Search found 133 matches

by Pridesfall
Thu Jun 04, 2020 7:49 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 295227

Re: pY Alien Life - Discussion

Hey guys, a little bit of help... I just started getting into pyalien stuff in my play through, and I need biomass to feed my first vrauk. There are WAY too many recipes for biomass. Can anyone tell me which ones are good where I am and later? most of the ones I look at are just not efficient enoug...
by Pridesfall
Wed May 27, 2020 8:25 pm
Forum: Mods
Topic: [MOD 0.15.15+] FNEI Mod
Replies: 129
Views: 60345

Re: [MOD 0.15.15+] FNEI Mod

Thanks to ETK03 for this fix to the latest crash.

You can go to FNEI_0.3.2/prototypes/recipe_styles.lua and change line 277 from parent = "green_slot_button", to parent = "slot_button",

I also added a fixed version of the file you can copy into your mod.
by Pridesfall
Wed May 27, 2020 6:43 am
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 322
Views: 154978

Re: [MOD 0.17.x]Helmod: Assistant to plan its base.

Getting this error on startup while on 0.18.27.
by Pridesfall
Fri May 22, 2020 6:11 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 295227

Re: pY Alien Life - Discussion

I found a weird minor bug. When you select the phytoplankton farm to be built from an assembly machine, it shows up under the Alien Life tab but when you look for it under circuit conditions on an inserter, it's under Fusion Energy.

Still loving the mod! Great work!
by Pridesfall
Sat May 16, 2020 5:09 am
Forum: 1 / 0 magic
Topic: [0.18.24] Crash on exit
Replies: 1
Views: 841

[0.18.24] Crash on exit

I had just saved my game and exited to the main menu. After I clicked exit the game crashed and the window asking me to post here popped up.
by Pridesfall
Sun May 10, 2020 6:14 am
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 552
Views: 194084

Re: pY Fusion Energy - Discussion

Pyanaodon Alien Life 1.6.8 does not have a dependency on Pyanadon HighTech. However, if you load AlienLife without HighTech, factorio will not start and gives the following error: 6.183 Checksum of pyalienlife: 3086968001 6.492 Error ModManager.cpp:1469: Error in assignID, item with name 'tall-oil-...
by Pridesfall
Fri May 01, 2020 6:19 am
Forum: PyMods
Topic: No logistics tab
Replies: 4
Views: 2008

Re: No logistics tab

Is anyone else missing their logistics tab? It worked last night but now is missing. I did a Factorio bug report but Rseding said it was there for him when he loaded up my save. Only thing I did was get the new Factorio update and update my mods. Have you tried resetting your tech or anything? Sorr...
by Pridesfall
Fri May 01, 2020 5:07 am
Forum: PyMods
Topic: No logistics tab
Replies: 4
Views: 2008

Re: No logistics tab

If I load my save with all of PyAL disabled I have the logistics tab but when I add it, it isn't there. Here's a link to my save if anyone has any ideas.

https://drive.google.com/open?id=1YurOy ... 4R_K4QrCik
by Pridesfall
Fri May 01, 2020 3:35 am
Forum: PyMods
Topic: No logistics tab
Replies: 4
Views: 2008

No logistics tab

Is anyone else missing their logistics tab? It worked last night but now is missing. I did a Factorio bug report but Rseding said it was there for him when he loaded up my save. Only thing I did was get the new Factorio update and update my mods.
by Pridesfall
Thu Apr 30, 2020 9:51 pm
Forum: Not a bug
Topic: [0.18.22] Logistics tab missing from inventory
Replies: 2
Views: 984

[0.18.22] Logistics tab missing from inventory

Since getting the update today my game is missing the logistics tab. I have the crafting, and character tabs but nothing past it. The only other differences to my game since last night is I don't have the helmod mod installed and I manually changed the data.lua content in Actual craft and FNEI from ...
by Pridesfall
Sat Apr 18, 2020 5:58 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 295227

Re: pY Alien Life - Discussion

Moondrops are still showing really high production values. It looks like when the bonus quantity (10% 1-3 x Moondrop) of moondrop is triggered, when processing moondrop seeds in the botanical nursery, it records that 29G of moondrop as being produced. Over the life of my 178 hour playthrough, it sho...
by Pridesfall
Mon Apr 06, 2020 5:03 pm
Forum: PyMods
Topic: Love the new icons in the most recent update
Replies: 3
Views: 1624

Re: Love the new icons in the most recent update

The new icons do help, it makes it easier to separate out building A from building B if they have similar looks. Also *shakes fist* I see you took out the phytoplankton->biomass recipe. I guess that's good reason for me to finally get a decent non-cheesy biomass setup going... :) It really was too ...
by Pridesfall
Wed Mar 18, 2020 12:44 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 295227

Re: pY Alien Life - Discussion

The_Ferret wrote:
Wed Mar 18, 2020 12:26 am
I just updated to the latest versions of every PyMod. All of the science pack recipes have disappeared! :o
They're made in a new building. I think it's called the research center.
by Pridesfall
Tue Mar 17, 2020 9:31 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.13] Character GUI misses `Logistics` tab after upgrade
Replies: 8
Views: 4610

Re: [0.18.13] Character GUI misses `Logistics` tab after upgrade

I'm missing it too. I had it when I first loaded up a save and then it wasn't there later. *edit- I lose it when I run this command I was running to fix another tech migration problem with a Pyanodon mod. /c for _,player in pairs(game.players) do player.force.reset_recipes() player.force.reset_techn...
by Pridesfall
Mon Mar 16, 2020 6:58 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 295227

Re: pY Alien Life - Discussion

Well I noticed a funny bug in my game today. In the production window when I look at what's been made in the life of my whole base, it shows I've produced 141G moondrop and consumed 13k. That is, 31M/min produced vs 3.0/min consumed. It isn't breaking anything and only shows crazy high numbers if I ...
by Pridesfall
Tue Mar 10, 2020 4:40 pm
Forum: PyMods
Topic: How to start with Py + Bob + Angel
Replies: 7
Views: 7049

Re: How to start with Py + Bob + Angel

You can hand craft basic circuits using a simple recipe. To automate them takes an advanced process if you're playing with Py High Tech. It's possible Bobs/Angels changes that to make it easier but I've never played them all together.
by Pridesfall
Mon Feb 24, 2020 11:29 pm
Forum: 1 / 0 magic
Topic: [0.18.8] Crash: LightRenderer::loadLights
Replies: 1
Views: 875

[0.18.8] Crash: LightRenderer::loadLights

I was laying yellow belts when I got the white crash to desktop window that asked me to post here. I'm going to play it more to see if I can get it to crash again but unfortunately I don't have specifics. The crash happened within about a minute or two of the autosave. Mods used are all up to date. ...
by Pridesfall
Mon Feb 17, 2020 7:14 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 295227

Re: pY Alien Life - Discussion

I'd like to add that I think we both knew to use the creatures/plants as modules, I know I did. I was just trying to express my surprise, a good surprise, at what was needed to get it working. I wasn't really going to build that many farms.
by Pridesfall
Sun Feb 16, 2020 9:30 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 295227

Re: pY Alien Life - Discussion

Me: "This mod isn't too bad so far."

Goes to setup some Kicalk for fiber. . . "Uh oh."

Ok. I need 0.2 Kicalk/sec. Great! I only need 3750 factories.

Go to advanced search