Search found 196 matches

by jamiechi1
Sat Apr 06, 2019 4:22 am
Forum: Mods
Topic: [MOD 0.16] Charge Transmission - Wireless Bot Charging
Replies: 43
Views: 16733

Re: [MOD 0.16] Charge Transmission - Wireless Bot Charging

I got it partly working for version 0.17. Here is a copy of my notes that I placed in discussions in the mod portal. Needed to edit the json file as usual, and update the science labels to the new ones. In prototypes/charger.lua (in a couple of places): -- energy_usage = "0kW", -- game doe...
by jamiechi1
Thu Apr 04, 2019 10:44 pm
Forum: Not a bug
Topic: [0.17.1] cursor not showing total amount of items
Replies: 4
Views: 1449

Re: [0.17.1] cursor not showing total amount of items

I just want to see the total amount. I don't care about the stack size.
by jamiechi1
Thu Apr 04, 2019 10:42 pm
Forum: Resolved Problems and Bugs
Topic: [posila] Alt-mode item shader too subtle in some cases
Replies: 5
Views: 3557

Re: [posila] Alt-mode item shader too subtle in some cases

I would like to see an option to place a non-translucent rectangle behind the items so that they can be seen better. And the option to change the color and size of the rectangle (or square). In Alt mode I don't care so much whether I see the graphics on the top of the machines.
by jamiechi1
Thu Feb 28, 2019 1:57 am
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 315194

Re: MOD [ 0.16.x] Bio-Industries

Re: Bio_Industries_0.17.0. I get an error on line 26 of migration file Bio_Industries_2.1.0.lua thus preventing me to load a new game in ver 0.17.2. "bi_tech_advanced_biotechnology" is nil ... Are these migration files necessary for a new save? I deleted the migration folder and the game l...
by jamiechi1
Sat Jan 19, 2019 12:17 am
Forum: Ideas and Suggestions
Topic: Filter Combinator
Replies: 8
Views: 2616

Re: Filter Combinator

I agree. I really dislike the implied 'wired-or' functionality with combinators. Also having built in logic gates would be good. I have been designing logic circuits for years, and find combinators in their current form very difficult to master.
by jamiechi1
Sat Jan 19, 2019 12:03 am
Forum: Ideas and Suggestions
Topic: Turntables + Automated Detaching
Replies: 7
Views: 3248

Re: Turntables + Automated Detaching

Tekky wrote:
Fri Jan 11, 2019 4:58 pm
Modern trains no longer use turntables, ...
It would still be cool to have turntables, and transfer tables. I don't care about modern trains.
by jamiechi1
Sun Jan 06, 2019 8:42 pm
Forum: General discussion
Topic: Question regarding trains
Replies: 8
Views: 4081

Re: Question regarding trains

I would like to see bridges. Something similar to the early Command and Conquer games would be great.
by jamiechi1
Fri May 11, 2018 7:58 pm
Forum: Ideas and Suggestions
Topic: Personal roboport use indicator
Replies: 3
Views: 1168

Re: Personal roboport use indicator

I usually reserve a spot in my toolbelt for the construction bots. I can tell at a glance whether I am missing some.
by jamiechi1
Fri May 11, 2018 7:53 pm
Forum: Ideas and Suggestions
Topic: Something to replace the "steel axe" character slot
Replies: 10
Views: 2656

Re: Something to replace the "steel axe" character slot

I think it would be nice if all these slots were configurable in the game options. I don't make maps anymore with the 'aliens' enabled so I don't need weapons. Using these slots for deconstructors or creating a new blueprint makes more sense. The only thing I use consistantly is the armor configurat...
by jamiechi1
Fri May 11, 2018 7:36 pm
Forum: Ideas and Suggestions
Topic: Autosave: Set location?
Replies: 9
Views: 2254

Re: Autosave: Set location?

I use Junctions or hard links to move things like this off my SSD's to another hard drive. You can either use the mklink in a command prompt window or add the following to allow you to do this in File Manager. http://schinagl.priv.at/nt/hardlinkshellext/linkshellextension.html Basically you move the...
by jamiechi1
Fri May 11, 2018 7:11 pm
Forum: Ideas and Suggestions
Topic: Replace pickaxe with a toggle menu
Replies: 6
Views: 1543

Re: Replace pickaxe with a toggle menu

I like your suggestion. (But, I am not sure what 'TL;DR' means.)
by jamiechi1
Fri May 11, 2018 6:52 pm
Forum: Ideas and Suggestions
Topic: Folders for blueprint UI
Replies: 2
Views: 1293

Re: Folders for blueprint UI

I like this idea. Making the UI like a simpler version of Windows File Manager would work well. Also the ability to sort the folder view and perform recursive searches through the directories would make finding blueprints easier.
by jamiechi1
Wed Feb 21, 2018 10:58 pm
Forum: Resolved Problems and Bugs
Topic: [wheybags] [0.16.14] Crash Due To Miniloader
Replies: 6
Views: 4786

Re: [wheybags] [0.16.14] Crash Due To Miniloader

Build 16.25. Not sure if this is the same bug or a new one. When I deconstructed a fast filter miniloader the game crashed. The miniloader was being removed from one of the warehouses in the upper right corner of my main factory. Link to my files: https://drive.google.com/open?id=1gee-UzguC-zS8lVtnL...
by jamiechi1
Sun Feb 11, 2018 11:01 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 395
Views: 158352

Re: [MOD 0.16] Miniloader

Thanks. I added a link to the save and dump files for 16.21 in my last post. I will try to reproduce the crash in the current version. I included the mod-list.json file to show what mods were enabled. Ah, so this is an full crash to desktop, where Factorio itself exits? You should probably report t...
by jamiechi1
Tue Feb 06, 2018 10:46 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 395
Views: 158352

Re: [MOD 0.16] Miniloader

Thanks. I added a link to the save and dump files for 16.21 in my last post. I will try to reproduce the crash in the current version. I included the mod-list.json file to show what mods were enabled.
by jamiechi1
Sat Feb 03, 2018 11:03 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 395
Views: 158352

Re: [MOD 0.16] Miniloader

I have had the game crash in the latest builds (version 16) several times when placing this. It always seems to happen if I place the miniloader directly between a requester chest and a train car. It seems that the miniloader needs a belt on one side or the other to work correctly. It may have happe...

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