Search found 237 matches

by MakeItGraphic
Sun Aug 23, 2020 8:54 am
Forum: Pending
Topic: [0.17.77] CTD - "Shell execute error 0x0000000000000005"
Replies: 2
Views: 1121

Re: [0.17.77] CTD - "Shell execute error 0x0000000000000005"

Loewchen wrote:
Sat Nov 16, 2019 1:15 pm
Post the log after the crash.
I just got this 1.0.0 and there really isn't much to see in the logs:

253.378 Info AppManager.cpp:1226: Restarting Factorio
256.682 Error Util.cpp:83: Shell execute error 0x0000000000000005
260.264 Goodbye
by MakeItGraphic
Sun Aug 23, 2020 8:50 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1401128

Re: Development and Discussion

Most or some of it is a result of splitting stuff to several mods and making it modular. Making one package would make things easier to handle and streamline. But in general yeah there are techs that are semi redundant depending on the config you are running, or in different orders as needed. Again...
by MakeItGraphic
Sun Aug 23, 2020 6:58 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1027
Views: 297541

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

When running this mod pack on 1.0 https://mods.factorio.com/mod/Ballasts_bolognese_modpack the following error spits out: 73.250 Loading mod PyCoalTBaA 0.9.10 (data.lua) 83.711 Script @stdlib/stdlib/data/data.lua:143: NOTICE: Overwriting recipe/electronic-circuit-initial 83.711 Script @stdlib/stdlib...
by MakeItGraphic
Thu Jun 11, 2020 10:18 am
Forum: This Forum
Topic: Brute Force Login
Replies: 10
Views: 5073

Re: Brute Force Login

If an account is seeing x IPs that are not trusted/known IPs attempting to make access to the account then yes it will lock them out. But if you come along to login as the actual user from a normal IP address usually yes it will log you in. Most Internet users worldwide don't have a fixed IP. So a ...
by MakeItGraphic
Wed Jun 10, 2020 4:22 pm
Forum: This Forum
Topic: Brute Force Login
Replies: 10
Views: 5073

Re: Brute Force Login

Usually if there is a successful login from a known IP it bypasses the account lockout. If you can try to login while you (not the account, but your IP) is on lockout, there is no point in having the lockout at all. The logic isn't going to allow for that at all. If an account is seeing x IPs that ...
by MakeItGraphic
Wed Jun 10, 2020 11:45 am
Forum: This Forum
Topic: Brute Force Login
Replies: 10
Views: 5073

Re: Brute Force Login

I think cooldowns are a bit dated security wise for these type of platforms. I would have expected: after x amount of failed attempts account is locked email is sent with token id to verify the user (one that expires after a short period) once it is verified that the particular user in question ind...
by MakeItGraphic
Tue Jun 09, 2020 10:52 pm
Forum: This Forum
Topic: Brute Force Login
Replies: 10
Views: 5073

Re: Brute Force Login

I think cooldowns are a bit dated security wise for these type of platforms. I would have expected: after x amount of failed attempts account is locked email is sent with token id to verify the user (one that expires after a short period) once it is verified that the particular user in question inde...
by MakeItGraphic
Wed Jun 03, 2020 5:42 pm
Forum: This Forum
Topic: Brute Force Login
Replies: 10
Views: 5073

Brute Force Login

It would be nice if your account locked out after so many attempts. I was essentially able to brute force my account after 13 failed attempts. I knew my password was a word with a mix of standard keys and alphanumeric keys. From there I just started going down the list of possibilities till it logge...
by MakeItGraphic
Wed Jun 03, 2020 11:05 am
Forum: News
Topic: Friday Facts #349 - The 1.0 plan
Replies: 59
Views: 30833

Re: Friday Facts #349 - The 1.0 plan

I have only 1 question. what is Cyberpunk 2077? Your Factorio machine can do other things. I didn't believe it either but it can even load other games for you to play. You mean in Factorio, right? Like minesweeper https://www.reddit.com/r/factorio/comments/bqipik/i_made_minesweeper_in_factorio/
by MakeItGraphic
Mon Jun 01, 2020 12:29 am
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 54464

Re: Friday Facts #348 - The final GUI update

I don't see anything wrong with the new pumpjack, it still looks like a pumpjack to me. The heatpipes I had trouble identifying. I think they work better as the cross. The reactor is different, but still works. The personal & normal battery are too similar. Hard to tell them apart. The electric...
by MakeItGraphic
Sat May 23, 2020 12:30 am
Forum: This Forum
Topic: Suggestion: Sort Ideas and Suggestions
Replies: 13
Views: 4212

Re: Fast Upgrade (Belt->Splitters, Small Chests -> Bigger Chests... etc.)

