Search found 72 matches

by PaszaVonPomiot
Fri Feb 07, 2020 7:38 pm
Forum: News
Topic: Friday Facts #333 - Terrain scrolling
Replies: 40
Views: 19927

Re: Friday Facts #333 - Terrain scrolling

As a GTX 1070 user I say "Well done sir!". Every optimisation counts in this kind of game to be accessible to the widest audience.
I would like to go back to previous FFF where we discussed new sounds and there were many critical voices. Would you mind commenting on that?
by PaszaVonPomiot
Fri Jan 31, 2020 6:38 pm
Forum: News
Topic: Friday Facts #332 - More sounds & Map color tweaks
Replies: 53
Views: 22607

Re: Friday Facts #332 - More sounds & Map color tweaks

Hey devs. I must say that this iteration of sound redesign isn't good. New belts' sounds are not bad but worse than original. The original belt sounds seems better and they are, I must say, a hallmark of Factorio. New bot sounds just doesn't fit to the game and I simply dislike them. Previous sounds...
by PaszaVonPomiot
Fri Dec 13, 2019 6:03 pm
Forum: News
Topic: Friday Facts #325 - New Explosions and Particles
Replies: 54
Views: 24418

Re: Friday Facts #325 - New Explosions and Particles

Number of ratings is not the most important indicator. The one that truly matters is the one that shows Factorio as second highest rated game of all games on Steam and that my friends is legendary!

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by PaszaVonPomiot
Fri Nov 29, 2019 6:09 pm
Forum: News
Topic: Friday Facts #323 - Animated water
Replies: 54
Views: 24646

Re: Friday Facts #323 - Animated water

I really like the idea of calmly moving waters. Proper sound effects would do wonders in combination with those animations. The same for trees 8-)
by PaszaVonPomiot
Tue Aug 06, 2019 6:08 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17.63] Name tag not fully visible
Replies: 1
Views: 899

[posila] [0.17.63] Name tag not fully visible

When you hover over a player in map view top of their name is cut off
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by PaszaVonPomiot
Thu Jun 13, 2019 3:22 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.48] Desync
Replies: 2
Views: 1128

Re: [kovarex] [0.17.48] Desync

Marvelous! :ugeek:
by PaszaVonPomiot
Wed Jun 12, 2019 4:03 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.48] Desync
Replies: 2
Views: 1128

[kovarex] [0.17.48] Desync

Vanilla game. Two players online one with cheat mode enabled deconstructing rails with robots, second driving a tank. Desync appears around the time when server saves. Headless. https://ufile.io/d3sek94m 88635.221 Info ServerRouter.cpp:611: Asking pingpong servers (pingpong1.factorio.com:34197, ping...
by PaszaVonPomiot
Fri May 31, 2019 4:55 pm
Forum: News
Topic: Friday Facts #297 - New resource icons
Replies: 125
Views: 52395

Re: Friday Facts #297 - New resource icons

Yeah corners looks a bit weird and uranium would need some polishing. Other than than this resources look awesome. I mean it makes HUGE difference. Fantastic job devs!
by PaszaVonPomiot
Sat May 25, 2019 7:21 am
Forum: Multiplayer
Topic: [PL/EN] Factorio EUROPE
Replies: 4
Views: 3488

Re: [PL/EN] Factorio EUROPE - VANILLA

I'm actually really bad at Factorio right now because I haven't played it for like 2 years.
by PaszaVonPomiot
Sat Apr 27, 2019 11:12 pm
Forum: Desyncs with mods
Topic: [0.17.34]
Replies: 1
Views: 1345

[0.17.34]

desync when i was awaiting respawn and server saved the state
played redmew scenario
by PaszaVonPomiot
Mon Apr 22, 2019 12:28 pm
Forum: Ideas and Suggestions
Topic: Slow down server game speed when no players
Replies: 3
Views: 1234

Re: Slow down server game speed when no players

No I don't want this to be a mod. I need it for vanilla server. And I don't want to slow down the game for single player.
by PaszaVonPomiot
Mon Apr 22, 2019 12:25 pm
Forum: Ideas and Requests For Mods
Topic: Script to change game.speed if server empty
Replies: 0
Views: 564

Script to change game.speed if server empty

Hi,

I would like to request a script for control.lua that will change game speed when server is empty and restore normal speed when not empty.
Kind of similar to this: viewtopic.php?f=6&t=69695
I don't want this to be a mod.
Are you able to help me?
by PaszaVonPomiot
Sun Apr 21, 2019 2:22 pm
Forum: Not a bug
Topic: [0.17.32] Compilatron corpse
Replies: 2
Views: 990

[0.17.32] Compilatron corpse

A funny one. When compilatron dies it leaves biter corpse. See in scenario editor.
by PaszaVonPomiot
Fri Apr 19, 2019 11:48 pm
Forum: Technical Help
Topic: Headles config files
Replies: 0
Views: 615

Headles config files

Hi,

What is the difference in changing settings in:
- config/config.ini
- server-settings.json
- GUI /config tool
by PaszaVonPomiot
Thu Apr 18, 2019 11:06 pm
Forum: Multiplayer
Topic: [PL/EN] Factorio EUROPE
Replies: 4
Views: 3488

[PL/EN] Factorio EUROPE

Hi, Dedicated server is publicly available for all players: Factorio EUROPE (PL/EN) Server Version: 17.x Location: Warsaw, Poland OS: Ubuntu 18.04 CPU: 1 RAM: 2 GB HD: SSD Game Map: no cliffs, semi railworld Game settings: default Server settings: save every 15 min. Mods: none Info Polish and Englis...
by PaszaVonPomiot
Thu Apr 18, 2019 9:47 pm
Forum: Ideas and Suggestions
Topic: Slow down server game speed when no players
Replies: 3
Views: 1234

Slow down server game speed when no players

TL;DR Add server option to change game.speed to specified value when there are no players on the server. What ? In server-settings.json I would like to see an option to change game.speed to eg. 0.05 when server is empty (instead of pausing). Why ? This would make sure that time in game is flowing n...
by PaszaVonPomiot
Fri Mar 01, 2019 7:44 pm
Forum: News
Topic: Friday Facts #284 - 0.17 experimental
Replies: 190
Views: 66022

Re: Friday Facts #284 - 0.17 experimental

Congratz for 0.17!
by PaszaVonPomiot
Fri Jan 18, 2019 5:25 pm
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 66511

Re: Friday Facts #278 - The new quickbar

quickbar - great
ghost cursor - oh yesss
blueprints - cool
GUI - take your time
fluids - love it
hi res enemies - nice
map generation - doesn't concern me
refining - you have our full confidence that you deliver solid update, and bugfix after the release, take your time, everything looks cool so far

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