Search found 128 matches

by fiery_salmon
Tue Feb 27, 2018 12:16 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1018714

Re: [0.15] Sea Block Pack 0.1.7

Why my wind turbines flash red "power missing" symbol. These are power generators and do not require power to operate - right? Wind turbines are connected and powering my factory, factory is powered by fully utilized wind turbines supplemented by steam engines that are operating at partial...
by fiery_salmon
Fri Feb 23, 2018 10:16 am
Forum: Bob's mods
Topic: Planned: Fuel values on fluids and Hydrogen balance. Give opinions.
Replies: 43
Views: 16894

Re: Planned: Fuel values on fluids and Hydrogen balance. Give opinions.

Is it viable to make gas boiling power generator have really low efficiency? It would allow nice use for useless hydrogen (rather than venting it with burning animation and not getting any energy) and would not break balance.
by fiery_salmon
Thu Feb 22, 2018 8:50 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1018714

Re: [0.15] Sea Block Pack 0.1.7

@Trainwreck

From what I see coal is now impossible to produce. Would it be possible to remove it from list of resources? FNEI is still displaying it on list of resources what may be confusing for players.
by fiery_salmon
Thu Feb 22, 2018 8:42 am
Forum: Mods
Topic: [MOD 0.15.15+] FNEI Mod
Replies: 129
Views: 60356

Re: [MOD 0.15.15+] FNEI 0.0.17

_npo6ka_ wrote:
fiery_salmon wrote:But the main reason why I hid it in the admin tincture is unfair achievements, which the player can get for studying. For example, studying a train
Wait, FNEI is not allowing you to research technologies for free - only to show it, right?
by fiery_salmon
Wed Feb 21, 2018 3:32 pm
Forum: Mods
Topic: [MOD 0.15.15+] FNEI Mod
Replies: 129
Views: 60356

Re: [MOD 0.15.15+] FNEI 0.0.17

I am curious, why showing tech tree allows me to "earn achievements in a dishonest way"? This problem has been discussed for a long time on the form. It is strange that bob and angel have not yet solved this problem. As for the display in my mod, it would be strange to make any exceptions ...
by fiery_salmon
Wed Feb 21, 2018 2:52 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1018714

Re: [0.15] Sea Block Pack 0.1.7

Thanks for your modpack! It is really interesting. Here's an updated beta that works with factorio 0.16.18. SeaBlockPack_0.2.1.zip It's still incomplete. I'd like to add ScienceCostTweaker, if that's ever updated to 0.16. The usual beta disclaimers still apply, don't be surprised if you need to rebu...
by fiery_salmon
Fri Dec 15, 2017 10:30 pm
Forum: News
Topic: Friday Facts #221 - 0.16 is out
Replies: 155
Views: 59265

Re: Friday Facts #221 - 0.16 is out

Underground belt compression was unintuitive, but sideloading seemed to be obvious. Personally, I would keep sideloading and splitter compression and do not attempt to replicate underground compression bug. Priority of requester over buffer seems quite obvious in hindsight, though I am not sure what...
by fiery_salmon
Wed Dec 13, 2017 1:35 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd][Linux] Freeze on start after "Loading mod core.."
Replies: 61
Views: 26618

Re: [0.16.0][Linux] Freeze on start after "Loading mod core.."

The same, I attached logs in case that yet another log file will be useful. Deleting mods failed to change anything.

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