Search found 161 matches

by MadClown01
Wed Mar 14, 2018 8:41 pm
Forum: Mods
Topic: [MOD 0.16.x] MadClown01's Nuclear Extension
Replies: 97
Views: 42858

Re: [MOD 0.16.x] MadClown01's Nuclear Extension

Light wrote:...
:shock:
Installing Helmod...

Thanks again for all your help. I will be heavily rebalancing both thorium and plutonium in the next update to Clowns-Nuclear, hopefully that will make things a bit more even.
by MadClown01
Wed Mar 14, 2018 8:05 pm
Forum: Mods
Topic: [MOD 0.16.x] MadClown01's Nuclear Extension
Replies: 97
Views: 42858

Re: [MOD 0.16.x] MadClown01's Nuclear Extension

myricaulus wrote:(Centrifuge) 10x Used-up Thorium Fuel Cell -> 6x Thorium-238, 2x Plutonium-239

Thorium 238? Copy paste error? Actually it should be Thorium 232.
Thanks for spotting. Yeah going to have to rewrite everything now I think about it xD
by MadClown01
Wed Mar 14, 2018 6:49 pm
Forum: Mods
Topic: [MOD 0.16.x] MadClown01's Nuclear Extension
Replies: 97
Views: 42858

Re: [MOD 0.16.x] MadClown01's Nuclear Extension

Your last update seemed to be what caused it, worked before just fine. Yes, that is because my mod still relies on the technology "Koravex Enrichment Process" existing, unfortunately SigmaOne Nuclear has decided to nil this completely - something I would very much like to do as well, but ...
by MadClown01
Wed Mar 14, 2018 6:37 pm
Forum: Angels Mods
Topic: [MOD 0.16] MadClown01's Processing
Replies: 130
Views: 89345

Re: [MOD 0.16] MadClown01's Processing

Xoryk wrote:unfortunatly not everything, this time thorium-pure-processing

edit: Instaling MadClown01's Extended AngelBob Minerals fixed the problem
I'm 99% sure my latest release fixes this bug :)
by MadClown01
Wed Mar 14, 2018 6:35 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 330328

Re: [0.16.x] Bob's Mods: General Discussion

bobingabout wrote:You've got a higher cobalt to iron ratio in steel than you do cobalt steel!
Not necessarily, completely depends on which recipe was used to make the steel ingots.
by MadClown01
Tue Mar 13, 2018 11:49 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 330328

Re: [0.16.x] Bob's Mods: General Discussion

Well, sorry, its me again.. did you maybe forgot to add those new cobalt gears,balls and bearings to the productivity list? Also i wonder, if it is indented that you now could craft blue belt in your inventory, because you don't need any lubricant for it? Well i mean you still need 4 different reso...
by MadClown01
Tue Mar 13, 2018 11:19 pm
Forum: Angels Mods
Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
Replies: 133
Views: 83111

Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals

Catfight wrote:Do you know if the rarity of the minerals is properly set when using RSO?
Hi Catfight, what does that mean?
This mod is RSO-supported, and the spawning numbers are as discussed in the OP
by MadClown01
Tue Mar 13, 2018 10:32 pm
Forum: Mods
Topic: [MOD 0.16.x] MadClown01's Nuclear Extension
Replies: 97
Views: 42858

Re: [MOD 0.16.x] MadClown01's Nuclear Extension

Yes to all, That is if the setting is clowns-centrifuging in the mod settings file. Using the latest experimental build, in case you didn't catch that. I'm stubborn and I'm going to try and figure out what the problem is, I'll keep you posted. I think it's a mod conflict personally. Figured it out ...
by MadClown01
Tue Mar 13, 2018 10:26 pm
Forum: Mods
Topic: [MOD 0.16.x] MadClown01's Nuclear Extension
Replies: 97
Views: 42858

Re: [MOD 0.16.x] MadClown01's Nuclear Extension

... Thanks Light, glad to hear you're enjoying the new recipes. I'm especially happy to hear that you are ok with the enrichment balancing! Took many weeks and so many spreadsheets to generate a system that worked. As for the hexafluoride, I'm keeping it but am open to more exotic balancing options...
by MadClown01
Tue Mar 13, 2018 7:48 pm
Forum: Mods
Topic: [MOD 0.16.x] MadClown01's Nuclear Extension
Replies: 97
Views: 42858

Re: [MOD 0.16.x] MadClown01's Nuclear Extension

Lezreth wrote:...
Thanks for the report. Just want to check - are you using Clowns-Nuclear 1.1.2? 1.1.0 and 1.1.1 had some known issues with the tech tree that have been fixed.

