Search found 68 matches

by Atraps003
Tue Oct 04, 2022 6:48 pm
Forum: News
Topic: Factorio is coming to Nintendo Switch™
Replies: 83
Views: 41124

Re: Factorio is coming to Nintendo Switch™

- Only online download. - Same price - Demo will be available same price is a pretty crap way to release a game without the full functionality. please price the switch version appropriately. as in, less than PC version, because, it is, technically, lesser. If anything it should cost more to compens...
by Atraps003
Sat Oct 01, 2022 6:37 pm
Forum: Fixed for 2.0
Topic: [1.1.69] EULA text cut off
Replies: 1
Views: 1045

[1.1.69] EULA text cut off

Please see attached screenshot.
by Atraps003
Mon Feb 21, 2022 6:41 pm
Forum: Resolved Problems and Bugs
Topic: [Tobias][1.1.53] Train gui groups stations with different names
Replies: 1
Views: 2404

[Tobias][1.1.53] Train gui groups stations with different names

If two train stops have the same name except one has a leading space the train gui will have the stations grouped as if they have the same name. The train will not go to all the stations in the group.
by Atraps003
Sun Feb 20, 2022 7:15 pm
Forum: Technical Help
Topic: [1.1.53] Can't connect to LAN game on headless server but 1.0 works
Replies: 4
Views: 2942

Re: [1.1.53] Can't connect to LAN game on headless server but 1.0 works

Have you tried testing with two instances of factorio on the same computer?
by Atraps003
Sun Feb 20, 2022 5:55 am
Forum: Technical Help
Topic: [1.1.53] Non-steam version can't connect to multiplayer game that is connectable with steam version
Replies: 2
Views: 1666

[1.1.53] Non-steam version can't connect to multiplayer game that is connectable with steam version

I've noticed that the non-steam version of the game can't connect to multiplayer games that are connectable with the steam version. I don't know how to reproduce this issue. It does not happen often. I have attached a video showing the problem.
by Atraps003
Fri Feb 11, 2022 10:29 pm
Forum: Not a bug
Topic: [1.1.53] Authserver side bans enabled by default
Replies: 2
Views: 1139

Re: [1.1.53] Authserver side bans enabled by default

Never mind. It appears the confusion started with the option being opt-in on headless.
by Atraps003
Fri Feb 11, 2022 10:00 pm
Forum: Not a bug
Topic: [1.1.53] Authserver side bans enabled by default
Replies: 2
Views: 1139

[1.1.53] Authserver side bans enabled by default

In the host multiplayer game menu the option to use authserver side bans is enabled by default on fresh installs.

According to the following thread it's supposed to be disabled by default.

viewtopic.php?f=3&t=100027
by Atraps003
Fri Feb 04, 2022 8:06 am
Forum: Not a bug
Topic: [1.1.53] Map generator - Disabling enemy bases reduces oil size
Replies: 1
Views: 967

[1.1.53] Map generator - Disabling enemy bases reduces oil size

Steps to reproduce: Load the the following map exchange string and check/uncheck enemy bases checkbox. Doing so will change the size of the oil patch south of the starting area. >>>eNp1U88rRHEQn7E2a5WUTSmxBye1yqIctN8vJTnwN9gfb2uLf dvb3QMO9uBIzlzsFeXmwEkpUUSc3MiFQkRc1JrZ7/u+9yymZr4z8 5nfr4eAMAiKJMCBD...
by Atraps003
Wed Sep 29, 2021 1:22 pm
Forum: Releases
Topic: Version 1.1.40
Replies: 38
Views: 24391

Re: Version 1.1.40

In my game (not headless) the box was ticked automatically in the host new game gui.
by Atraps003
Tue Sep 28, 2021 9:39 pm
Forum: Releases
Topic: Version 1.1.40
Replies: 38
Views: 24391

Re: Version 1.1.40

A blacklist that is enabled by default can be influenced by noob admins that ban players for joining their game that was intended to be private?
by Atraps003
Tue Aug 18, 2020 1:43 am
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 210
Views: 105939

Re: Friday Facts #360 - 1.0 is here!

Congratulations. Factorio is a great game.
by Atraps003
Fri May 22, 2020 4:37 pm
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 54456

Re: Friday Facts #348 - The final GUI update

Can we please get sub tabs for the logistics tab in the inventory? Having multiple personal logistics and auto trash tabs with different configurations would make switching between projects (base building. biter clearing, outposting) a huge qol improvement.
by Atraps003
Thu Oct 17, 2019 2:21 am
Forum: 1 / 0 magic
Topic: [0.17.70] Map overlay performance regression
Replies: 8
Views: 3464

Re: [0.17.70] Map overlay performance regression

I confirm that the config.bak.ini file was the issue. I deleted it and the issue is gone. Thanks.
by Atraps003
Wed Oct 16, 2019 10:14 pm
Forum: 1 / 0 magic
Topic: [0.17.70] Map overlay performance regression
Replies: 8
Views: 3464

Re: [0.17.70] Map overlay performance regression

No change after updating graphics drivers from 22.21.13.8189 to 26.21.14.3648.
by Atraps003
Wed Oct 16, 2019 11:40 am
Forum: 1 / 0 magic
Topic: [0.17.70] Map overlay performance regression
Replies: 8
Views: 3464

Re: [0.17.70] Map overlay performance regression

factorio-current.log
(52.73 KiB) Downloaded 166 times
15-map-overlay.zip
(6.42 MiB) Downloaded 148 times
by Atraps003
Wed Oct 16, 2019 4:24 am
Forum: 1 / 0 magic
Topic: [0.17.70] Map overlay performance regression
Replies: 8
Views: 3464

[0.17.70] Map overlay performance regression

Toggling map overlays is much slower in 17.70 compared to 15.40.

15.40
15-map-overlay.gif
15-map-overlay.gif (700.02 KiB) Viewed 3464 times
17.70
17-map-overlay.gif
17-map-overlay.gif (758.25 KiB) Viewed 3464 times
by Atraps003
Fri Jul 19, 2019 6:01 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 211405

Re: Friday Facts #304 - Small bugs; Big changes

The dumbing down of basic oil is disappointing.
by Atraps003
Mon Oct 29, 2018 5:59 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 212689

Re: Friday Facts #266 - Cleanup of mechanics

.
by Atraps003
Fri Aug 31, 2018 2:33 pm
Forum: News
Topic: Friday Facts #258 - New autoplace
Replies: 145
Views: 61144

Re: Friday Facts #258 - New autoplace

This might seem a bit controversial so we can add an option that disables this whole starting area logic, for purists.
So if I have my way there will be a "no special starting area resource placement" option.
Yes please.

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