Search found 105 matches
- Fri Aug 16, 2019 2:31 am
- Forum: Mod and installation managers
- Topic: [v2.3.3] Lunar's Factorio Mod Manager
- Replies: 55
- Views: 28969
Re: [Rewrite - In Development] Lunar's Factorio Mod Manager
This project was long abandoned and wasn't in the best functioning state when I left it. I'm getting back to coding though so I'm currently working on a rewrite of the entire app, getting all the original planned features set up as well as ensuring it works with all of the recent Factorio changes. I...
- Thu Jul 25, 2019 6:59 pm
- Forum: Ideas and Requests For Mods
- Topic: Request (Done) - Add a second pipe connection to Angel's Flare Stack
- Replies: 6
- Views: 1645
Re: Request - Add a second pipe connection to Angel's Flare Stack
I agree that it can be quite annoying to only have the input one the one corner. I made a small edit to the flare stack to add in that extra input. You can copy the attached archive into the angelspetrochem mod archive file and it'll overwrite the relevant file. No graphics edits but it works.
- Mon May 22, 2017 3:33 am
- Forum: Mod and installation managers
- Topic: [v2.3.3] Lunar's Factorio Mod Manager
- Replies: 55
- Views: 28969
Re: [v1.13.0] Lunar's Factorio Mod Manager
New update, dealing with mod downloads. Download Link v.1.13.0 Addition - Added a settings menu, currently contains two options: 1. Whether mod portal is polled when the app starts 2. Whether mods are automatically updated if there is a newer release available Addition - Added an option to update al...
- Tue Apr 11, 2017 4:13 am
- Forum: Mod and installation managers
- Topic: [v2.3.3] Lunar's Factorio Mod Manager
- Replies: 55
- Views: 28969
Re: [v1.12.0] Lunar's Factorio Mod Manager
An update that was a long time coming. Download Link v1.12.0 Addition - Builds for WIndows, Mac, and Linux (currently not tested on Mac and Linux) Small Change - Variety of UI changes in the app Small Change - Should be slightly improved responsiveness in the app Small Change - Config and profile da...
- Sun Dec 11, 2016 6:18 am
- Forum: Tools
- Topic: Mods and Saves Sync
- Replies: 3
- Views: 3746
Re: Mods and Saves Sync
Just to chime in with a bit of my knowledge that may help, although I'm not sure exactly how to address your desired use case. I did a similar things for Minecraft servers, but using Dropbox. I wanted to host a server for friends occasionally, but play on the world by myself offline on my laptop whe...
- Sun Dec 11, 2016 5:54 am
- Forum: Tools
- Topic: Examine savegames
- Replies: 4
- Views: 4473
Get mods/versions from saved games in Node.js
Woo! You guys rock (especially you d4rkpl4y3r). This came right when I was stuck trying to read the save files. I'm working in Node.js and came up with a code solution by pretty much ripping off your code :D var fs = require('fs'); fs.readFile('level-init.dat', function(error, buffer) { if(error) co...
- Mon Nov 28, 2016 12:09 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: The insanity of Angels Ores
- Replies: 3
- Views: 5189
Re: The insanity of Angels Ores
I don't know why, but I love making my game overly complex. You just convinced me to check this mod out
- Thu Sep 15, 2016 2:03 am
- Forum: Tools
- Topic: Mod Portal API authentication
- Replies: 7
- Views: 4832
Re: Mod Portal API authentication
I'm not aware of how to authenticate with the server given just a username and password (it was a painful few days trying to figure it out). However, if you've already authenticated with the server (such as through the game), you can use the username and token (it's saved in a json file) to make dow...
- Mon Sep 12, 2016 4:01 am
- Forum: Mod and installation managers
- Topic: [v2.3.3] Lunar's Factorio Mod Manager
- Replies: 55
- Views: 28969
Re: [v1.8.8 - Laser Biters Mk4] Lunar's Mod Manager
Another small update, to fix some more issues with startup. Download Link v1.8.8 - Laser Biters Mk4 Minor Feature - App will attempt to find Factorio files itself, and only prompt if it doesn't find them in default locations Fix - Fixes whitescreen when app is loaded without any mods installed Fix -...
- Fri Sep 09, 2016 3:01 am
- Forum: Modding help
- Topic: How to make all enemies attack?
- Replies: 8
- Views: 4047
Re: How to make all enemies attack?
Well I tested it and it ran fine :) granted I tested it on a new world. but I was promptly killed by hundreds of biters Hehe, that's what I was hoping would happen to me! I started in a new world too, but my computer isn't a real workhorse so maybe it just couldn't keep it (I did get impatient afte...
