Search found 114 matches
- Sun Jan 27, 2019 6:24 pm
- Forum: Mods
- Topic: [MOD 0.16] Play and use any sound
- Replies: 0
- Views: 490
[MOD 0.16] Play and use any sound
https://discordapp.com/api/guilds/480103519769067542/widget.png https://img.shields.io/badge/$-support-orange.svg Description Play any sound and use in event him and from chat. Compatible with the mod party stuff . Details Factorio-Version : 0.16 License : MIT Download : Mod portal Category : Utili...
- Sun Jan 27, 2019 6:04 pm
- Forum: Mods
- Topic: [MOD 0.16-1.0] Chat of extended interaction
- Replies: 0
- Views: 1105
[MOD 0.16-1.0] Chat of extended interaction
https://assets.gitlab-static.net/uploads/-/system/project/avatar/7822225/sc-icon.png https://img.shields.io/badge/%E2%81%A4-source-blue.svg?logo=gitlab&colorB=7289DA https://discordapp.com/api/guilds/480103519769067542/widget.png https://img.shields.io/badge/$-support-orange.svg Description Add...
- Sun Jan 27, 2019 5:21 pm
- Forum: Mods
- Topic: [MOD 0.15-0.18] Dirty talk
- Replies: 0
- Views: 748
[MOD 0.15-0.18] Dirty talk
https://img.shields.io/badge/%E2%81%A4-source-blue.svg?logo=gitlab&colorB=7289DA https://discordapp.com/api/guilds/480103519769067542/widget.png https://img.shields.io/badge/$-support-orange.svg Description Adds pollution from a player/talk. Very useful in PvP, because it is difficult to find e...
- Sun Jan 27, 2019 4:19 pm
- Forum: Mods
- Topic: [MOD 0.16-0.17] Pushing force
- Replies: 0
- Views: 407
[MOD 0.16-0.17] Pushing force
https://img.shields.io/badge/%E2%81%A4-source-blue.svg?logo=gitlab&colorB=7289DA https://discordapp.com/api/guilds/480103519769067542/widget.png https://img.shields.io/badge/$-support-orange.svg Description Adds pushing force at attacks. https://i.imgur.com/46A3Hix.gif Attention: not recommende...
- Sun Jan 27, 2019 3:37 pm
- Forum: Mods
- Topic: [MOD 0.16] Prohibited build from vehicle
- Replies: 0
- Views: 416
[MOD 0.16] Prohibited build from vehicle
https://img.shields.io/badge/%E2%81%A4-source-blue.svg?logo=gitlab&colorB=7289DA https://discordapp.com/api/guilds/480103519769067542/widget.png https://img.shields.io/badge/$-support-orange.svg Description Players are forbidden build from vehicle. Details Factorio-Version : 0.16 License : MIT ...
- Sun Jan 27, 2019 3:26 pm
- Forum: Mods
- Topic: [MOD 0.16-1.0] Event listener
- Replies: 0
- Views: 1147
[MOD 0.16-1.0] Event listener
https://img.shields.io/badge/%E2%81%A4-source-blue.svg?logo=gitlab&colorB=7289DA https://discordapp.com/api/guilds/480103519769067542/widget.png https://img.shields.io/badge/$-support-orange.svg Description This mod combines of other scripts and adding new manipulation with events (such like ca...
- Sun Jan 27, 2019 3:22 pm
- Forum: Mods
- Topic: [MOD 0.14 - 0.17] Scanning rocket with radars
- Replies: 5
- Views: 1312
Re: [MOD 0.14 - 0.16] Scan rocket with radars
May be amount or radars makes scanning radius somehow? Amount = radius or with squares calculated. function(event) local rocket = event.rocket local force = rocket.force local count = rocket.get_item_count("radar") if count > 20 then local radius = settings.global["radius-scan-rocket...
- Sun Jan 27, 2019 3:08 pm
- Forum: Mods
- Topic: [MOD 0.16-1.0] Timesaver for crafting
- Replies: 2
- Views: 1748
[MOD 0.16-1.0] Timesaver for crafting
https://mods-data.factorio.com/assets/d89ee8fdc0235ff0b44b67946e62cbcfa77804ba.thumb.png https://img.shields.io/badge/%E2%81%A4-source-blue.svg?logo=gitlab&colorB=7289DA https://discordapp.com/api/guilds/480103519769067542/widget.png https://i.imgur.com/J1k7aGJ.png Description Lost crafting tim...
- Sun Jan 27, 2019 2:53 pm
- Forum: Mods
- Topic: [MOD 0.14 - 0.17] Scanning rocket with radars
- Replies: 5
- Views: 1312
- Sun Jan 27, 2019 2:45 pm
- Forum: Mods
- Topic: [MOD 0.16-1.0] Show health and shield
- Replies: 0
- Views: 963
[MOD 0.16-1.0] Show health and shield
https://mods-data.factorio.com/assets/d3161dadc9d7b50131b83cf79bebeaad41def50b.thumb.png https://img.shields.io/badge/%E2%81%A4-source-blue.svg?logo=gitlab&colorB=7289DA https://discordapp.com/api/guilds/480103519769067542/widget.png https://img.shields.io/badge/$-support-orange.svg Description...
- Sun Jan 27, 2019 2:24 pm
- Forum: Mods
- Topic: [MOD 0.16.24+, 0.17] Adrenaline
- Replies: 0
- Views: 481
[MOD 0.16.24+, 0.17] Adrenaline
https://mods-data.factorio.com/assets/f7885d2dc7cfe752cd7a48612e8f0b81305aa1bd.thumb.png https://img.shields.io/badge/%E2%81%A4-source-blue.svg?logo=gitlab&colorB=7289DA https://discordapp.com/api/guilds/480103519769067542/widget.png https://img.shields.io/badge/$-support-orange.svg Description...
- Sun Jan 27, 2019 1:08 pm
- Forum: Mods
- Topic: [MOD 0.14 - 0.17] Scanning rocket with radars
- Replies: 5
- Views: 1312
[MOD 0.14 - 0.17] Scanning rocket with radars
https://mods-data.factorio.com/assets/2a40565b1acc6dbc02055443e671b7a809a1a2ec.png https://img.shields.io/badge/%E2%81%A4-source-blue.svg?logo=gitlab&colorB=7289DA https://discordapp.com/api/guilds/480103519769067542/widget.png https://img.shields.io/badge/$-support-orange.svg Description Scans...
- Sat Aug 04, 2018 11:51 am
- Forum: Implemented mod requests
- Topic: list of mods on control.lua initialization
- Replies: 0
- Views: 681
list of mods on control.lua initialization
TL;DR I would like to use list of mods in control.lua initialization . Similar exists: game.active_mods , script.mod_name . WHY? Can help select the connection of files , events , etc., depending on the mods, before the occurrence of the same events . After knowing the version of the game, I can co...
- Fri Jan 26, 2018 7:30 pm
- Forum: News
- Topic: Friday Facts #227 - Rendering, Trees & Scenario talk
- Replies: 116
- Views: 47174
Re: Friday Facts #227 - Rendering, Trees & Scenario talk
improvements in scenario PvP: https://mods.factorio.com/mod/diplomacyβ’ Do you have any ideas for new scenarios, or improvements to the current ones?