Search found 30 matches

by Lurve
Thu Mar 14, 2019 2:16 pm
Forum: PyMods
Topic: Game Crash since updating to 0.17.11 [RESOLVED]
Replies: 2
Views: 1173

Re: Game Crash since updating to 0.17.11

There's a new pymod dependency on a standard library of mod functions. Look at your mod list in the factorio menu - all the pymods should be red. Install what's missing.
by Lurve
Wed Mar 13, 2019 2:52 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 599903

Re: pY Coal Processing - Discussion

I'm not sure what you are claiming about pipes being unlocked at the start? With BioIndustries mod installed the player has access to wood pipes at the beginning: ... I have other mods active that I don't think are affecting this (Flow Control, AAI Industry, Tiny Start) but might be. If you have a ...
by Lurve
Mon Mar 11, 2019 3:44 pm
Forum: PyMods
Topic: PyMods Vs. StatisFactory
Replies: 4
Views: 1719

Re: PyMods Vs. StatisFactory

That's okay; it'd take years to render it.
by Lurve
Mon Mar 11, 2019 3:11 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 441827

Re: pY Raw Ores Discussion

I think the Grade 2 Lead recipe has its products listed in the wrong order. It makes 1 stone and 0.5 Grade 2 Lead, instead of the other way around.
by Lurve
Wed Feb 27, 2019 5:01 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 441827

Re: pY Raw Ores Discussion

RSO is highly configurable. I was actually trying to configure it in the opposite way that you suggest : I turned off starting ores, because I felt that it was *too* easy to have so many of them at start, but was restarting maps until I had one with Iron+Copper nearby water and Quartz and Tin (and ...
by Lurve
Wed Feb 27, 2019 4:25 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 441827

Re: pY Raw Ores Discussion

i see some of you donr ever care about high tier of ore processing. That because i see a coincidence. If you dont play with RSO, the map will be full if these deposits. Try with RSO and you will start looking different to ore processing Using RSO is an intended part of the balance? What settings do...
by Lurve
Tue Jan 22, 2019 9:19 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 441827

Re: pY Raw Ores Discussion

t1 - Ore > processed > molten > plates t2 - Same as t1 because it just unlocks steel and few recipes for graded iron which are unusable at this point. t3 - Ore > processed > graded iron > iron dust > slime + useless pulp at this point which is burned away > unslimed > plates (with some byproducts t...
by Lurve
Thu Dec 21, 2017 8:25 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3884
Views: 1240673

Re: Bugs & FAQ

It looks like t1-plates and t2-plates are both steel for some reason, while t2-gears and t2-pipes are brass. At any rate, here's a lua file with just the floatation cell downgraded to t1-pipe (steel). Replace the existing file in angelsrefining/prototypes/recipes with this one. Are there any more re...
by Lurve
Wed Dec 20, 2017 11:44 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3884
Views: 1240673

Re: Bugs & FAQ

Delete that comma and it loads fine.
by Lurve
Wed Dec 20, 2017 4:36 pm
Forum: Bob's mods
Topic: Feedback
Replies: 361
Views: 122436

Re: Feedback

I just wanted to chime in and say that I really enjoy the tradeoff between complexity and scale in the mod. It makes for a very different gameplay style which looks daunting at first but is actually quite laid back. Whereas the vanilla game is completely focused on maximizing throughput and scaling ...

Go to advanced search