Search found 114 matches
- Fri Oct 30, 2020 12:11 pm
- Forum: Development tools
- Topic: Mod generator [sounds]
- Replies: 0
- Views: 1502
Mod generator [sounds]
Simple tasks must have simple solutions~ Source : https://github.com/ZwerOxotnik/Mod-generator Shortly: that script packing sounds and including them in the game instead of you. Will you agree with me that such simple solution save so much time?~ Examples: on source and in https://mods.factorio.com...
- Thu Oct 29, 2020 12:40 pm
- Forum: Questions, reviews and ratings
- Topic: Music/sound on rocket launch?
- Replies: 2
- Views: 1491
- Tue Jun 23, 2020 1:43 pm
- Forum: General discussion
- Topic: About PvP as a situation
- Replies: 6
- Views: 2387
About PvP as a situation
TL;DR I'm not going to talk about the official PvP scenario. It's more about gameplay and people... People have an intent to try PvP in Factorio but there are so many doubts etc... There are many PvP scenarios, mods however I don't see so much activity among servers/players who play PvP and a commu...
- Mon May 25, 2020 2:13 pm
- Forum: Maps and Scenarios
- Topic: Tower Defense Scenario [beta]
- Replies: 4
- Views: 10670
Re: Tower Defense Scenario [beta]
Btw, I'll make a TD-ish mod-scenario although unlikely... :/
The mod also won't have static paths because enemies change the map.
- Mon May 25, 2020 1:56 pm
- Forum: Maps and Scenarios
- Topic: Tower Defense Scenario [beta]
- Replies: 4
- Views: 10670
Re: Tower Defense Scenario [beta]
The biters just run to that rocket silo... it's not like a common TD...
I changed the script today so the upgrades work.
- Sun Jul 14, 2019 1:01 pm
- Forum: Mods
- Topic: [0.16-1.1] Diplomacy
- Replies: 17
- Views: 7496
Re: [MOD 0.16-1.0] Diplomacy
You're welcome
- Sun Jul 14, 2019 7:39 am
- Forum: Mods
- Topic: [0.16-1.1] Diplomacy
- Replies: 17
- Views: 7496
Re: [MOD 0.16-1.0] Diplomacy
Catch the update. (Eugh, mod settings are "sticky")
- Sun Jul 14, 2019 6:22 am
- Forum: Mods
- Topic: [0.16-1.1] Diplomacy
- Replies: 17
- Views: 7496
Re: [MOD 0.16-1.0] Diplomacy
Thank you for the response. I will add something todayslippycheeze wrote: ↑Sun Jul 14, 2019 6:08 amPlease add an option to disable the "HP of rocket silo" and "count science pack" changes. Checkbox is best, but setting to zero works too. Thanks!
- Wed Jul 10, 2019 2:30 pm
- Forum: Mods
- Topic: [0.17-1.0] Auto mining
- Replies: 0
- Views: 707
[0.17-1.0] Auto mining
https://assets.gitlab-static.net/uploads/-/system/project/avatar/13257163/thumbnail.png https://img.shields.io/badge/%E2%81%A4-source-blue.svg?logo=gitlab&colorB=7289DA https://discordapp.com/api/guilds/480103519769067542/widget.png Description Just write "/auto-mining" or mine ore fo...
- Sun Jul 07, 2019 4:14 pm
- Forum: Mods
- Topic: [0.14-1.0] Teams
- Replies: 0
- Views: 628
[0.14-1.0] Teams
Description Adds "/create_team" command for creating new team in which you will be. Details Factorio-Version : 0.14-1.0 License : The Apache License, Version 2.0 Download : Mod portal or GitHub Category : Utility Tags : Utility, scripts Author : ZwerOxotnik Source : GitHub https://discord...
