Search found 105 matches

by AlyxDeLunar
Sat Jan 03, 2015 9:08 pm
Forum: Modding help
Topic: Recipe Change
Replies: 2
Views: 1806

Re: Recipie Change

So, the fix is simple! Hooray!!! For every item recipe, there is a recipe category it can be under. For most items, like the transport belts,they are just under a category that allows you to craft by hand, by machine, whatever. However, you can't use fluid recipes in this category, because it's not ...
by AlyxDeLunar
Thu Jan 01, 2015 1:38 am
Forum: Modding discussion
Topic: Playing around with Map Settings - enemy_expansion
Replies: 3
Views: 6125

Playing around with Map Settings - enemy_expansion

So, in thinking of ways to change up the warfare gameplay I bit, I found this handy dandy setting inside the game. See, I like me some warfare elements, keeps the game fresh. And there are certainly some mods that play with that (DyTech Warefare and Hardcorio, both mods I have played and enjoyed), b...
by AlyxDeLunar
Wed Dec 31, 2014 4:00 am
Forum: Mods
Topic: [0.11.x][MP?](1.0.0)Record Your Stuff!
Replies: 3
Views: 7922

Re: [0.11.x][MP?](1.0.0)Record Your Stuff!

Updated the mod! Everything should be perfect. Yes, absolutely perfect.

After almost a complete re-write of the code, it now features:
-Better performance (almost negligible!)
-No glitches! (probably...)
-Multiplayer support (I'm completely guessing on this one!)
by AlyxDeLunar
Tue Dec 30, 2014 9:34 pm
Forum: Mods
Topic: [0.11.x](0.5.0)[WIP] Record Your Stuff!
Replies: 6
Views: 8255

Re: [0.11.x](0.5.0)[WIP] Record Your Stuff!

Haha, well....bomb targeting device, pollution reader, what's the difference anyhow?
It looks pretty cool regardless, I am really impressed! And thanks again for letting me use it :)
by AlyxDeLunar
Tue Dec 30, 2014 8:34 am
Forum: Mods
Topic: [0.11.x](0.5.0)[WIP] Record Your Stuff!
Replies: 6
Views: 8255

Re: [0.11.x](0.5.0)[WIP] Record Your Stuff!

Alright, I worked on it more today and got it to a point I feel it is mostly complete!
Link is here: https://forums.factorio.com/forum/vie ... f=14&t=769

I appreciate the feedback!
And YuokiTani, I really appreciate the sprites! It took a lot of stress off making the mod look nice :)
by AlyxDeLunar
Tue Dec 30, 2014 8:33 am
Forum: Mods
Topic: [0.11.x][MP?](1.0.0)Record Your Stuff!
Replies: 3
Views: 7922

[0.11.x][MP?](1.0.0)Record Your Stuff!

Sure, we have a graphical representation of pollution, but who has time to look at different shades of red on a map? Not I! I'm an industrialist, and I function off cold, hard numbers. So here is a work in progress mod to get just that! Ever curious about exactly how much pollution you have? This is...
by AlyxDeLunar
Mon Dec 29, 2014 10:10 pm
Forum: Mods
Topic: [0.11.x](0.5.0)[WIP] Record Your Stuff!
Replies: 6
Views: 8255

Re: [0.11.x](0.5.0)[WIP] Record Your Stuff!

Whoa! Where did you get those sprites? I can use them, really?
by AlyxDeLunar
Mon Dec 29, 2014 6:08 am
Forum: Mods
Topic: [0.11.x](0.5.0)[WIP] Record Your Stuff!
Replies: 6
Views: 8255

[0.11.x](0.5.0)[WIP] Record Your Stuff!

Sure, we have a graphical representation of pollution, but who has time to look at different shades of red on a map? Not I! I'm an industrialist, and I function off cold, hard numbers. So here is a work in progress mod to get just that! Ever curious about exactly how much pollution you have? This is...
by AlyxDeLunar
Sat Dec 27, 2014 6:11 pm
Forum: Mods
Topic: Cursed Exp - Main
Replies: 348
Views: 188793

Re: [MOD 0.11.5+] Cursed Exp - v0.1.3

Oh awesome, I'm glad you were able to make sense out of all that! I'll try things now.
by AlyxDeLunar
Sat Dec 27, 2014 9:31 am
Forum: Mods
Topic: Cursed Exp - Main
Replies: 348
Views: 188793

Re: [MOD 0.11.6] Cursed Exp - v0.1.2

Hey L0771, I've run into an issue with the latest version you put out (0.1.2). Okay, this turned into a small wall of text, my apologies. I have difficulty being concise. Below will be the wall pretty unedited, covering the issue I noticed using the GUI. First though... I've never noticed blood disa...
by AlyxDeLunar
Sat Dec 27, 2014 6:54 am
Forum: Mods
Topic: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!
Replies: 111
Views: 65890

Re: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!

