Search found 114 matches

by ZwerOxotnik
Fri Oct 30, 2020 12:11 pm
Forum: Development tools
Topic: Mod generator [sounds]
Replies: 0
Views: 1502

Mod generator [sounds]

Simple tasks must have simple solutions~ Source : https://github.com/ZwerOxotnik/Mod-generator Shortly: that script packing sounds and including them in the game instead of you. Will you agree with me that such simple solution save so much time?~ Examples: on source and in https://mods.factorio.com...
by ZwerOxotnik
Tue Jun 23, 2020 1:43 pm
Forum: General discussion
Topic: About PvP as a situation
Replies: 6
Views: 2387

About PvP as a situation

TL;DR I'm not going to talk about the official PvP scenario. It's more about gameplay and people... People have an intent to try PvP in Factorio but there are so many doubts etc... There are many PvP scenarios, mods however I don't see so much activity among servers/players who play PvP and a commu...
by ZwerOxotnik
Mon May 25, 2020 2:13 pm
Forum: Maps and Scenarios
Topic: Tower Defense Scenario [beta]
Replies: 4
Views: 10670

Re: Tower Defense Scenario [beta]

Btw, I'll make a TD-ish mod-scenario although unlikely... :/
The mod also won't have static paths because enemies change the map.
by ZwerOxotnik
Mon May 25, 2020 1:56 pm
Forum: Maps and Scenarios
Topic: Tower Defense Scenario [beta]
Replies: 4
Views: 10670

Re: Tower Defense Scenario [beta]

rocifier wrote:
Wed Apr 29, 2020 3:08 am
where are the fixed paths that the biters follow?
The biters just run to that rocket silo... it's not like a common TD...
blueblue wrote:
Fri May 22, 2020 2:53 pm
The changes to the tech tree in 0.17 and 0.18 broke some stuff on the map which the ZwerOxotnik did not fix
I changed the script today so the upgrades work.
by ZwerOxotnik
Sun Jul 14, 2019 1:01 pm
Forum: Mods
Topic: [0.16-1.1] Diplomacy
Replies: 17
Views: 7496

Re: [MOD 0.16-1.0] Diplomacy

You're welcome
by ZwerOxotnik
Sun Jul 14, 2019 7:39 am
Forum: Mods
Topic: [0.16-1.1] Diplomacy
Replies: 17
Views: 7496

Re: [MOD 0.16-1.0] Diplomacy

Catch the update. (Eugh, mod settings are "sticky")
by ZwerOxotnik
Sun Jul 14, 2019 6:22 am
Forum: Mods
Topic: [0.16-1.1] Diplomacy
Replies: 17
Views: 7496

Re: [MOD 0.16-1.0] Diplomacy

slippycheeze wrote:
Sun Jul 14, 2019 6:08 am
Please add an option to disable the "HP of rocket silo" and "count science pack" changes. Checkbox is best, but setting to zero works too. Thanks!
Thank you for the response. I will add something today
by ZwerOxotnik
Wed Jul 10, 2019 2:30 pm
Forum: Mods
Topic: [0.17-1.0] Auto mining
Replies: 0
Views: 707

[0.17-1.0] Auto mining

https://assets.gitlab-static.net/uploads/-/system/project/avatar/13257163/thumbnail.png https://img.shields.io/badge/%E2%81%A4-source-blue.svg?logo=gitlab&colorB=7289DA https://discordapp.com/api/guilds/480103519769067542/widget.png Description Just write "/auto-mining" or mine ore fo...
by ZwerOxotnik
Sun Jul 07, 2019 4:14 pm
Forum: Mods
Topic: [0.14-1.0] Teams
Replies: 0
Views: 628

[0.14-1.0] Teams

Description Adds "/create_team" command for creating new team in which you will be. Details Factorio-Version : 0.14-1.0 License : The Apache License, Version 2.0 Download : Mod portal or GitHub Category : Utility Tags : Utility, scripts Author : ZwerOxotnik Source : GitHub https://discord...
by ZwerOxotnik
Sat Jul 06, 2019 4:01 pm
Forum: Mods
Topic: [0.17-1.0] Nickname changer
Replies: 0
Views: 516

