Search found 29 matches

by glee8e
Fri Jan 25, 2019 5:56 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 76608

Re: Friday Facts #279 - Train GUI & Modern Spitter

New arts are always welcomed, and the new splitters and bitters is quite impressive. But I have some questions regarding the immobile versions.. 1. Maybe it's just me, but does anyone else feels the new spawner looks a bit too flat? The current art shows it is roughly a half of a ball above the grou...
by glee8e
Tue Jan 22, 2019 4:53 pm
Forum: Show your Creations
Topic: Seablock Playthrough--in Screenshots! (Entry 4)
Replies: 4
Views: 14147

Re: Seablock Playthrough--in Screenshots! (Entry 4)

I do remember helmod can (somewhat) support loops, but you have to work out how much output will be feed back to the loop and manually set the output X percent higher. (e.g. 3 extra should be produced and looped back for every 4 item exported, so set production to 1+3/4=175%) Quite a shame the mod i...
by glee8e
Fri Jan 11, 2019 8:54 pm
Forum: Mods
Topic: [MOD 0.16] Realistic Reactors
Replies: 220
Views: 106592

Re: [MOD 0.16] Realistic Reactors

Same mistake here, can you solve this please, it's game breaking bug, it happens when you click to open reactor control panel EDIT: It tends to happen when i use bluprint to put down reactor and various connections, if i place down reactor and connected pipes manually it seems to work fine. reactor...
by glee8e
Fri Jan 11, 2019 4:33 pm
Forum: News
Topic: Friday Facts #277 - GUI progress update
Replies: 101
Views: 43284

Re: Friday Facts #277 - GUI progress update

What is the general art style of new GUI?

I mean, I have read probably all FFFs, and I somewhat understand what our new GUI will look like, but I just can't come up with a good description to yell to my roommate.
by glee8e
Sat Oct 27, 2018 4:36 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 212851

Re: Friday Facts #266 - Cleanup of mechanics

Amidst this chaos of assembler tiering, I want to amend something about kovarex's word on mining category. Also, with the hardness, the argument why to remove it completely was, that we still have the mechanism of "mining category". So if a mod wants to lock mining of certain resource to a...
by glee8e
Mon Mar 12, 2018 5:28 pm
Forum: Bob's mods
Topic: Remove all `pushable` flags in bobwarfare
Replies: 0
Views: 896

Remove all `pushable` flags in bobwarfare

As stated in this bug report, that flag was removed because it had no effect. Please remove all `pushable` flags in bobwarfare to make the mod functions again. Thank you.
by glee8e
Mon Mar 12, 2018 5:21 pm
Forum: Not a bug
Topic: [0.16.29] Regression: entity flag "pushable" unknown
Replies: 4
Views: 1740

Re: [0.16.29] Regression: entity flag "pushable" unknown

OK... so before bob updated it, I shall unzip the archive and run a grep to clean up all of them...

EDIT: BTW, why this removal isn't stated in the changelog? If it had been there, I'll have no trouble sniffing out why it goes wrong...
by glee8e
Mon Mar 12, 2018 4:50 pm
Forum: Not a bug
Topic: [0.16.29] Regression: entity flag "pushable" unknown
Replies: 4
Views: 1740

[0.16.29] Regression: entity flag "pushable" unknown

This particular issue happens when bobswarfare is installed. In previous versions (0.16.28 and perhaps 0.16.27) no error pops up but now (0.16.29) it bugs out. To reproduce: install bobswarfare and its dependencies. Launch the game, oops. I've attached a screen shot of the error screen, if you reall...
by glee8e
Sat Dec 30, 2017 7:34 am
Forum: Resolved Problems and Bugs
Topic: [0.16.2] Research Menu item unclickable in some situation
Replies: 15
Views: 4726

Re: [16.2] Research Menu item unclickable in some situation

Playing on Windows 10 laptop with latest update, maxiumized window, can't select tech until scrolled or enter some search query. - This is still happening in 16.9. No video or screenshot available, but I've attached the log.

Go to advanced search