Search found 128 matches
- Tue Feb 27, 2018 12:16 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1018714
Re: [0.15] Sea Block Pack 0.1.7
Why my wind turbines flash red "power missing" symbol. These are power generators and do not require power to operate - right? Wind turbines are connected and powering my factory, factory is powered by fully utilized wind turbines supplemented by steam engines that are operating at partial...
- Fri Feb 23, 2018 10:16 am
- Forum: Bob's mods
- Topic: Planned: Fuel values on fluids and Hydrogen balance. Give opinions.
- Replies: 43
- Views: 16894
Re: Planned: Fuel values on fluids and Hydrogen balance. Give opinions.
Is it viable to make gas boiling power generator have really low efficiency? It would allow nice use for useless hydrogen (rather than venting it with burning animation and not getting any energy) and would not break balance.
- Thu Feb 22, 2018 8:50 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1018714
Re: [0.15] Sea Block Pack 0.1.7
@Trainwreck
From what I see coal is now impossible to produce. Would it be possible to remove it from list of resources? FNEI is still displaying it on list of resources what may be confusing for players.
From what I see coal is now impossible to produce. Would it be possible to remove it from list of resources? FNEI is still displaying it on list of resources what may be confusing for players.
- Thu Feb 22, 2018 8:42 am
- Forum: Mods
- Topic: [MOD 0.15.15+] FNEI Mod
- Replies: 129
- Views: 60356
Re: [MOD 0.15.15+] FNEI 0.0.17
Wait, FNEI is not allowing you to research technologies for free - only to show it, right?_npo6ka_ wrote:fiery_salmon wrote:But the main reason why I hid it in the admin tincture is unfair achievements, which the player can get for studying. For example, studying a train
- Wed Feb 21, 2018 3:32 pm
- Forum: Mods
- Topic: [MOD 0.15.15+] FNEI Mod
- Replies: 129
- Views: 60356
Re: [MOD 0.15.15+] FNEI 0.0.17
I am curious, why showing tech tree allows me to "earn achievements in a dishonest way"? This problem has been discussed for a long time on the form. It is strange that bob and angel have not yet solved this problem. As for the display in my mod, it would be strange to make any exceptions ...
- Wed Feb 21, 2018 2:52 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1018714
Re: [0.15] Sea Block Pack 0.1.7
Thanks for your modpack! It is really interesting. Here's an updated beta that works with factorio 0.16.18. SeaBlockPack_0.2.1.zip It's still incomplete. I'd like to add ScienceCostTweaker, if that's ever updated to 0.16. The usual beta disclaimers still apply, don't be surprised if you need to rebu...
- Fri Dec 15, 2017 10:30 pm
- Forum: News
- Topic: Friday Facts #221 - 0.16 is out
- Replies: 155
- Views: 59265
Re: Friday Facts #221 - 0.16 is out
Underground belt compression was unintuitive, but sideloading seemed to be obvious. Personally, I would keep sideloading and splitter compression and do not attempt to replicate underground compression bug. Priority of requester over buffer seems quite obvious in hindsight, though I am not sure what...
- Wed Dec 13, 2017 1:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd][Linux] Freeze on start after "Loading mod core.."
- Replies: 61
- Views: 26618
Re: [0.16.0][Linux] Freeze on start after "Loading mod core.."
The same, I attached logs in case that yet another log file will be useful. Deleting mods failed to change anything.