I am in love with the idea!
I am enjoying the love of all the zerg textures, makes it awesome! And I love the expansion and building. One part I've wanted in my games is that enemies were more aggressive about expanding. Bring me that sweet, sweet destruction.

I really enjoy your mod Stx3, thanks :)
by AlyxDeLunar
Fri Dec 26, 2014 12:37 am
Forum: Bob's mods
Topic: Builds with Bob's
Replies: 48
Views: 45705

Re: Builds with Bob's

I kind of like the idea of that. I love tree farm, and I've done and edit with some of the recipes to use sodium hydroxide. I have two intermediates for fertiziler (potassium and that other one, I don't remember their names off the top of my head haha) using it. I'll see how much that helps use up t...
by AlyxDeLunar
Thu Dec 25, 2014 5:09 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 289235

Re: [0.11.x][v0.7.5] Bob's Metals, Chemicals and Intermediat

I definitely like the update you did. I'm surprised, but it actually made my layout for making advanced circuit boards a bit easier! One thing that became somewhat of an annoyance, has to do with the new recipe for wooden boards. The game seems confused, and won't let me craft basic wooden circuits,...
by AlyxDeLunar
Thu Dec 25, 2014 1:00 am
Forum: Bob's mods
Topic: Builds with Bob's
Replies: 48
Views: 45705

Re: Builds with Bob's

There is a new version? Ah, how did I miss that! Sweet, I love updates :) Back to the drawing board, at least I have extra space, so I should be able to squeeze it in. I realized I forgot to filter out sodium hydroxide anyway from the water electrolysis. I hate that stuff. Besides aluminum productio...
by AlyxDeLunar
Wed Dec 24, 2014 11:41 pm
Forum: Bob's mods
Topic: Builds with Bob's
Replies: 48
Views: 45705

Re: Builds with Bob's

Thanks for the link Bob! I took a look at Boogieman's setup, which was quite helpful. My build style is a bit different though, so I made my own setup! I definitely don't have the most efficient style, but I like to build independent setups with a specific product in mind, and filter in the requisit...
by AlyxDeLunar
Wed Dec 24, 2014 8:15 pm
Forum: Mods
Topic: [0.11.x](2.0.0) Start Out Planning
Replies: 7
Views: 18331

Re: [0.11.x](1.0.0) Start Out Planning

That is a pretty good idea, that was part of the motivation for me to have blueprints early. We should have a list somewhere with Foreman strings...hmmm...to the wiki!
by AlyxDeLunar
Wed Dec 24, 2014 3:16 am
Forum: Mods
Topic: [MOD 0.18.X] Air Filtering
Replies: 134
Views: 171802

Re: [MOD 0.11.8] Air Filtering

I love the idea of this mod, and have been thinking of getting something like this, rather than abusing the treefarm mod to stick trees everywhere.
I am downloading now, I can't wait to get green!
by AlyxDeLunar
Wed Dec 24, 2014 3:06 am
Forum: Mods
Topic: [0.11.x](2.0.0) Start Out Planning
Replies: 7
Views: 18331

[0.11.x](2.0.0) Start Out Planning

A very simple mod. Do you like using blueprints? I sure have started using them a lot, but it sure does take awhile to get them. This mod provides you with 1 blueprint and deconstruction planner, along with Automated Construction researched when you start a new game. This way you can utilize bluepri...
by AlyxDeLunar
Tue Dec 23, 2014 4:36 pm
Forum: Bob's mods
Topic: Builds with Bob's
Replies: 48
Views: 45705

Re: Builds with Bob's

Oh, DyTech! Wow, how did I forget that one? Yeah, I was able to do optimization for the most basic components pretty easy. 1 raw wood -> 2 wood -> 4 boards And since one circuit board only eats up 1 at a time, it keeps it full pretty easily. Some things were relics from editing, that extra belt afte...
by AlyxDeLunar
Tue Dec 23, 2014 9:09 am
Forum: Mods
Topic: Cursed Exp - Main
Replies: 348
Views: 188793

Re: [MOD 0.11.6] Cursed Exp - v0.1.1

Whoa! I just noticed an update to the mod. This looks like a lot of new additions since the last one, awesome! I am definitely going to try this. I was playing a couple versions go with a mix of other mods (hardcorio and bob's+DyTech Core being the major ones), and it made a really interesting combi...

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