- Sat Jul 06, 2019 4:01 pm
- Forum: Mods
- Topic: [0.17-1.0] Nickname changer
- Replies: 0
- Views: 516
[0.17-1.0] Nickname changer
https://img.shields.io/badge/%E2%81%A4-source-blue.svg?logo=gitlab&colorB=7289DA https://discordapp.com/api/guilds/480103519769067542/widget.png Description Adds mod settings, "/nick" command, mod interface for changing your nickname. Details Factorio-Version : 0.17-1.0 License : EUPL...
- Thu Jun 27, 2019 12:53 pm
- Forum: Mods
- Topic: [MOD 0.16-1.0] Timesaver for crafting
- Replies: 2
- Views: 1748
Re: [MOD 0.16-0.17] Timesaver for crafting
Soo... Does it speed up handcrafting always? Or only equal to the time you haven't been crafting? Handcrafting speedup depends on the bonus that you accumulating when you haven't been crafting. And the bonus is spent after handcraft. You will get x7 speed if you haven’t handcrafted anything for a l...
- Sun Jun 23, 2019 4:26 pm
- Forum: Mods
- Topic: [0.17] Rocket aggression
- Replies: 0
- Views: 627
[0.17] Rocket aggression
https://assets.gitlab-static.net/uploads/-/system/project/avatar/12996724/thumbnail.png https://img.shields.io/badge/%E2%81%A4-source-blue.svg?logo=gitlab&colorB=7289DA https://discordapp.com/api/guilds/480103519769067542/widget.png Description Biters become more aggressive after launching a ro...
- Tue May 28, 2019 1:31 pm
- Forum: Modding interface requests
- Topic: Player Ammo Damage and Gun Speed Modifier
- Replies: 5
- Views: 3247
Re: Player Ammo Damage and Gun Speed Modifier
I have an imitation of player ammo damage for " Adrenaline " mod. But the imitation spreads also on turrets, units etc and the buff works only when there is only one online player in team. Gun speed modifier and player ammo damage will be useful for RPG mods. For example: RPG System , Rogu...
- Wed May 22, 2019 5:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.39] Mods with icon beside their name not sorted correctly
- Replies: 33
- Views: 9300
Re: Mods with icon beside their name not sorted correctly
Players write bug reports to me when I made a mistake in my mod, but no one did in this case.eradicator wrote: ↑Wed May 22, 2019 5:26 pmI assume it was removed to preserve consistently readable menus for everyone.
- Wed May 22, 2019 5:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.39] Mods with icon beside their name not sorted correctly
- Replies: 33
- Views: 9300
Re: Mods with icon beside their name not sorted correctly
Do we need to remove the feature a result of a mod developer mistake?
- Wed May 22, 2019 5:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.39] Mods with icon beside their name not sorted correctly
- Replies: 33
- Views: 9300
Re: Mods with icon beside their name not sorted correctly
I will show you fixing [mod-name] Rocket-Silo-Construction=[color=1,1,1]Rocket-Silo Construction[/color] [item=rocket-silo] Uh. The grey text on the black background is litle bit uncomfortable. (see the screenshots) [mod-name] Rocket-Silo-Construction=Rocket-Silo Construction [item=rocket-silo] Scre...
- Wed May 22, 2019 2:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.39] Mods with icon beside their name not sorted correctly
- Replies: 33
- Views: 9300
Re: Mods with icon beside their name not sorted correctly
Was: 💬 Diálogos Now: \:speech_left\: Diálogos Will: Diálogos And better: Diálogos 💬 I deliberately made this example in another foreign language, because it makes sense to compare Dialogs 💬 Diálogos 💬 Диалоги 💬 Երկխոսություն 💬 Mod developers can't translate mod names in each language, so it is a si...
- Thu May 02, 2019 11:21 pm
- Forum: Mods
- Topic: [0.16-1.1] Diplomacy
- Replies: 17
- Views: 7496
Diplomacy + chat
Fixed the bug
- Thu May 02, 2019 8:04 pm
- Forum: Mods
- Topic: [0.16-1.1] Diplomacy
- Replies: 17
- Views: 7496
Re: [MOD 0.16-1.0] Diplomacy
Diplomacy mod is compatible with Factorio 0.17.35 now