Search found 133 matches
- Mon Feb 01, 2021 6:33 am
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 192996
Re: pY Petroleum Handling
Hello. I'm trying to play with momo's pyanodon tweak on Factorio version 1 due to msp not being updated to 1.1, but it says there's not a compatible version on the mod portal. Can someone provide a working version for the previous major version of Factorio? Thanks. You might have better luck postin...
- Fri Jan 29, 2021 8:29 pm
- Forum: PyMods
- Topic: How to Mine Quartz (pre-science)
- Replies: 4
- Views: 2243
Re: How to Mine Quartz (pre-science)
Hi, I am new to Pyanodons and am completely stuck. I need to mine quartz to make glass to make science, however the only way I can find to mine quartz is by a crystal mine, which requires syngas as a fuel, which isn't available without any research done. I have tried feeding in a different fuel (co...
- Tue Jan 26, 2021 9:36 pm
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 179
- Views: 83707
Re: pY Alternative Energy - Discussion
I was thinking adding something like the Simcity 2000 microwave power plant would be cool. Since you obviously can't build a solar network in space you could do something similar to how tholins are collected now. We could build a really expensive solar module that gets loaded onto a rocket and an it...
- Mon Jan 25, 2021 8:29 am
- Forum: Mods
- Topic: [1.1] Nullius: A Factorio prequel
- Replies: 109
- Views: 32287
Re: [1.1] Nullius: A Factorio prequel
Sounds cool!
- Wed Jan 20, 2021 7:02 am
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 179
- Views: 83707
Re: pY Alternative Energy - Discussion
every wind turbine must have some kind of electric part do command, store and regulate them i thought that part was out duty but it is VERY good that they are linearized from the beginning. btw this might be a bit to in but: will this type of power-plant need any additional energy storage ? will th...
- Sat Jan 16, 2021 8:59 am
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 439552
Re: pY Raw Ores Discussion
I'm not able to select the hot air drill head recipe in the casting unit. It shows in the list of recipes possible but is red along with the hot air recipe for equipment chassis and lead container. FNEI shows those 3 can't be made with any machines right now while Helmod says they work with the cast...
- Wed Jan 06, 2021 8:53 am
- Forum: PyMods
- Topic: pY Industry - Discussion
- Replies: 246
- Views: 102939
Re: pY Industry - Discussion
Would it be possible to make it so the upgrade planner works between the vanilla radar and the local radar?
- Thu Dec 31, 2020 12:25 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 295159
Re: pY Alien Life - Discussion
alright so there an update to pyal. 1.10.0 is are last planned content release to pyal at this time. we will continue to do bug fixing as needed otherwise we are going to be starting development on the next mod and you can expect more when that one is ready. Super exciting. Thanks for the hard work...
- Thu Dec 31, 2020 12:25 am
- Forum: PyMods
- Topic: PyAL Satellite Launch
- Replies: 9
- Views: 3212
Re: PyAL Satellite Launch
Great job! I'd love to see a screenshot.
- Thu Dec 24, 2020 6:36 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 295159
Re: pY Alien Life - Discussion
I'm having the same issue (GTX 980 on my end) but didn't find a workaround yet. I sometimes have that problem with other mods too tho (or at least I remember it doing the same thing when playing Space Exploration, which is another rather graphics heavy mod). I'll play around with my graphics settin...
- Sat Oct 24, 2020 9:49 pm
- Forum: PyMods
- Topic: High-tech chips
- Replies: 2
- Views: 1342
Re: High-tech chips
Sure. My base design is based around LTN with city blocks. I'm building out from the mall and the base is 20 blocks tall and across. Each block contains 8 stations, 2 on each side, that accepts 1-2 trains. I have 11 train depots containing a total of 165 trains. My base is powered mostly with solar ...
- Sat Oct 24, 2020 8:42 am
- Forum: PyMods
- Topic: High-tech chips
- Replies: 2
- Views: 1342
High-tech chips
Just needed to brag to someone that I just made my first high-tech (blue) chips with the complete Py suit. 454 hours. Oof.
Can't wait to progress further.
Can't wait to progress further.
- Mon Sep 07, 2020 10:41 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 295159
- Sat Aug 15, 2020 11:16 pm
- Forum: Pending
- Topic: [1.0.0] Crash, in lua
- Replies: 1
- Views: 770
[1.0.0] Crash, in lua
I had a crash to desktop while sitting at a train stop and waiting for my logistic robots to refill my inventory. I included my last autosave. My game and mods were up to date.
I tried to duplicate my actions from the autosave and it didn't crash this time so probably not the most helpful but report.
I tried to duplicate my actions from the autosave and it didn't crash this time so probably not the most helpful but report.
- Thu Aug 06, 2020 7:34 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 597582
Re: pY Coal Processing - Discussion
Fuel input have no way to have indication. its a factorio limitation not mine. These kind of inputs will accept any liquids. also other factorio limitations, not ours. Glassworks wont have their consuption changed. Although I'm sure it won't fix everyone's confusion, maybe the Glassworks descriptio...
- Mon Aug 03, 2020 10:25 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 192996
Re: pY Petroleum Handling
i have a strange problem with new hot-air and hope someone can help me: warm brick uses coke-oven-gas 250°+ hot brick uses coke-oven-gas 500°+ my coke production generates coke-oven-gas at 500°, i then transport it via train to a different location and tried to feed into hot brick line, but the inp...
- Fri Jun 19, 2020 8:31 am
- Forum: PyMods
- Topic: Can't help but feel I screwed something up...
- Replies: 26
- Views: 8643
Re: Can't help but feel I screwed something up...
You're going to have much fewer problems and a more challenging experience if you play a pure Py run. You're playing with mods that weren't designed to work together on their own.
- Thu Jun 18, 2020 4:46 am
- Forum: Releases
- Topic: Version 0.18.32
- Replies: 36
- Views: 24554
Re: Version 0.18.32
This update absolutely broke my over 300 hour train based Pyanodon run. I took advantage of the fact that fluids couldn't be mixed by having train stops that accepted up to 3 different fluids and since they couldn't mix, the correct pumps always emptied the tanks. Now I have probably 50 trains with...
- Wed Jun 17, 2020 7:23 am
- Forum: Releases
- Topic: Version 0.18.32
- Replies: 36
- Views: 24554
Re: Version 0.18.32
This update absolutely broke my over 300 hour train based Pyanodon run. I took advantage of the fact that fluids couldn't be mixed by having train stops that accepted up to 3 different fluids and since they couldn't mix, the correct pumps always emptied the tanks. Now I have probably 50 trains with ...
- Wed Jun 17, 2020 5:32 am
- Forum: PyMods
- Topic: pyAL any tips on glass?
- Replies: 5
- Views: 4154
Re: pyAL any tips on glass?
I'd add, I have always been short on glass until the chemical science recipe. So I think it's a planned bottleneck.