Search found 237 matches

by Hedning1390
Wed May 16, 2018 7:09 am
Forum: Gameplay Help
Topic: No oil in world
Replies: 6
Views: 11141

Re: No oil in world

...or post the map exchange string
by Hedning1390
Wed May 16, 2018 7:07 am
Forum: General discussion
Topic: True end of Factorio
Replies: 17
Views: 8002

Re: True end of Factorio

I am fine with factorio end being a sandbox builder. it would make sense if there were some more late game thing being the trigger for the "victory" screen though.
by Hedning1390
Wed May 16, 2018 6:59 am
Forum: General discussion
Topic: Prod3 in mid/late-game science-pack production?
Replies: 15
Views: 6297

Re: Prod3 in mid/late-game science-pack production?

Productivity 3 is very expensive. Up to 20 p2 modules can be used in the labs without you having to pay extra (you need 20 for the p3 in the rocket silo), so turning them into p3 is a lot of investment for a small benefit. The time between when you can build modules and you have finished the rocket ...
by Hedning1390
Mon May 14, 2018 7:06 pm
Forum: Ideas and Suggestions
Topic: Fixing the power bars.
Replies: 19
Views: 5857

Re: Fixing the power bars.

This suggestion accomplish what few others have done: Providing more information without cluttering the screen and/or taking up more space. There is always going to be pressure on providing more and more information, and looking at each individual case you may agree that it is good information to ha...
by Hedning1390
Mon May 14, 2018 5:50 pm
Forum: General discussion
Topic: efficiency of dragon's teeth on biters
Replies: 32
Views: 16643

Re: efficiency of dragon's teeth on biters

Why do you want biters to have better pathfinding?
by Hedning1390
Mon May 14, 2018 5:40 pm
Forum: General discussion
Topic: 0.16 Best map gen setting for beginners and design tests
Replies: 8
Views: 18152

Re: 0.16 Best map gen setting for beginners and design tests

Load the map-exchange string into Sandbox mode and then explore. Its so much faster. Use cheat command to reveal map, then use cheat command to speed up game time. ... Frequency lumps things together or pushes things apart. Very basic. I haven't noticed 0.16 to ignore my choices other than biter ba...
by Hedning1390
Mon May 14, 2018 3:23 pm
Forum: Gameplay Help
Topic: Trains with multiple stations
Replies: 14
Views: 9043

Re: Trains with multiple stations

I think ore fields are too spread apart to use the same name trick. Even if you didn't have empty trains going round in circles you'd still have trains preferring the nearest station with no good way to control that. Better to just give the station at the ore field a unique name and create unique tr...
by Hedning1390
Mon May 14, 2018 2:53 pm
Forum: Ideas and Suggestions
Topic: Fixing the power bars.
Replies: 19
Views: 5857

Re: Fixing the power bars.

Deja vu...

Well, this post is a lot better than your posts in the other topic. I don't agree (as you know) that the current ones are unreadable, but I do agree that this would be an improvement. Well done!
by Hedning1390
Mon May 14, 2018 2:42 pm
Forum: Ideas and Suggestions
Topic: Any advanced belt mechanics/tools for later game?
Replies: 7
Views: 2399

Re: Any advanced belt mechanics/tools for later game?

Yes, the first few things I mentioned are things needed in small bases. The point is that they are different and are only a concern once you reach a specific point in the game. For example drawing 8 belts around is very different logistically from taking just 1 belt. This is when you may start havin...
by Hedning1390
Mon May 14, 2018 12:21 pm
Forum: Ideas and Suggestions
Topic: Any advanced belt mechanics/tools for later game?
Replies: 7
Views: 2399

Re: Any advanced belt mechanics/tools for later game?

megabases are just cloning of stuff instead of thinking new solutions Not even almost true. Basically it works like a fractal. On the base level you have individual buildings, then you have many buildings creating a line, then you have many lines creating a block, then you have many blocks creating...
by Hedning1390
Mon May 14, 2018 9:23 am
Forum: Ideas and Suggestions
Topic: Iron Chests, An Idea for Conversion and Re-Use
Replies: 50
Views: 17852

