Haha, I'm already defeated on the first day! What else could I expect!
Keep 'em coming!
Search found 36 matches
- Mon Apr 20, 2020 9:55 am
- Forum: General discussion
- Topic: Quarantaine Challenge! The Highest Output 7 tile high Nuclear Reactor design wins FAME, HONOR and $10!
- Replies: 59
- Views: 19496
- Sun Apr 19, 2020 8:42 pm
- Forum: General discussion
- Topic: Quarantaine Challenge! The Highest Output 7 tile high Nuclear Reactor design wins FAME, HONOR and $10!
- Replies: 59
- Views: 19496
Quarantaine Challenge! The Highest Output 7 tile high Nuclear Reactor design wins FAME, HONOR and $10!
The closing date has passed. In the end, 6 designs got submitted, all of which beat my 728MW... The winner of the challenge is...... <<< coppercoil >>> (check your pm) I will make a video featuring all of the designs and comparing them, it will take me probably a week or so, I will update the post w...
- Mon Feb 02, 2015 10:45 am
- Forum: Technical Help
- Topic: Help! Problem with the replay function
- Replies: 2
- Views: 3374
Re: Help! Problem with the replay function
Ah, thanks for pointing that out.
There's indeed no replay.dat in the save file.
So that concludes that...
There's indeed no replay.dat in the save file.
So that concludes that...
- Sun Feb 01, 2015 2:01 pm
- Forum: General discussion
- Topic: Factorio Speedrun in Less Then 4 Hours!
- Replies: 28
- Views: 25567
Re: Factorio Speedrun in Less Then 4 Hours!
@Artman, I probably screwed up - https://forums.factorio.com/forum/vie ... =49&t=8376
- Sat Jan 31, 2015 12:57 pm
- Forum: Technical Help
- Topic: Help! Problem with the replay function
- Replies: 2
- Views: 3374
Help! Problem with the replay function
Allright, I'm having a problem. I wanted to film the replay of my latest speedrun (the 3.59.58 one), but I can't play it. I'm now in version 0.11.13, and I played on the map I created in version 0.11.8. Knowing that would cause trouble, I looked for a way to convert the map to 0.11.13 so I could pla...
- Sat Jan 31, 2015 12:49 pm
- Forum: General discussion
- Topic: Update a map
- Replies: 4
- Views: 5059
Re: Update a map - didn't work for me
Allright, I'm having a problem. I wanted to film the replay of my latest speedrun (under 4 hours ), but I can't play it.
-SNIP-
Moved my question to the technical help section:
https://forums.factorio.com/forum/vie ... 376#p66436
-SNIP-
Moved my question to the technical help section:
https://forums.factorio.com/forum/vie ... 376#p66436
- Fri Jan 30, 2015 8:34 pm
- Forum: General discussion
- Topic: Factorio Speedrun in Less Then 4 Hours!
- Replies: 28
- Views: 25567
Re: Factorio Speedrun in Less Then 4 Hours!
@Artman, this is probably it. With great efforts I might be able to shave off a couple of minutes, but I think I reached the limit of what is possible with my current strategy (Someone could come up with a different strategy that is faster still; This would be a good moment for DaveMcW to come in wi...
- Thu Jan 29, 2015 5:43 am
- Forum: General discussion
- Topic: Factorio Speedrun in Less Then 4 Hours!
- Replies: 28
- Views: 25567
Re: Factorio Speedrun in Less Then 4 Hours!
Just finished another run on the same map, same rules as last time (peaceful, rich ores, ingame timer so with reloads (reloaded more liberally this time). Breaking the 4-hour mark was really satisfying, this will really (really!) (really?) be my last run for a while. Maybe I'll try a live run and tr...
- Tue Jan 27, 2015 1:15 pm
- Forum: General discussion
- Topic: Factorio Speedrun in Less Then 4 Hours!
