Search found 177 matches

by Blacky007
Sat Jul 04, 2020 12:13 am
Forum: Pending
Topic: [0.18.31-34] UPS drop with construction robots placeing many rails
Replies: 6
Views: 2333

Re: [0.18.31-34] UPS drop with construction robots placeing many rails

Any more information needed?
Greetings Blacky007
by Blacky007
Fri Jun 26, 2020 11:14 pm
Forum: News
Topic: Friday Facts #353 - Trailer update
Replies: 38
Views: 20180

Re: Friday Facts #353 - Trailer update

it's not something i paid attention to when reading this FFF for the first time, but after reading those comments here and playing around with site's CSS, i'm on board that the new website's colors could be made better. just because it's an FFF doesn't mean the text color needs to be #FFF :P someth...
by Blacky007
Thu Jun 18, 2020 1:36 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.32] iron ore not an option in filter splitter
Replies: 10
Views: 5482

Re: [0.18.32] iron ore not an option in filter splitter

Can someone provide a save game? Sure! Link: https://www.dropbox.com/s/myihw6ixewf3e4r/Krastorio2.zip?dl=1 In my case, I am unable to define a filter for uranium ore. This was possible but after the 0.18.32 update, the uranium ore no longer appears in the filter window. if I play this savegame with...
by Blacky007
Thu Jun 18, 2020 11:13 am
Forum: Resolved Problems and Bugs
Topic: [0.18.32] iron ore not an option in filter splitter
Replies: 10
Views: 5482

Re: [0.18.32] iron ore not an option in filter splitter

5thHorseman wrote: ↑
Wed Jun 17, 2020 9:52 am
I've not tried it but many of those filter boxes will let you drop physical items on them.
yes you can but they are then on the ground where that box is located - NO BUG
by Blacky007
Tue Jun 16, 2020 8:49 pm
Forum: Pending
Topic: [0.18.31-34] UPS drop with construction robots placeing many rails
Replies: 6
Views: 2333

[0.18.32] UPS drop with construction robots placeing many rails

as requested here are some screenshots of the Update times I tested it with a 15x15 square of other elements - only the rails make this huge FPS drops I think it has something to do with the 2 entity high of the rails - I never had this issue until 0.18.31-32 maybe there was something changed in the...
by Blacky007
Tue Jun 16, 2020 11:29 am
Forum: Technical Help
Topic: [0.18.31] WIN 10 BSOD with Factorio over 3 Screens
Replies: 6
Views: 1682

Re: [0.18.31] WIN 10 BSOD with Factorio over 3 Screens

posila wrote: ↑
Tue Jun 16, 2020 5:43 am
viewtopic.php?p=386517#p386517
thanks a lot - it works fine for letting Factorio run as a screensaver ;) with

Code: Select all

/c game.player.zoom=0.274
Greetings
by Blacky007
Mon Jun 15, 2020 9:11 pm
Forum: Technical Help
Topic: [0.18.31] WIN 10 BSOD with Factorio over 3 Screens
Replies: 6
Views: 1682

Re: [0.18.31] WIN 10 BSOD with Factorio over 3 Screens

and the next thing I don't understand why does the max zoom depend on the size of the Factorio screen? It's limited to 200 tiles across larger side. is it possible to get this bigger or what is the reason for this limit? - I would be great to have Factorio 3 screens wide with 600 tiles. Greetings
by Blacky007
Mon Jun 15, 2020 4:51 pm
Forum: Technical Help
Topic: [0.18.31] WIN 10 BSOD with Factorio over 3 Screens
Replies: 6
Views: 1682

Re: [0.18.31] WIN 10 BSOD with Factorio over 3 Screens

and the next thing I don't understand why does the max zoom depend on the size of the Factorio screen?

