Search found 72 matches
- Sun Feb 16, 2020 9:47 am
- Forum: News
- Topic: Friday Facts #334 - New poison cloud animation, flying robot dying effect
- Replies: 57
- Views: 26313
Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect
Both additions are great!
- Fri Feb 07, 2020 7:38 pm
- Forum: News
- Topic: Friday Facts #333 - Terrain scrolling
- Replies: 40
- Views: 19927
Re: Friday Facts #333 - Terrain scrolling
As a GTX 1070 user I say "Well done sir!". Every optimisation counts in this kind of game to be accessible to the widest audience.
I would like to go back to previous FFF where we discussed new sounds and there were many critical voices. Would you mind commenting on that?
I would like to go back to previous FFF where we discussed new sounds and there were many critical voices. Would you mind commenting on that?
- Fri Jan 31, 2020 6:38 pm
- Forum: News
- Topic: Friday Facts #332 - More sounds & Map color tweaks
- Replies: 53
- Views: 22607
Re: Friday Facts #332 - More sounds & Map color tweaks
Hey devs. I must say that this iteration of sound redesign isn't good. New belts' sounds are not bad but worse than original. The original belt sounds seems better and they are, I must say, a hallmark of Factorio. New bot sounds just doesn't fit to the game and I simply dislike them. Previous sounds...
- Fri Dec 13, 2019 6:03 pm
- Forum: News
- Topic: Friday Facts #325 - New Explosions and Particles
- Replies: 54
- Views: 24418
- Fri Nov 29, 2019 6:09 pm
- Forum: News
- Topic: Friday Facts #323 - Animated water
- Replies: 54
- Views: 24646
Re: Friday Facts #323 - Animated water
I really like the idea of calmly moving waters. Proper sound effects would do wonders in combination with those animations. The same for trees
- Tue Aug 06, 2019 6:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.63] Name tag not fully visible
- Replies: 1
- Views: 899
[posila] [0.17.63] Name tag not fully visible
When you hover over a player in map view top of their name is cut off
- Thu Jun 13, 2019 3:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.48] Desync
- Replies: 2
- Views: 1128
Re: [kovarex] [0.17.48] Desync
Marvelous!
- Wed Jun 12, 2019 4:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.48] Desync
- Replies: 2
- Views: 1128
[kovarex] [0.17.48] Desync
Vanilla game. Two players online one with cheat mode enabled deconstructing rails with robots, second driving a tank. Desync appears around the time when server saves. Headless. https://ufile.io/d3sek94m 88635.221 Info ServerRouter.cpp:611: Asking pingpong servers (pingpong1.factorio.com:34197, ping...
- Fri May 31, 2019 4:55 pm
- Forum: News
- Topic: Friday Facts #297 - New resource icons
- Replies: 125
- Views: 52395
Re: Friday Facts #297 - New resource icons
Yeah corners looks a bit weird and uranium would need some polishing. Other than than this resources look awesome. I mean it makes HUGE difference. Fantastic job devs!
- Sat May 25, 2019 7:21 am
- Forum: Multiplayer
- Topic: [PL/EN] Factorio EUROPE
- Replies: 4
- Views: 3488
Re: [PL/EN] Factorio EUROPE - VANILLA
I'm actually really bad at Factorio right now because I haven't played it for like 2 years.
- Sat Apr 27, 2019 11:12 pm
- Forum: Desyncs with mods
- Topic: [0.17.34]
- Replies: 1
- Views: 1345
[0.17.34]
desync when i was awaiting respawn and server saved the state
played redmew scenario
played redmew scenario
- Mon Apr 22, 2019 12:28 pm
- Forum: Ideas and Suggestions
- Topic: Slow down server game speed when no players
- Replies: 3
- Views: 1234
Re: Slow down server game speed when no players
No I don't want this to be a mod. I need it for vanilla server. And I don't want to slow down the game for single player.
- Mon Apr 22, 2019 12:25 pm
- Forum: Ideas and Requests For Mods
- Topic: Script to change game.speed if server empty
- Replies: 0
- Views: 564
Script to change game.speed if server empty
Hi,
I would like to request a script for control.lua that will change game speed when server is empty and restore normal speed when not empty.
Kind of similar to this: viewtopic.php?f=6&t=69695
I don't want this to be a mod.
Are you able to help me?
I would like to request a script for control.lua that will change game speed when server is empty and restore normal speed when not empty.
Kind of similar to this: viewtopic.php?f=6&t=69695
I don't want this to be a mod.
Are you able to help me?
- Sun Apr 21, 2019 2:22 pm
- Forum: Not a bug
- Topic: [0.17.32] Compilatron corpse
- Replies: 2
- Views: 990
[0.17.32] Compilatron corpse
A funny one. When compilatron dies it leaves biter corpse. See in scenario editor.
- Fri Apr 19, 2019 11:48 pm
- Forum: Technical Help
- Topic: Headles config files
- Replies: 0
- Views: 615
Headles config files
Hi,
What is the difference in changing settings in:
- config/config.ini
- server-settings.json
- GUI /config tool
What is the difference in changing settings in:
- config/config.ini
- server-settings.json
- GUI /config tool
- Fri Apr 19, 2019 7:15 pm
- Forum: Multiplayer
- Topic: PL Multiplayer Ktos chce zagrać :p
- Replies: 2
- Views: 1700
- Thu Apr 18, 2019 11:06 pm
- Forum: Multiplayer
- Topic: [PL/EN] Factorio EUROPE
- Replies: 4
- Views: 3488
[PL/EN] Factorio EUROPE
Hi, Dedicated server is publicly available for all players: Factorio EUROPE (PL/EN) Server Version: 17.x Location: Warsaw, Poland OS: Ubuntu 18.04 CPU: 1 RAM: 2 GB HD: SSD Game Map: no cliffs, semi railworld Game settings: default Server settings: save every 15 min. Mods: none Info Polish and Englis...
- Thu Apr 18, 2019 9:47 pm
- Forum: Ideas and Suggestions
- Topic: Slow down server game speed when no players
- Replies: 3
- Views: 1234
Slow down server game speed when no players
TL;DR Add server option to change game.speed to specified value when there are no players on the server. What ? In server-settings.json I would like to see an option to change game.speed to eg. 0.05 when server is empty (instead of pausing). Why ? This would make sure that time in game is flowing n...
- Fri Mar 01, 2019 7:44 pm
- Forum: News
- Topic: Friday Facts #284 - 0.17 experimental
- Replies: 190
- Views: 66022
Re: Friday Facts #284 - 0.17 experimental
Congratz for 0.17!
- Fri Jan 18, 2019 5:25 pm
- Forum: News
- Topic: Friday Facts #278 - The new quickbar
- Replies: 176
- Views: 66511
Re: Friday Facts #278 - The new quickbar
quickbar - great
ghost cursor - oh yesss
blueprints - cool
GUI - take your time
fluids - love it
hi res enemies - nice
map generation - doesn't concern me
refining - you have our full confidence that you deliver solid update, and bugfix after the release, take your time, everything looks cool so far
ghost cursor - oh yesss
blueprints - cool
GUI - take your time
fluids - love it
hi res enemies - nice
map generation - doesn't concern me
refining - you have our full confidence that you deliver solid update, and bugfix after the release, take your time, everything looks cool so far