- Fri Sep 09, 2016 2:46 am
- Forum: Mod and installation managers
- Topic: [v2.3.3] Lunar's Factorio Mod Manager
- Replies: 55
- Views: 28969
Re: [v1.8.7 - Laser Biters Mk3] Lunar's Mod Manager
Got a new bugfix, this should clear up the errors a few people have been experiencing. DreamSmith, that includes you. 1.8.7 should clear up the issues, sorry about the problems you had. Download Link v1.8.7 - Laser Biters Mk3 Hotfix update for app startup issues. This will request a third path, the ...
- Thu Sep 08, 2016 7:01 am
- Forum: Modding help
- Topic: How to make all enemies attack?
- Replies: 8
- Views: 4047
Re: How to make all enemies attack?
You're going to be battling the Ai that controls the biters, as it will be issuing them orders too? So your mod tells them to attack, but a few ticks later the biter AI tells them to "go wander around by that tree over there"... To get them to attack, could something be done with pollutio...
- Thu Sep 08, 2016 6:19 am
- Forum: Mod and installation managers
- Topic: [v2.3.3] Lunar's Factorio Mod Manager
- Replies: 55
- Views: 28969
Re: [v1.8.6 - Laser Biters Mk2] Lunar's Mod Manager
Minor bugfix release here. The biters are still at large, however. Download Link v1.8.6 - Laser Biters Mk2 Fix - Only zip files will be read from mod directory (fixes error from random files being included, or weird mod-generated rzi files that would cause some mods to be included twice) Fix - Profi...
- Wed Sep 07, 2016 8:55 pm
- Forum: Modding help
- Topic: How to make all enemies attack?
- Replies: 8
- Views: 4047
How to make all enemies attack?
Hey folks, hopefully someone can help or point me in the right direction. I'm trying to get all existing enemy units to attack. I don't care about where they attack, simply that they begin attacking the player or buildings. So far I'm trying this by creating a unit group and adding all units to the ...
- Wed Sep 07, 2016 8:36 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Very early r/g science factories
- Replies: 24
- Views: 31422
Re: Very early r/g science factories
I really like your design for the green science. It's compact but still simple and tidy. I do love tidy builds
- Sun Sep 04, 2016 6:53 am
- Forum: Mod and installation managers
- Topic: [v2.3.3] Lunar's Factorio Mod Manager
- Replies: 55
- Views: 28969
Re: [v1.8.5 - Laser Biters] Lunar's Mod Manager
I say, I'm going to spoil you with all these updates. That's okay though, you're worth it. Download Link v1.8.5 - Laser Biter Feature - Deleted mods are removed from profiles Feature - Shows in the installed mod list if a mod is missing any required dependencies Feature - Can download a mod update f...
- Sat Sep 03, 2016 5:16 am
- Forum: Mod and installation managers
- Topic: [v2.3.3] Lunar's Factorio Mod Manager
- Replies: 55
- Views: 28969
Re: [v1.8.0 - Glorious Medium Worm] Lunar's Mod Manager
An awesome, feature-rich update that will blow your pants off. If you're wearing pants. Or if this update included dynamite. Which definitely is not the case. Download Link v1.8.0 - Glorious Medium Worm Shows user Factorio authentication status If user is authenticated, allows downloading online mod...
- Tue Aug 30, 2016 7:19 pm
- Forum: Mod and installation managers
- Topic: [v2.3.3] Lunar's Factorio Mod Manager
- Replies: 55
- Views: 28969
Re: [v1.7.0 - Online Support] Lunar's Mod Manager
New update, small but sweet. Changelog: Feature - Show which online mods are already downloaded Feature - Don't let already downloaded mods be downloaded again (until functionality is written to handle this) Feature - Show status of loading online mods from the Mod Portal Fix - Wasn't setting height...
- Fri Aug 26, 2016 7:42 pm
- Forum: Mod and installation managers
- Topic: [v2.3.3] Lunar's Factorio Mod Manager
- Replies: 55
- Views: 28969
Re: [v1.3.0 - Learning to Backstroke] Lunar's Mod Manager
I finally updated the app! The previous estimate turned out to be not generous enough. The current functionality is very crude, download at your own risk. Improvements and polishing will be coming. Download it here: https://github.com/AlyxMoon/Lunars-Factorio-Mod-Manager/releases/tag/1.6.1 Changelog...
- Thu Aug 18, 2016 3:22 am
- Forum: Mod and installation managers
- Topic: CFAN - mod manager
- Replies: 37
- Views: 29667
Re: CFAN - mod manager
To download mod, you have to use download_url with added query parameters: ?username=<user>&token=<token> . CFAN simply reads those values (service-username and service-token) from Factorio config (location depends on the OS, %APPDATA%\Factorio\player-data.json , or <factorio-directory>\player-...