Search found 454 matches

by raiguard
Fri Feb 15, 2019 4:35 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 85160

Re: Friday Facts #282 - 0.17 in sight

Holy crap that's a lot of info! Thank you devs for being so awesome! I was planning on making a giant proposal for how I would have implemented the blueprint library, but it seems that almost everything I wanted has been implemented. The only thing I would want now is the ability to hide the Invento...
by raiguard
Sat Feb 09, 2019 3:29 pm
Forum: Duplicates
Topic: [0.16.51] Crash on error: "An input action fragment is missing..."
Replies: 1
Views: 628

[0.16.51] Crash on error: "An input action fragment is missing..."

I assume that this was uploaded by the automatic crash reporter, but just in case, I'm posting it here as well. This crash happened when I was trying to join Redmew's "1000 Yard Stare" map. When it happened, my old laptop was (slowly) catching up, then the server stopped responding. After ...
by raiguard
Fri Feb 08, 2019 3:28 pm
Forum: News
Topic: Friday Facts #281 - For a Few Frames More
Replies: 85
Views: 43793

Re: Friday Facts #281 - For a Few Frames More

Oh my gosh, you can't even understand how happy I am for these optimizations. I have been wanting to be able to play Factorio in hi-res ever since I found the option, but my GPU was too weak to do it (GTX 660Ti 3GB). I have still been playing on hi-res, but have simply accustomed myself to the large...
by raiguard
Fri Feb 01, 2019 6:23 pm
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 89411

Re: Friday Facts #280 - Visual Feedback is the king

I literally squeaked when I saw "toggle personal roboport" and "toggle exoskeletons"! I had already used a mod for this, but having it in vanilla will be very nice indeed! Personally I would like to be able to toggle absolutely everything (logistics requests, trash slots, belt mo...
by raiguard
Fri Jan 18, 2019 3:49 pm
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 66454

Re: Friday Facts #278 - The new quickbar

So they Remove Shift + 1-5 for right side? Think about it. How would you Access Pages 6-0 fast? It's very uncomfortable to reach them and I don't have small hands. For me It allays was just: - 1-5 for Left Side Items. - Shift(hold) + 1-5 for Right Side Items - X to get another Page. That's so intui...
by raiguard
Fri Jan 11, 2019 8:55 pm
Forum: News
Topic: Friday Facts #277 - GUI progress update
Replies: 101
Views: 43153

Re: Friday Facts #277 - GUI progress update

Ooo, I see that the implementation of the new blueprint library has not been done yet! This gives me a chance to still propose my ideas about it! I'm going to write a proposal in the ideas and suggestions forum. The new GUI is really slick. Most importantly, it's CONSISTENT ! That was the biggest fl...
by raiguard
Fri Jan 04, 2019 8:18 pm
Forum: News
Topic: Friday Facts #276 - Belt item spacing & Script rendering
Replies: 155
Views: 64863

Re: Friday Facts #276 - Belt item spacing & Script rendering

J-H wrote:
Fri Jan 04, 2019 6:55 pm
Train signals also need fixing.
What are you talking about? Signals work perfectly fine. What needs fixing?
by raiguard
Sat Mar 17, 2018 5:47 pm
Forum: Not a bug
Topic: [0.16.30] Extreme lag at max zoom level with biters
Replies: 5
Views: 1656

Re: [0.16.30] Extreme lag at max zoom level with biters

I see, thanks for your time.
by raiguard
Sat Mar 17, 2018 4:46 pm
Forum: Not a bug
Topic: [0.16.30] Extreme lag at max zoom level with biters
Replies: 5
Views: 1656

Re: [0.16.30] Extreme lag at max zoom level with biters

So turning off low VRAM mode makes it playable (~40FPS) rather than going down to ~5FPS. I can deal with that, I guess. I need the high-res.
by raiguard
Sat Mar 17, 2018 4:34 pm
Forum: Not a bug
Topic: [0.16.30] Extreme lag at max zoom level with biters
Replies: 5
Views: 1656

Re: [0.16.30] Extreme lag at max zoom level with biters

Huh, that's disappointing (seeing as GPU prices are absolutely ridiculous at the moment). I thought this was a bug because it didn't used to do this, it only started with 0.16.30. Thanks for the quick response.
by raiguard
Sat Mar 17, 2018 4:17 pm
Forum: Not a bug
Topic: [0.16.30] Extreme lag at max zoom level with biters
Replies: 5
Views: 1656

[0.16.30] Extreme lag at max zoom level with biters

Since updating to 0.16.30, I have been experiencing severe lag spikes when fully zoomed out whilst fighting biters. It also happened once when I was just riding in my train, with no biters in sight. Something in the actual game render begins to take forever, according to the debug screen. Here is a ...
by raiguard
Mon Feb 26, 2018 11:09 pm
Forum: Not a bug
Topic: [16.26] Items on belt overcompressed after last update
Replies: 8
Views: 5750

Re: Strange belt bug

I experienced this too. Here is a screenshot and a the save. When I picked it up I received over 1200 stone.

HOLY GEEZ BIG SCREENSHOT. SORRY.
Image

Save file is attached.

Merged...
by raiguard
Wed Dec 13, 2017 9:28 pm
Forum: Duplicates
Topic: [16.1] Crash on Open/first tick
Replies: 8
Views: 3235

Re: [16.0] Crash on Open/first tick

Something I have noticed: In the few seconds that my save runs before crashing, all of the trains are at a stop (the ones that were moving before the save suddenly stop). Could this crash have something to do with train pathfinding?
by raiguard
Wed Dec 13, 2017 8:36 pm
Forum: Duplicates
Topic: [16.1] Crash on Open/first tick
Replies: 8
Views: 3235

Re: [16.0] Crash on Open/first tick

This happens to me as well, although the factory runs for about three seconds before the crash occurs. I have attached the save and log file. I was using a bunch of QoL mods, the only one that changed actual gameplay was RSO.

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