Search found 105 matches
- Sat Jan 03, 2015 9:08 pm
- Forum: Modding help
- Topic: Recipe Change
- Replies: 2
- Views: 1806
Re: Recipie Change
So, the fix is simple! Hooray!!! For every item recipe, there is a recipe category it can be under. For most items, like the transport belts,they are just under a category that allows you to craft by hand, by machine, whatever. However, you can't use fluid recipes in this category, because it's not ...
- Thu Jan 01, 2015 1:38 am
- Forum: Modding discussion
- Topic: Playing around with Map Settings - enemy_expansion
- Replies: 3
- Views: 6125
Playing around with Map Settings - enemy_expansion
So, in thinking of ways to change up the warfare gameplay I bit, I found this handy dandy setting inside the game. See, I like me some warfare elements, keeps the game fresh. And there are certainly some mods that play with that (DyTech Warefare and Hardcorio, both mods I have played and enjoyed), b...
- Wed Dec 31, 2014 4:00 am
- Forum: Mods
- Topic: [0.11.x][MP?](1.0.0)Record Your Stuff!
- Replies: 3
- Views: 7922
Re: [0.11.x][MP?](1.0.0)Record Your Stuff!
Updated the mod! Everything should be perfect. Yes, absolutely perfect.
After almost a complete re-write of the code, it now features:
-Better performance (almost negligible!)
-No glitches! (probably...)
-Multiplayer support (I'm completely guessing on this one!)
After almost a complete re-write of the code, it now features:
-Better performance (almost negligible!)
-No glitches! (probably...)
-Multiplayer support (I'm completely guessing on this one!)
- Tue Dec 30, 2014 9:34 pm
- Forum: Mods
- Topic: [0.11.x](0.5.0)[WIP] Record Your Stuff!
- Replies: 6
- Views: 8255
Re: [0.11.x](0.5.0)[WIP] Record Your Stuff!
Haha, well....bomb targeting device, pollution reader, what's the difference anyhow?
It looks pretty cool regardless, I am really impressed! And thanks again for letting me use it
It looks pretty cool regardless, I am really impressed! And thanks again for letting me use it
- Tue Dec 30, 2014 8:34 am
- Forum: Mods
- Topic: [0.11.x](0.5.0)[WIP] Record Your Stuff!
- Replies: 6
- Views: 8255
Re: [0.11.x](0.5.0)[WIP] Record Your Stuff!
Alright, I worked on it more today and got it to a point I feel it is mostly complete!
Link is here: https://forums.factorio.com/forum/vie ... f=14&t=769
I appreciate the feedback!
And YuokiTani, I really appreciate the sprites! It took a lot of stress off making the mod look nice
Link is here: https://forums.factorio.com/forum/vie ... f=14&t=769
I appreciate the feedback!
And YuokiTani, I really appreciate the sprites! It took a lot of stress off making the mod look nice
- Tue Dec 30, 2014 8:33 am
- Forum: Mods
- Topic: [0.11.x][MP?](1.0.0)Record Your Stuff!
- Replies: 3
- Views: 7922
[0.11.x][MP?](1.0.0)Record Your Stuff!
Sure, we have a graphical representation of pollution, but who has time to look at different shades of red on a map? Not I! I'm an industrialist, and I function off cold, hard numbers. So here is a work in progress mod to get just that! Ever curious about exactly how much pollution you have? This is...
- Mon Dec 29, 2014 10:10 pm
- Forum: Mods
- Topic: [0.11.x](0.5.0)[WIP] Record Your Stuff!
- Replies: 6
- Views: 8255
Re: [0.11.x](0.5.0)[WIP] Record Your Stuff!
Whoa! Where did you get those sprites? I can use them, really?
- Mon Dec 29, 2014 6:08 am
- Forum: Mods
- Topic: [0.11.x](0.5.0)[WIP] Record Your Stuff!
- Replies: 6
- Views: 8255
[0.11.x](0.5.0)[WIP] Record Your Stuff!
Sure, we have a graphical representation of pollution, but who has time to look at different shades of red on a map? Not I! I'm an industrialist, and I function off cold, hard numbers. So here is a work in progress mod to get just that! Ever curious about exactly how much pollution you have? This is...
- Sat Dec 27, 2014 6:11 pm
- Forum: Mods
- Topic: Cursed Exp - Main
- Replies: 348
- Views: 188793
Re: [MOD 0.11.5+] Cursed Exp - v0.1.3
Oh awesome, I'm glad you were able to make sense out of all that! I'll try things now.
- Sat Dec 27, 2014 9:31 am
- Forum: Mods
- Topic: Cursed Exp - Main
- Replies: 348
- Views: 188793
Re: [MOD 0.11.6] Cursed Exp - v0.1.2
Hey L0771, I've run into an issue with the latest version you put out (0.1.2). Okay, this turned into a small wall of text, my apologies. I have difficulty being concise. Below will be the wall pretty unedited, covering the issue I noticed using the GUI. First though... I've never noticed blood disa...