A bit off topic but there are a few subforums on here that are rather neglected imo. This one for example has 327 pages of post that could be merged, and or sorted into one of the other subforums of this subforum. It's bothered me too ickputzdirwech. But your efforts are appreciated, I was hoping ma...
by MakeItGraphic
Mon May 18, 2020 12:37 pm
Forum: Technical Help
Topic: save files replaced??
Replies: 8
Views: 1901

Re: save files replaced??

I've found the nature of saving in this game confusing and have lost maps as a result. The only thing I've been able to do to circumvent the issue was to use a service like task scheduler and write a script file to make a backup of the autosaves every X amount of time I have the gaming running. I us...
by MakeItGraphic
Thu May 14, 2020 12:02 pm
Forum: News
Topic: Friday Facts #346 - He who does nothing, breaks nothing
Replies: 47
Views: 20718

Re: Friday Facts #346 - He who does nothing, breaks nothing

posila wrote:
Thu May 14, 2020 11:52 am
I think, to make my point, I could have paraphrase it as "Feature can't have bugs if it was not implemented."
This sounds like something you would learn in sex–ed.
by MakeItGraphic
Wed May 13, 2020 10:02 am
Forum: Releases
Topic: Version 0.18.24
Replies: 39
Views: 21028

Re: Version 0.18.24

This is why I have suggested to organize a smaller pre-alpha testers group that would get updates one day earlier (except hotfixes). Would it be an overkill for this software? It makes sense. Also, there should be an even smaller pre-pre-alpha to be sure the pre-alpha team doesn't get anything brok...
by MakeItGraphic
Fri May 08, 2020 2:55 am
Forum: Off topic
Topic: [photos] Factorio in real life
Replies: 153
Views: 299356

Re: [photos] Factorio in real life

My husband made a Fact-Oreo for me today <3 Fact-Oreo.jpg Great idea, terrible execution. Even being on a Factorio board I had to take a second look at your post. Would have been better if the Oreo bag was next to, or under it. On the computer I'd just blow up an image of an oreo with the word OREO...
by MakeItGraphic
Sat Apr 25, 2020 4:31 pm
Forum: Technical Help
Topic: Repeated Crash in Factorio_0.6.4.5945
Replies: 2
Views: 817

Re: Repeated Crash in Factorio_0.6.4.5945

I'm not seeing anything in the release notes from around then - a few crashes fixed in 0.7, obviously, but nothing related to mining. Thanks for this, It appears to be a keybind issue. Even when the game seems to handle switching it ok, when executing commands it leads to a crash. I just inverse th...
by MakeItGraphic
Sat Apr 25, 2020 4:14 pm
Forum: Technical Help
Topic: Repeated Crash in Factorio_0.6.4.5945
Replies: 2
Views: 817

Repeated Crash in Factorio_0.6.4.5945

Not sure why but I am receiving crashes when mining around the steam area. The only game modifications I made was to make mining/building both the left mouse button, the game seems to compensate for conflicts when doing this. (I'll update this if crashes stop when having default macros) Does anybody...
by MakeItGraphic
Fri Apr 24, 2020 11:13 pm
Forum: General discussion
Topic: Running an older Base version?
Replies: 2
Views: 1028

Re: Running an older Base version?

try install .16, fixing the save there, then .17 repeat, and finally .18
by MakeItGraphic
Fri Apr 17, 2020 10:46 pm
Forum: News
Topic: Friday Facts #343 - Environmental particle effects
Replies: 51
Views: 21830

Re: Friday Facts #343 - Environmental particle effects

someone1337 wrote:
Fri Apr 17, 2020 8:45 pm
Please inegrate the rest of my mod into basegame too! @posila @dom

https://mods.factorio.com/mod/Realistic ... ionCleanup

As in: why would bushes stay if you built for example an Assembly machine over them?

that link abbreviation got me "Realistic Ion Cleanup"
by MakeItGraphic
Fri Apr 17, 2020 5:52 pm
Forum: General discussion
Topic: To play or not?
Replies: 25
Views: 6610

Re: To play or not?

I appreciate all the post about anno too, been so bias if it was just the one game or not. Going to avoid it like the plague now, its pretty disappointing from such a big publisher.

Go to advanced search