EDIT:
Lol all good then :D
by MadClown01
Tue Mar 13, 2018 7:42 pm
Forum: Angels Mods
Topic: [MOD 0.16] MadClown01's Processing
Replies: 130
Views: 89345

Re: [MOD 0.16] MadClown01's Processing

Xoryk wrote:hello
I just update factorio to 16.30 and mods with mod updater and got this error (in attachment).
Disabling your mod is sufficient to run factioro.

But after toggiling it back with angels refining result with error.
Fixed!
by MadClown01
Tue Mar 13, 2018 10:42 am
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 330328

Re: [0.16.x] Bob's Mods: General Discussion

Actually, better idea. Instead of tin plate, why don't I make it cost something, like, rubber? Wait, you can't do rubber because you require an assembling machine to make resin, which means you need science pack 1. How about wood then? Rubber is a good idea imho. I suggest implementing a basic low-...
by MadClown01
Tue Mar 13, 2018 9:52 am
Forum: Mods
Topic: [MOD 0.16.x] MadClown01's Nuclear Extension
Replies: 97
Views: 42858

Re: [MOD 0.16.x] MadClown01's Nuclear Extension

ERROR LOADING Clowns-Nuclear_ _ /data-final-fixes. Lua:8:attempt to index field 'kovarex-enrichment-process' (a nil value) Factorio V 0.16.30 Angel, bobs, AAIndustry, all yours, as well as many others. Hi Squingy, that's a bit bizarre. I'd like to check out what's going on there, but I'll need a bi...
by MadClown01
Tue Mar 13, 2018 12:15 am
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 330328

Re: [0.16.x] Bob's Mods: General Discussion

bobingabout wrote: Yellow belt and related entities take tin plate instead of iron
:o

Oooooh can't say I saw that coming
by MadClown01
Mon Mar 12, 2018 8:46 pm
Forum: Mods
Topic: [MOD 0.16.x] MadClown01's Nuclear Extension
Replies: 97
Views: 42858

Re: [MOD 0.16.x] MadClown01's Nuclear Extension

Lezreth wrote:Your mod crashed on game startup (Game version 0.16.29, build 36026). The error message:

Code: Select all

__Clowns-Nuclear__/data-final-fixes.lua:1: attepmt to index field 'centrifuging-2' (a nil value)
Oh dear - will fix when I get home. Thanks for reporting!

EDIT:

Bug fixed
by MadClown01
Mon Mar 12, 2018 8:44 pm
Forum: Angels Mods
Topic: [MOD 0.16] MadClown01's Processing
Replies: 130
Views: 89345

Re: [MOD 0.16] MadClown01's Processing

aklesey1 wrote:Found unused boric acid in MadClown's Processing - borax boron have many many applications in py mods ;)
Where do u planing to use boric acid? :?:
Shhhhh don't spoil the surprise ;)
by MadClown01
Mon Mar 12, 2018 8:20 pm
Forum: Angels Mods
Topic: [MOD 0.16] MadClown01's Processing
Replies: 130
Views: 89345

Re: [MOD 0.16] MadClown01's Processing

Hi, did you remove the kovarex enrrichment process? Nuklear Fission Armor don't start anymore. Edit: yes you niled it. That's a no-go. Only disable it if necessary. Nuclear Artillery also don't start anymore. Maybe loop through all techs and recipes and replace the kep with yours. Ahhh whoops sorry...
by MadClown01
Mon Mar 12, 2018 7:07 pm
Forum: Angels Mods
Topic: [MOD 0.16] MadClown01's Processing
Replies: 130
Views: 89345

Re: [MOD 0.16] MadClown01's Processing

Light wrote:...
ZombieMooose wrote:...
Actually, I changed my mind and just released it. Enjoy!
by MadClown01
Mon Mar 12, 2018 6:46 pm
Forum: Angels Mods
Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
Replies: 133
Views: 83111

Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals

aklesey1 wrote:Thanks for new update with directing getting of new ores
Can ask u - do u planing to create way to get new ores from slag?
No worries. Not yet.

laku wrote:...
Fixed :)
by MadClown01
Mon Mar 12, 2018 6:43 pm
Forum: Angels Mods
Topic: [MOD 0.16] MadClown01's Processing
Replies: 130
Views: 89345

Re: [MOD 0.16] MadClown01's Processing

Nedreow wrote:...
Fixed. Thanks for the heads-up.

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