum: Implemented Suggestions
Topic: [0.15.5] No confirmation prompt on deleting a blueprint book
Replies: 54
Views: 18535

Re: [0.15.5] No confirmation prompt on deleting a blueprint book

I know this doesn't help those that have deleted their blueprints by accident, but backups is the key to anything you value on a computer. There is a blueprints file in the main directory of Factorio. Regularly back that file up to a separate location (separate drive would be best, or cloud location...
by Dune
Wed May 15, 2019 2:18 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.39] Blueprint book duplicated if held when killed
Replies: 1
Views: 1664

[kovarex] [0.17.39] Blueprint book duplicated if held when killed

Hi, I noticed that I had a few of my "battle" blueprint books on my character after a few episodes of trying to clear biters. My thought was that it was duplicated if I was holding it when I died. I just tested that in a new game, and it is so. 1 Steps to reproduce, drag a blueprint book t...
by Dune
Mon May 13, 2019 1:55 am
Forum: Not a bug
Topic: [0.17.38] Built track out of the world
Replies: 1
Views: 1085

[0.17.38] Built track out of the world

So, this might be an issue with the mod "BeautifulBridgeRailway", but I thought I'd post this here since it might not. This mod permits track to be built upon water. I'm playing a Ribbon World game, and I was building track along the bottom edge when I by accident built track off the edge ...
by Dune
Mon May 06, 2019 1:15 am
Forum: Pending
Topic: [0.17.36] Run Forest Run achievement shows 99/100 when giving the achievement
Replies: 3
Views: 1002

Re: [0.17.36] Run Forest Run achievement shows 99/100 when giving the achievement

Is this on the Steam version? Since it seems vanilla achievements might no longer be locally stored under Steam (I can't find the achievements file anymore), it might be a sort of timing issue with getting the progress updated. Yes it's steam version. I've been playing it multiplayer with a friend ...
by Dune
Sun May 05, 2019 12:28 pm
Forum: Pending
Topic: [0.17.36] Run Forest Run achievement shows 99/100 when giving the achievement
Replies: 3
Views: 1002

[0.17.36] Run Forest Run achievement shows 99/100 when giving the achievement

Hi,

Got the achievement "Run Forest, run" tonight. Destroy 100 trees by impact.

But when it pops up, it says 99/100 and the bar isn't full.

Image

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