Re: Iron Chests, An Idea for Conversion and Re-Use

Pretty much everything you could possibly need to buffer above the capacity of a wood chest are things you want in the logistics network, such as blue belts. Hence everything like that will have a passive provider and not a steel chest. The only exceptions are artillery shells (not really) and milit...
by Hedning1390
Mon May 14, 2018 12:46 am
Forum: Gameplay Help
Topic: Problem with understanding circuit conditions and using them
Replies: 4
Views: 1826

Re: Problem with understanding circuit conditions and using them

I realize this is an old topic, but if you want to stop a belt on either of two different conditions you can just connect two different belt pieces in series and not use any combinators.
by Hedning1390
Sun May 13, 2018 10:53 pm
Forum: Ideas and Suggestions
Topic: Filters in Fluid Wagons & Pumps
Replies: 4
Views: 2886

Re: Filters in Fluid Wagons & Pumps

In my experience pumps rather tend to overdo whatever they do, so I don't see how you would be left with 0.5 units. However if your tanks have less than 1 unit in them just declare them to be empty and let the train leave for a refill.
by Hedning1390
Sun May 13, 2018 9:33 pm
Forum: Ideas and Suggestions
Topic: Any advanced belt mechanics/tools for later game?
Replies: 7
Views: 2399

Re: Any advanced belt mechanics/tools for later game?

There is really very little problem using belts. It is only a little more effort to build, and when getting really big can be more demanding on your computer. However there isn't ever any *must* involved. Blueprints allow you to place the same balancer over and over and when trains take over most tr...
by Hedning1390
Sun May 13, 2018 7:56 pm
Forum: Gameplay Help
Topic: Combinator help
Replies: 7
Views: 2424

Re: Combinator help

It is LITERALLY easier for me to just run around and do whatever a circuit would be expected to do then waste HOURS trying to figure out how to have a simple clock work; and still haven't gotten it to do so. I've been through the wiki and here's a suggestion, how about someone plop a blueprint into...
by Hedning1390
Sat May 12, 2018 11:20 am
Forum: Ideas and Suggestions
Topic: Iron Chests, An Idea for Conversion and Re-Use
Replies: 50
Views: 17852

Re: Iron Chests, An Idea for Conversion and Re-Use

Definitely remove iron chests, and I think we could go even further and remove steel chests as well.

Alternatively if we gave iron chests the ability to set item filters (like player inventory and train wagons), but that wasn't also given to higher tier chests then they could remain.
by Hedning1390
Fri May 11, 2018 12:56 pm
Forum: Ideas and Suggestions
Topic: Split locomotives into three: Steam, diesel and electric
Replies: 30
Views: 9330

Re: Split locomotives into three: Steam, diesel and electric

I understand perfectly. the problem is that, since you currently can't have a second type of rail, as in, the game refuses to load if you try to define one, then you would be allowed to place your train on the other type of rail, even if you intend to not allow it. I don't want more trains anyway s...
by Hedning1390
Fri May 11, 2018 12:41 pm
Forum: Ideas and Suggestions
Topic: Roboport frequences
Replies: 2
Views: 1031

Re: Roboport frequences

And/or shift click it to disconnect it like power poles and cables
And/or set its coverage radius.

I don't think bots need buffing though.
by Hedning1390
Fri May 11, 2018 12:35 pm
Forum: Ideas and Suggestions
Topic: More vehicles instead of power armor
Replies: 5
Views: 1733

Re: More vehicles instead of power armor

This could be fine if done right.
by Hedning1390
Fri May 11, 2018 12:33 pm
Forum: Balancing
Topic: Speed modules are sometimes more efficient than Efficiencies
Replies: 31
Views: 67512

Re: Speed modules are sometimes more efficient than Efficiencies

I think it is fine to have one module which is not on equal terms with the other two. They are not completely useless because some recipes can't be crafted with productivity modules.

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