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by raiguard
Tue Mar 12, 2024 11:15 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.104] Crash in wayland_get_system_cursor
Replies: 12
Views: 1230

Re: [1.1.104] Crash in wayland_get_system_cursor

The crash is happening because you don't have an XDG cursor theme set. A newer version of SDL indeed fixes the issue, but updating SDL in Factorio 1.1.x is out of the question at this point.

Set an XDG cursor theme to avoid the crash.
by raiguard
Tue Mar 12, 2024 11:01 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.104] Crash in wayland_get_system_cursor
Replies: 12
Views: 1230

Re: [1.1.104] Crash in wayland_get_system_cursor

Thanks for the report. Which distro, window manager, and graphics card are you running?

I'm a doofus, it says the distro and GPU in the log. Which window manager / desktop environment though?

NVIDIA on Wayland is still not there yet so you're going to run into issues.
by raiguard
Tue Mar 12, 2024 10:40 pm
Forum: Assigned
Topic: [raiguard][1.1.104][Linux] Freezes after mod-change on steam-overlay and refocussed window
Replies: 1
Views: 317

Re: [raiguard][1.1.104] Freezes after mod-change on steam-overlay and refocussed window

Thanks for the report. This appears to be a Steam issue. I will reach out to the Steam devs to work towards a resolution.
by raiguard
Mon Mar 04, 2024 5:03 pm
Forum: Implemented for 2.0
Topic: Export currently held blueprint library object to item
Replies: 18
Views: 4277

Re: Export currently held blueprint library object to item

Hares wrote:
Mon Mar 04, 2024 3:56 pm
Will the currently held/opened/updated "my blueprint" item be writable? That's the most common use case currently (when you update an existing BP in the library).
I have not solved this issue yet but it is on my to-do for the 2.0 release, rest assured.
by raiguard
Fri Feb 16, 2024 1:11 am
Forum: Not a bug
Topic: [1.1.101] (Linux) Map zoom doesn't show detailed view when using keyboard bindings
Replies: 3
Views: 293

Re: [1.1.101] (Linux) Map zoom doesn't show detailed view when using keyboard bindings

You need to bind your keyboard keys to both sets of zoom inputs. "Zoom in" and "Zoom into world" are separate entries in the controls list. Binding to both makes it behave properly.
by raiguard
Fri Feb 16, 2024 12:25 am
Forum: Resolved Problems and Bugs
Topic: [raiguard][1.1.101] Crash when quitting game during non-blocking-saving
Replies: 2
Views: 830

Re: [raiguard][1.1.101] Crash when quitting game during non-blocking-saving

Thanks for the report, this has been fixed for the next release.
by raiguard
Thu Feb 15, 2024 7:54 pm
Forum: Pending
Topic: [raiguard][1.1.91][linux] "stopped responding" when saving bar was full. (non-blocking save)
Replies: 26
Views: 8895

Re: [raiguard][1.1.91][linux] "stopped responding" when saving bar was full. (non-blocking save)

Thanks for your findings, could you let me know what distro/wm/hardware etc you are running? I have never been able to reproduce the problem on my machine.

I'll keep looking for potential deadlocks in the code.
by raiguard
Mon Jan 29, 2024 8:40 pm
Forum: Pending
Topic: [raiguard][1.1.91][linux] "stopped responding" when saving bar was full. (non-blocking save)
Replies: 26
Views: 8895

Re: [raiguard][1.1.91][linux] "stopped responding" when saving bar was full. (non-blocking save)

Moving this to pending until I get confirmation as to whether this has been fixed or not.
by raiguard
Thu Jan 25, 2024 10:26 pm
Forum: Assigned
Topic: [raiguard][1.1.103] Crash on startup under Wayland with fractional scaling
Replies: 7
Views: 900

Re: [raiguard][1.1.103] Crash on startup under Wayland with fractional scaling

Thank you, I was able to reproduce the crash. This looks to be an SDL bug that has been fixed in more recent versions. Unfortunately we will not be updating SDL in 1.1.x any more, but I will test this after we upgrade SDL on master and see if the problem is resolved there.
by raiguard
Mon Jan 22, 2024 4:30 pm
Forum: Assigned
Topic: [raiguard][1.1.103] Crash on startup under Wayland with fractional scaling
Replies: 7
Views: 900

Re: [raiguard][1.1.103] Crash on startup under Wayland with fractional scaling

Thanks for the report. What version of Sway are you running? Also, could you link me your Sway configuration file?