I have added 3 pictures of the same spot with 3,2 and 1 screen horizontal size

why do I have such a little high with 3 screens?
by Blacky007
Mon Jun 15, 2020 2:17 pm
Forum: Technical Help
Topic: [0.18.31] WIN 10 BSOD with Factorio over 3 Screens
Replies: 6
Views: 1682

[0.18.31] WIN 10 BSOD with Factorio over 3 Screens

I got my 3rd Monitor today and opend Factorio window mode over 3 screens then I got a BSOD in Windows
can someone check if there is any issue with this setup?
XL2430 - XL2420T - XL2430T (3x BENQ)
Greetings Blacky
by Blacky007
Fri Jun 12, 2020 6:28 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 74405

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

TyrHeimdal wrote: ↑
Fri Jun 12, 2020 3:50 pm

Image

I like this far right idea best. It makes the modules really pop out and are easy to see.
me too !
this would fit better
by Blacky007
Fri Jun 12, 2020 5:37 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 74405

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

A couple of questions: Will the flush respect the direction of pumps, e.g. not flow backwards through them at all, and not flow forwards if they're offline? And is there going to be any mechanism to connect flushing to the circuit network, or automate the flushing in some other way? If so, this flu...
by Blacky007
Wed Jun 10, 2020 7:20 pm
Forum: This Forum
Topic: Outdated / Not Implemented Subforum no longer visible
Replies: 15
Views: 5360

Resolved for the next release - doesn't show new topics

there is obe or more topics in Resolved for the next release
viewforum.php?f=30
but the overview doesn't show this new topic
by Blacky007
Wed Jun 10, 2020 2:46 pm
Forum: Pending
Topic: [0.18.31-34] UPS drop with construction robots placeing many rails
Replies: 6
Views: 2333

[0.18.31-34] UPS drop with construction robots placeing many rails

If I place on an area about 200 railsegments with BP or Cut paste - the UPSs beaks down very heavy 0eNqd299K3FAUhfF3OdcRku32zHFepUjxT7ABjTITS0V892ZGKIWuwvpyVWydnx/FuC6281Hunt7G18M0L2X/Uab7l/lY9t8+ynF6nG+fTn+3vL+OZV+mZXwuXZlvn08fHW6np/LZlWl+GH+V/fB505VxXqZlGr9ef/7g/fv89nw3HtZP+PPK47K+9vHHcnEmuvL6clxf...
by Blacky007
Wed Jun 10, 2020 2:37 pm
Forum: Releases
Topic: Version 0.18.31
Replies: 56
Views: 28273

Re: Version 0.18.31

I have huge FPS drops for 8-10 UPS less when doing or undoing a construktion robos order for about 190 elements
anyone else this issue?
by Blacky007
Wed Jun 10, 2020 12:59 pm
Forum: Releases
Topic: Version 0.18.31
Replies: 56
Views: 28273

Re: Version 0.18.31

is it normal that the Netzwork Numbers have the original color even if I use a Colorblind mod?
Schaltungsnetz_red_green.PNG
Schaltungsnetz_red_green.PNG (1.57 MiB) Viewed 14383 times
by Blacky007
Fri Jun 05, 2020 3:52 pm
Forum: News
Topic: Friday Facts #350 - Electric mining drill redesign
Replies: 104
Views: 53354

Re: Friday Facts #350 - Electric mining drill redesign

Klonan wrote: ↑
Fri Jun 05, 2020 12:23 pm
PaqpuK wrote: ↑
Fri Jun 05, 2020 12:11 pm
Would be interesting to see the animations at max speed :D
can you show the speed with a full blue belt going out from the miner?
I have 900% prod. by research und with some beacons I get a full belt.
Greetings
by Blacky007
Thu Jun 04, 2020 7:24 am
Forum: Won't fix.
Topic: [0.18.30] pumps connecting between fluid wagon connectors
Replies: 4
Views: 1099

Re: [0.18.30] pumps connecting between fluid wagon connectors

wouldn't it be the easiest way to define the leading engine the head every time?
that would fix this issue.
Greetings
by Blacky007
Thu Jun 04, 2020 7:10 am
Forum: Won't fix.
Topic: [0.18.30] pumps connecting between fluid wagon connectors
Replies: 4
Views: 1099

Re: [0.18.30] pumps connecting between fluid wagon connectors

I found it - use this blueprint - you may rebuilt and refule two of the train elements. in one direction everything is fine - after the trains turns its direction the connectors are really terrible offset. pump_fail_to_waggon.PNG pump_fail_to_waggon2.PNG 0eNrVXO1u20YQfJWCfysZ3L1vA/3TF+gDBIYhy7RNWJYM...

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