[0.17-1.0] Nickname changer

https://img.shields.io/badge/%E2%81%A4-source-blue.svg?logo=gitlab&colorB=7289DA https://discordapp.com/api/guilds/480103519769067542/widget.png Description Adds mod settings, "/nick" command, mod interface for changing your nickname. Details Factorio-Version : 0.17-1.0 License : EUPL...
by ZwerOxotnik
Thu Jun 27, 2019 12:53 pm
Forum: Mods
Topic: [MOD 0.16-1.0] Timesaver for crafting
Replies: 2
Views: 1748

Re: [MOD 0.16-0.17] Timesaver for crafting

Soo... Does it speed up handcrafting always? Or only equal to the time you haven't been crafting? Handcrafting speedup depends on the bonus that you accumulating when you haven't been crafting. And the bonus is spent after handcraft. You will get x7 speed if you haven’t handcrafted anything for a l...
by ZwerOxotnik
Sun Jun 23, 2019 4:26 pm
Forum: Mods
Topic: [0.17] Rocket aggression
Replies: 0
Views: 627

[0.17] Rocket aggression

https://assets.gitlab-static.net/uploads/-/system/project/avatar/12996724/thumbnail.png https://img.shields.io/badge/%E2%81%A4-source-blue.svg?logo=gitlab&colorB=7289DA https://discordapp.com/api/guilds/480103519769067542/widget.png Description Biters become more aggressive after launching a ro...
by ZwerOxotnik
Tue May 28, 2019 1:31 pm
Forum: Modding interface requests
Topic: Player Ammo Damage and Gun Speed Modifier
Replies: 5
Views: 3247

Re: Player Ammo Damage and Gun Speed Modifier

I have an imitation of player ammo damage for " Adrenaline " mod. But the imitation spreads also on turrets, units etc and the buff works only when there is only one online player in team. Gun speed modifier and player ammo damage will be useful for RPG mods. For example: RPG System , Rogu...
by ZwerOxotnik
Wed May 22, 2019 5:34 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.39] Mods with icon beside their name not sorted correctly
Replies: 33
Views: 9300

Re: Mods with icon beside their name not sorted correctly

eradicator wrote:
Wed May 22, 2019 5:26 pm
I assume it was removed to preserve consistently readable menus for everyone.
Players write bug reports to me when I made a mistake in my mod, but no one did in this case.
by ZwerOxotnik
Wed May 22, 2019 5:18 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.39] Mods with icon beside their name not sorted correctly
Replies: 33
Views: 9300

Re: Mods with icon beside their name not sorted correctly

Do we need to remove the feature a result of a mod developer mistake?
by ZwerOxotnik
Wed May 22, 2019 5:10 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.39] Mods with icon beside their name not sorted correctly
Replies: 33
Views: 9300

Re: Mods with icon beside their name not sorted correctly

I will show you fixing [mod-name] Rocket-Silo-Construction=[color=1,1,1]Rocket-Silo Construction[/color] [item=rocket-silo] Uh. The grey text on the black background is litle bit uncomfortable. (see the screenshots) [mod-name] Rocket-Silo-Construction=Rocket-Silo Construction [item=rocket-silo] Scre...
by ZwerOxotnik
Wed May 22, 2019 2:15 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.39] Mods with icon beside their name not sorted correctly
Replies: 33
Views: 9300

Re: Mods with icon beside their name not sorted correctly

Was: 💬 Diálogos Now: \:speech_left\: Diálogos Will: Diálogos And better: Diálogos 💬 I deliberately made this example in another foreign language, because it makes sense to compare Dialogs 💬 Diálogos 💬 Диалоги 💬 Երկխոսություն 💬 Mod developers can't translate mod names in each language, so it is a si...
by ZwerOxotnik
Thu May 02, 2019 11:21 pm
Forum: Mods
Topic: [0.16-1.1] Diplomacy
Replies: 17
Views: 7496

Diplomacy + chat

Fixed the bug
by ZwerOxotnik
Thu May 02, 2019 8:04 pm
Forum: Mods
Topic: [0.16-1.1] Diplomacy
Replies: 17
Views: 7496

Re: [MOD 0.16-1.0] Diplomacy

Diplomacy mod is compatible with Factorio 0.17.35 now

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