The crash is happening because you don't have an XDG cursor theme set. A newer version of SDL indeed fixes the issue, but updating SDL in Factorio 1.1.x is out of the question at this point.
Set an XDG cursor theme to avoid the crash.
Search found 454 matches
- Tue Mar 12, 2024 11:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.104] Crash in wayland_get_system_cursor
- Replies: 12
- Views: 1230
- Tue Mar 12, 2024 11:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.104] Crash in wayland_get_system_cursor
- Replies: 12
- Views: 1230
Re: [1.1.104] Crash in wayland_get_system_cursor
I'm a doofus, it says the distro and GPU in the log. Which window manager / desktop environment though?
NVIDIA on Wayland is still not there yet so you're going to run into issues.
- Tue Mar 12, 2024 10:40 pm
- Forum: Assigned
- Topic: [raiguard][1.1.104][Linux] Freezes after mod-change on steam-overlay and refocussed window
- Replies: 1
- Views: 317
Re: [raiguard][1.1.104] Freezes after mod-change on steam-overlay and refocussed window
Thanks for the report. This appears to be a Steam issue. I will reach out to the Steam devs to work towards a resolution.
- Mon Mar 04, 2024 5:03 pm
- Forum: Implemented for 2.0
- Topic: Export currently held blueprint library object to item
- Replies: 18
- Views: 4277
- Fri Feb 16, 2024 1:11 am
- Forum: Not a bug
- Topic: [1.1.101] (Linux) Map zoom doesn't show detailed view when using keyboard bindings
- Replies: 3
- Views: 293
Re: [1.1.101] (Linux) Map zoom doesn't show detailed view when using keyboard bindings
You need to bind your keyboard keys to both sets of zoom inputs. "Zoom in" and "Zoom into world" are separate entries in the controls list. Binding to both makes it behave properly.
- Fri Feb 16, 2024 12:25 am
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][1.1.101] Crash when quitting game during non-blocking-saving
- Replies: 2
- Views: 830
Re: [raiguard][1.1.101] Crash when quitting game during non-blocking-saving
Thanks for the report, this has been fixed for the next release.
- Thu Feb 15, 2024 7:54 pm
- Forum: Pending
- Topic: [raiguard][1.1.91][linux] "stopped responding" when saving bar was full. (non-blocking save)
- Replies: 26
- Views: 8895
Re: [raiguard][1.1.91][linux] "stopped responding" when saving bar was full. (non-blocking save)
Thanks for your findings, could you let me know what distro/wm/hardware etc you are running? I have never been able to reproduce the problem on my machine.
I'll keep looking for potential deadlocks in the code.
I'll keep looking for potential deadlocks in the code.
- Mon Jan 29, 2024 8:40 pm
- Forum: Pending
- Topic: [raiguard][1.1.91][linux] "stopped responding" when saving bar was full. (non-blocking save)
- Replies: 26
- Views: 8895
Re: [raiguard][1.1.91][linux] "stopped responding" when saving bar was full. (non-blocking save)
Moving this to pending until I get confirmation as to whether this has been fixed or not.
- Thu Jan 25, 2024 10:26 pm
- Forum: Assigned
- Topic: [raiguard][1.1.103] Crash on startup under Wayland with fractional scaling
- Replies: 7
- Views: 900
Re: [raiguard][1.1.103] Crash on startup under Wayland with fractional scaling
Thank you, I was able to reproduce the crash. This looks to be an SDL bug that has been fixed in more recent versions. Unfortunately we will not be updating SDL in 1.1.x any more, but I will test this after we upgrade SDL on master and see if the problem is resolved there.
- Mon Jan 22, 2024 4:30 pm
- Forum: Assigned
- Topic: [raiguard][1.1.103] Crash on startup under Wayland with fractional scaling
- Replies: 7
- Views: 900
Re: [raiguard][1.1.103] Crash on startup under Wayland with fractional scaling
Thanks for the report. What version of Sway are you running? Also, could you link me your Sway configuration file?
Initial investigation points to this being an SDL issue that I will have to report upstream.