- Replies: 28
- Views: 25567
Re: Factorio Speedrun in 4:44 (EDIT: Video's are up!)
Thanks for the feedback :) Good point on using the heavy and light oil for power, I didn't think of that. Just hooking up a couple boilers and steam engines (does someone know how much fluid/s a boiler uses?) might save time, as I'd have to set up power anyway. It'd have to be a reliable constant so...
- Sat Jan 24, 2015 5:58 pm
- Forum: General discussion
- Topic: Factorio Speedrun in Less Then 4 Hours!
- Replies: 28
- Views: 25567
Re: Factorio Speedrun in 4:44 (EDIT: Video's are up!)
Hi guys,
I've just posted the video's on Youtube:
The run itself:
http://youtu.be/3BBr_xtI5do
Commentary video:
http://youtu.be/2fgTJskwDlM
Hopefully we can get a discussion going about further optimization!
I've just posted the video's on Youtube:
The run itself:
http://youtu.be/3BBr_xtI5do
Commentary video:
http://youtu.be/2fgTJskwDlM
Hopefully we can get a discussion going about further optimization!
- Thu Jan 22, 2015 7:27 pm
- Forum: General discussion
- Topic: Factorio Speedrun in Less Then 4 Hours!
- Replies: 28
- Views: 25567
Re: Factorio Speedrun in 4:44 (update from 5:23)
Good point, I've edited the opening post with a statement. Also, I'll talk about this somewhat more comprehensive in the upcoming video.lpw wrote:I think when you upload record times like this, you should always include all your settings, especially peacefull and increased resources...
- Thu Jan 22, 2015 12:29 pm
- Forum: General discussion
- Topic: Factorio Speedrun in Less Then 4 Hours!
- Replies: 28
- Views: 25567
Re: Factorio Speedrun in 4:44 (update from 5:23)
Thanks, I'll do my best to get it up quickly! @kovarex/devs: I'm still on version 0.11.8 (hint:no blueprints were used ;) , I didn't update on purpose because that disables the replay ability (even though worms won't shoot you anymore in the newere versions :evil: ) Yesterday night I managed to play...
- Wed Jan 21, 2015 7:32 pm
- Forum: General discussion
- Topic: Factorio Speedrun in Less Then 4 Hours!
- Replies: 28
- Views: 25567
Re: Factorio Speedrun in 4:44 (update from 5:23)
I just finished a new (and for now my last) run in 4:44:42 About 2h in the run I knew this time would probably be quite an improvement, so I didn't bother trying to film-capture the old 5:23 run. Instead I'll make a video on this one, including all the numbers and strategies I figured out. It might ...
- Tue Jan 20, 2015 11:14 pm
- Forum: General discussion
- Topic: Factorio Speedrun in Less Then 4 Hours!
- Replies: 28
- Views: 25567
Re: Factorio Speedrun in 5:23:43
Killing aliens was actually one of the weak parts of my game. I mistakenly set alien bases to small, which meant I had to spend 20 minutes laser-turreting small and far apart bases to collect the stuff (you only need ~380, 100 for the modules and 260 + losses for science). I don't know what the aver...
- Mon Jan 19, 2015 7:02 pm
- Forum: General discussion
- Topic: Factorio Speedrun in Less Then 4 Hours!
- Replies: 28
- Views: 25567
Factorio Speedrun in Less Then 4 Hours!
Hi guys, =============================================================== Update again: Broke the 4-hour mark! https://forums.factorio.com/forum/viewtopic.php?f=5&t=8137&start=20#p66038 =============================================================== UPDATE: I did a new run in 4:44:42 --> http...
- Wed Dec 31, 2014 5:43 pm
- Forum: General discussion
- Topic: Accumulator / Solar panel ratio
- Replies: 168
- Views: 606064
Re: Accumulator / Solar panel ratio
Without checking your math, the day/night cycle changed a bit in 0.11.8, so that's probably why you now get different results.