Search found 201 matches
- Sun Mar 03, 2019 2:15 am
- Forum: Mods
- Topic: [MOD 0.16] Upgrade planner
- Replies: 329
- Views: 211405
Re: [MOD 0.16] Upgrade planner
I hope the old upgrade planner is updated to 0.17, though its written by the devs, so it probably won't be. The new one requires bots, which you don't get for some time.
- Sun Mar 03, 2019 2:13 am
- Forum: News
- Topic: Friday Facts #284 - 0.17 experimental
- Replies: 190
- Views: 66064
- Fri Mar 01, 2019 8:39 pm
- Forum: Gameplay Help
- Topic: Logistics default stack size, where is it?
- Replies: 3
- Views: 1523
- Fri Mar 01, 2019 11:21 am
- Forum: Duplicates
- Topic: [0.17.3] No GUI way back from Mods menu
- Replies: 2
- Views: 1006
- Fri Mar 01, 2019 11:06 am
- Forum: Gameplay Help
- Topic: Logistics default stack size, where is it?
- Replies: 3
- Views: 1523
Logistics default stack size, where is it?
In 0.16 you could set the default stack size for a logistics slot to 1, but I can't find the setting in 0.17. Is it there and am I missing it?
- Fri Mar 01, 2019 10:58 am
- Forum: Not a bug
- Topic: [0.17.3] Can't place track upon ghost track
- Replies: 0
- Views: 356
[0.17.3] Can't place track upon ghost track
If you place a blueprint of track down, and then pick up a piece of track and try to put it down upon the ghost track, it won't let you. The game makes you use one of the arrows of the ghost track to place with that method.
- Fri Mar 01, 2019 9:22 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.3] Crash putting blueprint into Game blueprints (BlueprintShelf::addAt MR)
- Replies: 1
- Views: 1801
[0.17.3] Crash putting blueprint into Game blueprints (BlueprintShelf::addAt MR)
Opened a blueprint, placed it down and then wanted to put it into the game blueprints. Soon as I did, the game crashed. So you can see what I was doing exactly, here's my stream. Stream video: https://www.twitch.tv/videos/388407011 error occurs at 4:43 Mods: Advanced-Solar 1.1.0 (haven't actually pu...
- Fri Mar 01, 2019 4:27 am
- Forum: Duplicates
- Topic: [0.17.3] Installed Mod not showing up in Manage list
- Replies: 1
- Views: 574
[0.17.3] Installed Mod not showing up in Manage list
Hi, If you install a mod, it doesn't show up in the manage list. If you look at the Install list, the mod has a check mark, like the other already installed mods. But it isn't in the manage list. I think there needs to be a refresh button at the top like the other two lists (install and updates). Pr...
- Thu Feb 28, 2019 9:42 pm
- Forum: Ideas and Suggestions
- Topic: [0.17.2] Screenshot button
- Replies: 5
- Views: 1425
Re: [0.17.2] Screenshot button
Would be nice to have a regular hotkey for screenshots. Integrate it into the PrtScr key, even. PrtScr key already works for screenshot. It copies the current desktop to the clipboard. You then can paste that into Paint, or whichever app you like. If you don't want the entire desktop, and only the ...
- Thu Feb 28, 2019 11:07 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.2] cant place underground pipe on a tile between to normal pipe containing different fluids
- Replies: 10
- Views: 7493
Re: [Dominik][0.17.2] cant place underground pipe on a tile between to normal pipe containing different fluids
Thanks, I was going to post this too, though I figured "someone" surely discovered this before me.
- Wed Feb 27, 2019 10:10 pm
- Forum: Ideas and Suggestions
- Topic: "Cancel" on research sounds like the progress will be lost
- Replies: 8
- Views: 2582
Re: "Cancel" on research sounds like the progress will be lost
I felt the same way when I saw the Cancel button too. Yet, Pause wouldn't seem like you could change it to something else. Personally, I think getting rid of the button all together makes more sense. Then if someone wants to research something else instead, they would switch and click research.
- Wed Feb 27, 2019 10:06 pm
- Forum: Not a bug
- Topic: [0.17.2]Destroyed building doesn't have the 'purple bar' anymore
- Replies: 4
- Views: 1734
Re: [0.17.2]Destroyed building doesn't have the 'purple bar' anymore
I think you're referring to when bots would automatically replace buildings that were destroyed. Research bots and get a logistic network setup.
- Wed Feb 27, 2019 9:57 pm
- Forum: Duplicates
- Topic: [0.17.2] Settings Other says confirm a change that I didn't make
- Replies: 1
- Views: 430
- Wed Feb 27, 2019 9:52 pm
- Forum: Ideas and Suggestions
- Topic: [0.17.2] Screenshot button
- Replies: 5
- Views: 1425
[0.17.2] Screenshot button
I presume there's a screenshot button, if not - add one please. I'm not seeing one in Settings > Controls.
- Wed Feb 27, 2019 9:49 pm
- Forum: 1 / 0 magic
- Topic: [0.17.2] Error configuring paths - cannot play game
- Replies: 2
- Views: 1158
Re: [0.17.2] Error configuring paths - cannot play game
Nevermind, must be a shortcut problem. I went to the directory and clicked the executable, and the game launched just fine.
- Wed Feb 27, 2019 9:47 pm
- Forum: 1 / 0 magic
- Topic: [0.17.2] Error configuring paths - cannot play game
- Replies: 2
- Views: 1158
- Wed Feb 27, 2019 9:35 pm
- Forum: General discussion
- Topic: Not pleased with 17.1 so far...
- Replies: 65
- Views: 18011
Re: Not pleased with 17.1 so far...
Took me 5 attempts (new games) during several hours total to be able to outpace biter attacks during my first playthroughs back in 0.10. I think things changed gradually towards being easier the last 5 years, and the devs might have thought it was somehow easier that first expected, and rebalanced....
- Wed Feb 27, 2019 9:29 pm
- Forum: Pending
- Topic: [0.17.0] Mods window, no X in upper right corner to close it
- Replies: 5
- Views: 1377
Re: [0.17.0] Mods window, no X in upper right corner to close it
Also the same on the About box, this is still 17.0. I was checking the "Check Updates" button. It says there's no updates, but the website shows a 17.2 available. I'm downloading now, and I'll post that as a bug if it continues to say no update available (when the next one is). https://i.i...
- Wed Feb 27, 2019 9:23 pm
- Forum: Pending
- Topic: [0.17.0] Mods window, no X in upper right corner to close it
- Replies: 5
- Views: 1377
Re: [0.17.0] Mods window, no X in upper right corner to close it
I also thought there might be a "Back" or "Back to Main Menu" button in the bottom left, or just to the left of the "Confirm" button.
- Wed Feb 27, 2019 9:20 pm
- Forum: Pending
- Topic: [0.17.0] Mods window, no X in upper right corner to close it
- Replies: 5
- Views: 1377