Initial investigation points to this being an SDL issue that I will have to report upstream.
by raiguard
Thu Jan 18, 2024 4:32 pm
Forum: Pending
Topic: [raiguard][1.1.91][linux] "stopped responding" when saving bar was full. (non-blocking save)
Replies: 26
Views: 8895

Re: [raiguard][1.1.91][linux] "stopped responding" when saving bar was full. (non-blocking save)

Version 1.1.102 has released and includes the aforementioned changes. Please let me know if the issue happens again. If I don't hear anything for a few weeks I will move this to resolved.
by raiguard
Wed Jan 03, 2024 5:24 am
Forum: Resolved Problems and Bugs
Topic: [raiguard][1.1.57] Tutorial files are read-only copied
Replies: 8
Views: 4472

Re: [raiguard][1.1.57] Tutorial files are read-only copied

Thanks for the report, this has been fixed for the next release.
by raiguard
Wed Jan 03, 2024 5:20 am
Forum: Pending
Topic: [raiguard][1.1.91][linux] "stopped responding" when saving bar was full. (non-blocking save)
Replies: 26
Views: 8895

Re: [raiguard][1.1.91][linux] "stopped responding" when saving bar was full. (non-blocking save)

Thanks for the files. I was unable to reproduce the issue on my PC, but I spent several hours studying the async saving code and found several flaws that I have fixed for the next release. One of them - not closing redundant pipe file descriptors on each process - is specifically touted as being the...
by raiguard
Tue Jan 02, 2024 10:28 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.76] Unexpected icon selector behavior when entering save name
Replies: 7
Views: 2126

Re: [1.1.76] Unexpected icon selector behavior when entering save name

Thanks for the report, this has been fixed for the next release.
by raiguard
Mon Jan 01, 2024 10:56 pm
Forum: Duplicates
Topic: Freeze while saving
Replies: 4
Views: 452

Re: Freeze while saving

Duplicate of this report.

If you find any more information regarding a reproduction, please respond there.
by raiguard
Sat Dec 30, 2023 7:46 am
Forum: News
Topic: Friday Facts #391 - 2023 recap
Replies: 60
Views: 11397

Re: Friday Facts #391 - 2023 recap

As someone who maintains a large Go codebase, the lack of sum types isn't as big of a deal, once you've learnt to "program around them". Sum types are - at least in imperative languages - a relatively new feature. Honestly, I didn't find the lack of generics frustrating either, but now th...
by raiguard
Sat Dec 30, 2023 6:58 am
Forum: News
Topic: Friday Facts #391 - 2023 recap
Replies: 60
Views: 11397

Re: Friday Facts #391 - 2023 recap

Glad to see mod management updates, good work. Speaking of 2.0 and mods, are there any plans closer to time of release to publish updates to the Lua APIs for mod authors to look at before launch? So they can work on updating their mods before Space Ages's release? Or having a demo version of the 2....
by raiguard
Sat Dec 30, 2023 6:55 am
Forum: News
Topic: Friday Facts #391 - 2023 recap
Replies: 60
Views: 11397

Re: Friday Facts #391 - 2023 recap

Quite interesting to see Golang getting some love at Wube. Was it only for prototyping, or is there now Golang in the tech stack? Go is Great! :D I'm also curious, since it should be a pretty good language for all the non-game server stuff. (It's garbage-collected, plus probably some other stuff I'...
by raiguard
Sat Dec 30, 2023 6:51 am
Forum: News
Topic: Friday Facts #391 - 2023 recap
Replies: 60
Views: 11397

Re: Friday Facts #391 - 2023 recap

@raiguard , would Factorio CLI also be improved? It would be nice to have FactorioModManager functionality bundled, as well as have options to check/download/install Factorio updates from CLI. It is on my laundry list to make the mod management logic available via CLI. It probably won't make it int...

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