Search found 127 matches

by Genhis
Mon Dec 20, 2021 7:48 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.49] Ghosts stops enemy inserters in PvP
Replies: 1
Views: 3114

Re: [Genhis] [1.1.49] Ghosts stops enemy inserters in PvP

Thanks for the report. The issue is now fixed for the next release.
by Genhis
Mon Dec 20, 2021 7:48 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.49] Enemy ghost poles interfere with mine in PvP
Replies: 1
Views: 3183

Re: [Genhis] [1.1.49] Enemy ghost poles interfere with mine in PvP

Thanks for the report. The issue is now fixed for the next release.
by Genhis
Sun Dec 19, 2021 7:03 am
Forum: Technical Help
Topic: Unable to get save files to load.
Replies: 2
Views: 800

Re: Unable to get save files to load.

1200 hours is quite an impressive save. :) The loading got slowed down a lot because there were 75000 items on ground on a single spot (most likely something caused by a mod). I removed all items on ground from your save, so you should be able load it normally. We'll see if something can be done abo...
by Genhis
Tue Dec 07, 2021 11:22 am
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.48] mods - small bug in fill-barrel empty-barrel tint logic
Replies: 1
Views: 2226

Re: [Genhis] [1.1.48] mods - small bug in fill-barrel empty-barrel tint logic

Thanks for the report. The issue is now fixed for the next release.
by Genhis
Thu Dec 02, 2021 12:45 pm
Forum: Resolved Problems and Bugs
Topic: [GFX] [1.1.48] Boiler and heat exchanger have incorrect pipe graphic
Replies: 1
Views: 6384

Re: [1.1.48] Boiler and heat exchanger have incorrect pipe graphic

Note for other developers: This looks like an issue with the sprite boiler-W-idle.png / hr-boiler-W-idle.png. Compared to the boiler-E-idle.png, this one has a larger part of the pipe rendered in the base sprite which overlaps the pipe cover picture. The heat exchanger has the same issue.
by Genhis
Mon Nov 29, 2021 4:17 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.38] game.finished only lasts for a single tick
Replies: 4
Views: 3554

Re: [Genhis] [1.1.38] game.finished only lasts for a single tick

Thanks for the report. For compatibility reasons, we decided not to fix game.finished but rather clarify its behavior - it is true only while the victory screen is shown. Additionally, I added LuaGameScript::finished_but_continuing which is true after players press "Continue", and LuaGameS...
by Genhis
Mon Nov 22, 2021 12:12 am
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.42] Incorrect consumption by fluid burning generator
Replies: 4
Views: 3445

Re: [Genhis] [1.1.42] Incorrect consumption by fluid burning generator

Thank you all for your input. Firstly, the tooltip issue is fixed for the next release. It will show the actual amount of fluid consumed in cases when the fluid doesn't generate any energy. Secondly, I added destroy_non_fuel_fluid property as Black_Noise suggested. This will preserve the voiding beh...
by Genhis
Thu Nov 11, 2021 10:02 am
Forum: General discussion
Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
Replies: 130
Views: 30805

Re: Any updates on when/if there will be an expansion?

I apologise if you got this feeling from my post. I just wanted to assure you that we are working hard on the expansion and can't wait to share our progress when it reaches the same level of quality you expect from us. :)
by Genhis
Wed Nov 10, 2021 12:56 pm
Forum: General discussion
Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
Replies: 130
Views: 30805

Re: Any updates on when/if there will be an expansion?

Yes, we are actively working on the expansion. I can't tell you more right now.
by Genhis
Thu Nov 04, 2021 7:31 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.45] Crash when visiting locomotive page in prototype explorer
Replies: 7
Views: 3788

Re: [Genhis] [1.1.45] Crash when visiting locomotive page in prototype explorer

The issue was affecting all systems but only Mac OS crashed: "create-trivial-smoke" trigger objects were accidentally static-casted into "create-entity" when shown in the prototype explorer. I, personally, don't have Mac but was able to find the issue from your logs.
by Genhis
Thu Nov 04, 2021 9:32 am
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.45] Crash when visiting locomotive page in prototype explorer
Replies: 7
Views: 3788

Re: [Genhis] [1.1.45] Crash when visiting locomotive page in prototype explorer

Thanks, your crash reports were very helpful. The issue should be fixed for the next release.
by Genhis
Tue Oct 19, 2021 8:20 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.42] electric drill with nil module_spec can't be opened
Replies: 1
Views: 2373

Re: [Genhis] [1.1.42] electric drill with nil module_spec can't be opened

Thanks for the report. It's now fixed for the next release.
by Genhis
Sun Sep 12, 2021 6:30 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.38] Inserters pick up deconstructed items on ground
Replies: 2
Views: 2689

Re: [Genhis] [1.1.38] Inserters pick up deconstructed items on ground

Thanks for the report. It's now fixed for the next release.
by Genhis
Sat Sep 11, 2021 4:01 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.36] Uranium miner incorrectly states status on tile depletion
Replies: 5
Views: 4436

Re: [Genhis] [1.1.36] Uranium miner incorrectly states status on tile depletion

Mining drills don't have to be newly-placed but those which ran out of resources before 1.1.39 fix will keep their status.
by Genhis
Mon Aug 30, 2021 1:54 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.38] Wrong status indicator/text on mining drills
Replies: 1
Views: 3162

Re: [Genhis] [1.1.38] Wrong status indicator/text on mining drills

Thanks for the report. It's now fixed for the next release.
by Genhis
Mon Aug 30, 2021 1:53 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.36] Uranium miner incorrectly states status on tile depletion
Replies: 5
Views: 4436

Re: [Genhis] [1.1.36] Uranium miner incorrectly states status on tile depletion

Thank you both for reporting this issue. It's now fixed for the next release.
by Genhis
Thu Aug 26, 2021 2:17 pm
Forum: Won't fix.
Topic: [1.1.38] Robots can replace a destroyed Water Well Pump, player can not
Replies: 2
Views: 1830

Re: [1.1.38] Robots can replace a destroyed Water Well Pump, player can not

Thanks for the report. We discussed the issue internally and decided that we will keep it as is. We don't want to punish players if their base designs rely on landfilled offshore pumps and the pumps get accidentally destroyed.
by Genhis
Tue Mar 02, 2021 9:11 am
Forum: Resolved Problems and Bugs
Topic: [posila] [1.1.25] Can't place a wall ghost near trees
Replies: 9
Views: 4254

Re: [1.1.25] Can't place a wall ghost near trees

The placed walls would connect to the wall ghost, expanding their bounding boxes and at least one of them would then collide with the tree, so it doesn't allow to build the ghost there. This has got me thinking, why does it matter that the wall would collide? The tree is marked for deconstruction a...

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