Initial investigation points to this being an SDL issue that I will have to report upstream.
- Thu Jan 18, 2024 4:32 pm
- Forum: Pending
- Topic: [raiguard][1.1.91][linux] "stopped responding" when saving bar was full. (non-blocking save)
- Replies: 26
- Views: 8895
Re: [raiguard][1.1.91][linux] "stopped responding" when saving bar was full. (non-blocking save)
Version 1.1.102 has released and includes the aforementioned changes. Please let me know if the issue happens again. If I don't hear anything for a few weeks I will move this to resolved.
- Thu Jan 18, 2024 4:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.102] Crash searching in train stop icon selection (ChatIconSelectListGui::updateItems)
- Replies: 2
- Views: 1705
Re: [1.1.102] Crash searching in train stop icon selection (ChatIconSelectListGui::updateItems)
Thanks for the reports, this has been fixed for the next release.
- Wed Jan 03, 2024 5:24 am
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][1.1.57] Tutorial files are read-only copied
- Replies: 8
- Views: 4472
Re: [raiguard][1.1.57] Tutorial files are read-only copied
Thanks for the report, this has been fixed for the next release.
- Wed Jan 03, 2024 5:20 am
- Forum: Pending
- Topic: [raiguard][1.1.91][linux] "stopped responding" when saving bar was full. (non-blocking save)
- Replies: 26
- Views: 8895
Re: [raiguard][1.1.91][linux] "stopped responding" when saving bar was full. (non-blocking save)
Thanks for the files. I was unable to reproduce the issue on my PC, but I spent several hours studying the async saving code and found several flaws that I have fixed for the next release. One of them - not closing redundant pipe file descriptors on each process - is specifically touted as being the...
- Tue Jan 02, 2024 10:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.76] Unexpected icon selector behavior when entering save name
- Replies: 7
- Views: 2126
Re: [1.1.76] Unexpected icon selector behavior when entering save name
Thanks for the report, this has been fixed for the next release.
- Mon Jan 01, 2024 10:56 pm
- Forum: Duplicates
- Topic: Freeze while saving
- Replies: 4
- Views: 452
Re: Freeze while saving
Duplicate of this report.
If you find any more information regarding a reproduction, please respond there.
If you find any more information regarding a reproduction, please respond there.
- Sat Dec 30, 2023 7:46 am
- Forum: News
- Topic: Friday Facts #391 - 2023 recap
- Replies: 60
- Views: 11397
Re: Friday Facts #391 - 2023 recap
As someone who maintains a large Go codebase, the lack of sum types isn't as big of a deal, once you've learnt to "program around them". Sum types are - at least in imperative languages - a relatively new feature. Honestly, I didn't find the lack of generics frustrating either, but now th...
- Sat Dec 30, 2023 6:58 am
- Forum: News
- Topic: Friday Facts #391 - 2023 recap
- Replies: 60
- Views: 11397
Re: Friday Facts #391 - 2023 recap
Glad to see mod management updates, good work. Speaking of 2.0 and mods, are there any plans closer to time of release to publish updates to the Lua APIs for mod authors to look at before launch? So they can work on updating their mods before Space Ages's release? Or having a demo version of the 2....
- Sat Dec 30, 2023 6:55 am
- Forum: News
- Topic: Friday Facts #391 - 2023 recap
- Replies: 60
- Views: 11397
Re: Friday Facts #391 - 2023 recap
Quite interesting to see Golang getting some love at Wube. Was it only for prototyping, or is there now Golang in the tech stack? Go is Great! :D I'm also curious, since it should be a pretty good language for all the non-game server stuff. (It's garbage-collected, plus probably some other stuff I'...
- Sat Dec 30, 2023 6:51 am
- Forum: News
- Topic: Friday Facts #391 - 2023 recap
- Replies: 60
- Views: 11397
Re: Friday Facts #391 - 2023 recap
@raiguard , would Factorio CLI also be improved? It would be nice to have FactorioModManager functionality bundled, as well as have options to check/download/install Factorio updates from CLI. It is on my laundry list to make the mod management logic available via CLI. It probably won't make it int...