Search found 114 matches
- Sat Jun 18, 2022 3:25 pm
- Forum: Not a bug
- Topic: [1.1.60] confusion with "LuaPlayer.ticks_to_respawn"
- Replies: 6
- Views: 1710
[1.1.60] confusion with "LuaPlayer.ticks_to_respawn"
Expected: 1. Changed default respawn time after death 2. Updated respawn time during death (which works fine) Steps to reproduce: Start a new game in single-player /c game.player.ticks_to_respawn = 100 Actual Result: 1. To my surprise, after that command I saw a notice that I "died" and t...
- Thu Apr 14, 2022 2:11 pm
- Forum: Modding discussion
- Topic: Data for several stages
- Replies: 0
- Views: 623
Data for several stages
tl;dr separated data in another file for specific/several uses. The more complex/repetitive stuff, the more you want to simplify it. Barely, I know who and how did such stuff in Factorio. Currently, only a few mod devs would be interested in this topic but, nonetheless, there are stuff to discuss et...
- Wed Apr 13, 2022 8:17 am
- Forum: Mod portal Discussion
- Topic: I can't upload mods
- Replies: 9
- Views: 2804
Re: I can't upload mods
Thanks. It works fine for me now.
- Wed Apr 13, 2022 6:53 am
- Forum: Mod portal Discussion
- Topic: I can't upload mods
- Replies: 9
- Views: 2804
Re: I can't upload mods
https://mods.factorio.com/mods/new
Error: Failed to upload mod: Unknown error. (code: 500)
Same problem, also images. (I didn't try to update mods)Error: failed to upload image to cdn storage (code: 500)
- Sat Feb 19, 2022 8:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.53] Crash of server because of ban
- Replies: 11
- Views: 2760
Re: [1.1.53] Crash of server because of ban
I tried some scripts and it works fine:
Code: Select all
/c game.ban_player("ZwerOxotnik", "test")
Code: Select all
/c game.ban_player(game.players["zippyit"], "test")
Code: Select all
/c game.ban_player(game.player, "test")
- Sat Feb 19, 2022 8:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.53] Crash of server because of ban
- Replies: 11
- Views: 2760
- Sat Feb 19, 2022 8:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.53] Crash of server because of ban
- Replies: 11
- Views: 2760
- Sat Feb 19, 2022 8:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.53] Crash of server because of ban
- Replies: 11
- Views: 2760
Re: [1.1.53] Crash of server because of ban
Results on the server after the change (attached files, seems fine)
- Sat Feb 19, 2022 7:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.53] Crash of server because of ban
- Replies: 11
- Views: 2760
- Sat Feb 19, 2022 7:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.53] Crash of server because of ban
- Replies: 11
- Views: 2760
Re: [1.1.53] Crash of server because of ban using scripts
Same situation with `/ban zippyit`
- Sat Feb 19, 2022 7:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.53] Crash of server because of ban
- Replies: 11
- Views: 2760
Re: [1.1.53] Crash of server because of ban using scripts
I tried it again with:
Code: Select all
/c game.ban_player("zippyit", "test")
image
(Logs from server, me and zippyit)- Sat Feb 19, 2022 7:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.53] Crash of server because of ban
- Replies: 11
- Views: 2760
Re: [1.1.53] Crash of server because of ban using scripts
I tried it again with:
(Logs from server and banned client)
Code: Select all
/c game.ban_player("ZwerOxotnik", "test")
- Sat Feb 19, 2022 6:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.53] Crash of server because of ban
- Replies: 11
- Views: 2760
[1.1.53] Crash of server because of ban
Expected: No crush etc and ban Steps to reproduce: headless server on Windows 10 (I guess, something seems off in the path) /c game.ban_player(game.player, "test") or something like that in a mod Actual Result: Crush with weird logs The player is banned, but it's not possible to be on the...
- Tue Feb 15, 2022 10:12 am
- Forum: Not a bug
- Topic: [1.1.53] LuaPermissionGroup has different behaviour with players in some cases
- Replies: 2
- Views: 901
Re: [1.1.53] LuaPermissionGroup has different behaviour with players in some cases
If I understand correctly, I just should use such actions in different events instead. (though, it seems strange)
- Tue Feb 15, 2022 7:48 am
- Forum: Not a bug
- Topic: [1.1.53] LuaPermissionGroup has different behaviour with players in some cases
- Replies: 2
- Views: 901
[1.1.53] LuaPermissionGroup has different behaviour with players in some cases
Expected: Players without admin permissions can be moved to a different permission group by a mod/command/script Steps to reproduce: Create new permission groups with names like: "1", "2", "3" etc via a mod or manually Demote an admin using /demote nickname Change its ...
- Thu Feb 10, 2022 9:21 am
- Forum: Mod portal Discussion
- Topic: I can't upload mods
- Replies: 9
- Views: 2804
Re: I can't upload mods
Thanks. It works fine now.
- Wed Feb 09, 2022 3:58 pm
- Forum: Mod portal Discussion
- Topic: I can't upload mods
- Replies: 9
- Views: 2804
Re: I can't upload mods
https://github.com/ZwerOxotnik/factorio ... focus=true
Error: Failed to upload zip to Factorio Mod Portal: Error: INTERNAL SERVER ERROR
- Wed Feb 09, 2022 3:40 pm
- Forum: Mod portal Discussion
- Topic: I can't upload mods
- Replies: 9
- Views: 2804
I can't upload mods
I can't update and upload new mods on the mod portal.
I keep getting this:
I keep getting this:
Error: Failed to upload mod: Unknown error. (code: 500)
- Thu Dec 23, 2021 10:23 am
- Forum: Modding help
- Topic: Dilemma of mod events
- Replies: 2
- Views: 976
Re: Dilemma of mod events
Did you figure it out? I decided to create another mod without dependencies for the mods which will create all mod events in any case and serve all other mods without checking mods: https://mods.factorio.com/mod/EasyAPI (the concept is actually more different, since I decided to give to players and...
- Mon Dec 13, 2021 9:01 pm
- Forum: Modding help
- Topic: [1.1.49][not a bug] "runtime-per-user" ignores some properties
- Replies: 2
- Views: 758
Re: [1.1.49] "runtime-per-user" ignores some properties
Thank you for response, I overlooked things somehow.