Search found 34 matches

by Nomadic Steppe
Mon Mar 19, 2018 2:43 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Eco Megabase, 640SPM, only belts, All normal.
Replies: 13
Views: 9366

Eco Megabase, 640SPM, only belts, All normal.

Hello, my English is not very good but I will try to be clear, I present my mega base of 640 SPM, 170 hours, with special rules. 1. All the resource options in normal. 2. No bots, only belts and trains 3. With enemies and trying to reduce pollution as much as possible. 4. Never lose anything in batt...
by Nomadic Steppe
Sun Feb 25, 2018 3:12 pm
Forum: News
Topic: Friday Facts #231 - Belt compression & Crash log uploading
Replies: 89
Views: 46516

Re: Friday Facts #231 - Belt compression & Crash log uploading

It is rare for your problems with AMD processors, I used to have an 8350 fx and now I use a Ryzen 1700 or 3.8 "Excellent CPU" and everything works perfect in my 500 SPM mega base only belts and growing. Very good that speak of privacy, transparency and honesty demonstrates its excellence a...
by Nomadic Steppe
Wed Feb 07, 2018 7:27 pm
Forum: Off topic
Topic: Has anyone checked if it's possible...
Replies: 14
Views: 5636

Re: Has anyone checked if it's possible...

Koub wrote:[Koub] Merged car-in-the-rocket topics
But it is possible and I speak of having an achievement of launching the car. :|
by Nomadic Steppe
Wed Feb 07, 2018 6:20 am
Forum: Off topic
Topic: Has anyone checked if it's possible...
Replies: 14
Views: 5636

Re: spacex achieves

If you can launch a car, i already to tried
by Nomadic Steppe
Wed Feb 07, 2018 5:26 am
Forum: Off topic
Topic: Has anyone checked if it's possible...
Replies: 14
Views: 5636

spacex achieves

spacex achieves
We already have the achievement of sending a fish to space, it would be fun to achieve a launch of a car in the rocket :lol:

It's kind of funny and it's something to do when you're bored XD

Image
by Nomadic Steppe
Sat Feb 03, 2018 2:09 am
Forum: News
Topic: Friday Facts #228 - High resolution turrets
Replies: 135
Views: 79272

Re: Friday Facts #228 - High resolution turrets

Good ideas

Laser towers fire at different parts of the enemy's body
Laser towers shoot desynchronized
And that you can change its color would be funny.
by Nomadic Steppe
Fri Jan 26, 2018 7:15 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 378406

Re: Friday Facts #225 - Bots versus belts (part 2)

The problem of the balance between belts and bots has many ways of seeing, the developers believe that the bots are very strong, you can nerf the bots, I only play mega base and I do not play with bots in mega base because I see them easy but I think they are already fine as they are now. I believe ...
by Nomadic Steppe
Sat Jan 20, 2018 9:37 pm
Forum: News
Topic: Friday Facts #226 - New mod portal & other news
Replies: 93
Views: 42043

Re: Friday Facts #226 - New mod portal & other news

Change of tack with this post, from belts/bots to T-shirts. Could I suggest that you never make any more of the 'factorio gear' t-shirts. Make a new design instead. It's not as though you are short of great graphical images, from inserters to biters, so why not offer different designs each time aro...
by Nomadic Steppe
Sat Jan 20, 2018 8:08 pm
Forum: News
Topic: Friday Facts #226 - New mod portal & other news
Replies: 93
Views: 42043

Re: Friday Facts #226 - New mod portal & other news

I'm not surprised by the change of the developers. I read all the comments of the last two FFFs and just missed people saying that they would give negative feedback on steam if the bots were nerfed.

I would like very much to implement the improvement of the splitter
by Nomadic Steppe
Wed Jan 17, 2018 4:45 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 378406

Re: Friday Facts #225 - Bots versus belts (part 2)

Because I love calculating costs.... For example, this part of my base only creates white science and they have 18,000 bluebelts inside. It would take about 32,000 bots with capacity 4 & 187% speed to move the same number of items ideally. It would probably be more due to having to fly around, ...
by Nomadic Steppe
Wed Jan 17, 2018 11:28 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 378406

Re: Friday Facts #225 - Bots versus belts (part 2)

Because I love calculating costs.... For example, this part of my base only creates white science and they have 18,000 bluebelts inside. It would take about 32,000 bots with capacity 4 & 187% speed to move the same number of items ideally. It would probably be more due to having to fly around, ...
by Nomadic Steppe
Wed Jan 17, 2018 2:26 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 378406

Re: Friday Facts #225 - Bots versus belts (part 2)

Hello community My English is not the best but I will try to be clear. I leave a comment on "bost vs belts 1", I think the bots are fine, but the belts have to be improved urgently, I feel the bots easier, so I only play with belts and construction bost. But what is needed for factory func...
by Nomadic Steppe
Sat Jan 06, 2018 5:04 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 350249

Re: Friday Facts #224 - Bots versus belts

I want to leave my opinion. First. I feel that the bots are much better than the belts, they are much more powerful, that's why I avoid using bots, currently I just play to design giant factories that only use belts. In my last game, all the settings in normal, wealth, frequency, enemies, 160 hours,...

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