- Sat Dec 27, 2014 6:54 am
- Forum: Mods
- Topic: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!
- Replies: 111
- Views: 65890
Re: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!
I am in love with the idea!
I am enjoying the love of all the zerg textures, makes it awesome! And I love the expansion and building. One part I've wanted in my games is that enemies were more aggressive about expanding. Bring me that sweet, sweet destruction.
I really enjoy your mod Stx3, thanks
I am enjoying the love of all the zerg textures, makes it awesome! And I love the expansion and building. One part I've wanted in my games is that enemies were more aggressive about expanding. Bring me that sweet, sweet destruction.
I really enjoy your mod Stx3, thanks
- Fri Dec 26, 2014 12:37 am
- Forum: Bob's mods
- Topic: Builds with Bob's
- Replies: 48
- Views: 45705
Re: Builds with Bob's
I kind of like the idea of that. I love tree farm, and I've done and edit with some of the recipes to use sodium hydroxide. I have two intermediates for fertiziler (potassium and that other one, I don't remember their names off the top of my head haha) using it. I'll see how much that helps use up t...
- Thu Dec 25, 2014 5:09 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
- Replies: 587
- Views: 289235
Re: [0.11.x][v0.7.5] Bob's Metals, Chemicals and Intermediat
I definitely like the update you did. I'm surprised, but it actually made my layout for making advanced circuit boards a bit easier! One thing that became somewhat of an annoyance, has to do with the new recipe for wooden boards. The game seems confused, and won't let me craft basic wooden circuits,...
- Thu Dec 25, 2014 1:00 am
- Forum: Bob's mods
- Topic: Builds with Bob's
- Replies: 48
- Views: 45705
Re: Builds with Bob's
There is a new version? Ah, how did I miss that! Sweet, I love updates :) Back to the drawing board, at least I have extra space, so I should be able to squeeze it in. I realized I forgot to filter out sodium hydroxide anyway from the water electrolysis. I hate that stuff. Besides aluminum productio...
- Wed Dec 24, 2014 11:41 pm
- Forum: Bob's mods
- Topic: Builds with Bob's
- Replies: 48
- Views: 45705
Re: Builds with Bob's
Thanks for the link Bob! I took a look at Boogieman's setup, which was quite helpful. My build style is a bit different though, so I made my own setup! I definitely don't have the most efficient style, but I like to build independent setups with a specific product in mind, and filter in the requisit...
- Wed Dec 24, 2014 8:15 pm
- Forum: Mods
- Topic: [0.11.x](2.0.0) Start Out Planning
- Replies: 7
- Views: 18331
Re: [0.11.x](1.0.0) Start Out Planning
That is a pretty good idea, that was part of the motivation for me to have blueprints early. We should have a list somewhere with Foreman strings...hmmm...to the wiki!
- Wed Dec 24, 2014 3:16 am
- Forum: Mods
- Topic: [MOD 0.18.X] Air Filtering
- Replies: 134
- Views: 171802
Re: [MOD 0.11.8] Air Filtering
I love the idea of this mod, and have been thinking of getting something like this, rather than abusing the treefarm mod to stick trees everywhere.
I am downloading now, I can't wait to get green!
I am downloading now, I can't wait to get green!
- Wed Dec 24, 2014 3:06 am
- Forum: Mods
- Topic: [0.11.x](2.0.0) Start Out Planning
- Replies: 7
- Views: 18331
[0.11.x](2.0.0) Start Out Planning
A very simple mod. Do you like using blueprints? I sure have started using them a lot, but it sure does take awhile to get them. This mod provides you with 1 blueprint and deconstruction planner, along with Automated Construction researched when you start a new game. This way you can utilize bluepri...
- Tue Dec 23, 2014 4:36 pm
- Forum: Bob's mods
- Topic: Builds with Bob's
- Replies: 48
- Views: 45705
Re: Builds with Bob's
Oh, DyTech! Wow, how did I forget that one? Yeah, I was able to do optimization for the most basic components pretty easy. 1 raw wood -> 2 wood -> 4 boards And since one circuit board only eats up 1 at a time, it keeps it full pretty easily. Some things were relics from editing, that extra belt afte...
- Tue Dec 23, 2014 9:09 am
- Forum: Mods
- Topic: Cursed Exp - Main
- Replies: 348
- Views: 188793
Re: [MOD 0.11.6] Cursed Exp - v0.1.1
Whoa! I just noticed an update to the mod. This looks like a lot of new additions since the last one, awesome! I am definitely going to try this. I was playing a couple versions go with a mix of other mods (hardcorio and bob's+DyTech Core being the major ones), and it made a really interesting combi...