Search found 127 matches
- Mon Dec 20, 2021 7:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.49] Ghosts stops enemy inserters in PvP
- Replies: 1
- Views: 3114
Re: [Genhis] [1.1.49] Ghosts stops enemy inserters in PvP
Thanks for the report. The issue is now fixed for the next release.
- Mon Dec 20, 2021 7:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.49] Enemy ghost poles interfere with mine in PvP
- Replies: 1
- Views: 3183
Re: [Genhis] [1.1.49] Enemy ghost poles interfere with mine in PvP
Thanks for the report. The issue is now fixed for the next release.
- Sun Dec 19, 2021 7:03 am
- Forum: Technical Help
- Topic: Unable to get save files to load.
- Replies: 2
- Views: 800
Re: Unable to get save files to load.
1200 hours is quite an impressive save. :) The loading got slowed down a lot because there were 75000 items on ground on a single spot (most likely something caused by a mod). I removed all items on ground from your save, so you should be able load it normally. We'll see if something can be done abo...
- Tue Dec 07, 2021 11:22 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.48] mods - small bug in fill-barrel empty-barrel tint logic
- Replies: 1
- Views: 2226
Re: [Genhis] [1.1.48] mods - small bug in fill-barrel empty-barrel tint logic
Thanks for the report. The issue is now fixed for the next release.
- Thu Dec 02, 2021 12:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [GFX] [1.1.48] Boiler and heat exchanger have incorrect pipe graphic
- Replies: 1
- Views: 6384
Re: [1.1.48] Boiler and heat exchanger have incorrect pipe graphic
Note for other developers: This looks like an issue with the sprite boiler-W-idle.png / hr-boiler-W-idle.png. Compared to the boiler-E-idle.png, this one has a larger part of the pipe rendered in the base sprite which overlaps the pipe cover picture. The heat exchanger has the same issue.
- Mon Nov 29, 2021 4:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.38] game.finished only lasts for a single tick
- Replies: 4
- Views: 3554
Re: [Genhis] [1.1.38] game.finished only lasts for a single tick
Thanks for the report. For compatibility reasons, we decided not to fix game.finished but rather clarify its behavior - it is true only while the victory screen is shown. Additionally, I added LuaGameScript::finished_but_continuing which is true after players press "Continue", and LuaGameS...
- Mon Nov 22, 2021 12:15 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.46] Inserter hand stack size missing from non-stack inserters' tooltips
- Replies: 1
- Views: 2337
Re: [Genhis] [1.1.46] Inserter hand stack size missing from non-stack inserters' tooltips
Thanks for the report. The issue is now fixed for the next release.
- Mon Nov 22, 2021 12:12 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.42] Incorrect consumption by fluid burning generator
- Replies: 4
- Views: 3445
Re: [Genhis] [1.1.42] Incorrect consumption by fluid burning generator
Thank you all for your input. Firstly, the tooltip issue is fixed for the next release. It will show the actual amount of fluid consumed in cases when the fluid doesn't generate any energy. Secondly, I added destroy_non_fuel_fluid property as Black_Noise suggested. This will preserve the voiding beh...
- Thu Nov 11, 2021 10:02 am
- Forum: General discussion
- Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
- Replies: 130
- Views: 30805
Re: Any updates on when/if there will be an expansion?
I apologise if you got this feeling from my post. I just wanted to assure you that we are working hard on the expansion and can't wait to share our progress when it reaches the same level of quality you expect from us.
- Wed Nov 10, 2021 12:56 pm
- Forum: General discussion
- Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
- Replies: 130
- Views: 30805
Re: Any updates on when/if there will be an expansion?
Yes, we are actively working on the expansion. I can't tell you more right now.
- Thu Nov 04, 2021 7:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.45] Crash when visiting locomotive page in prototype explorer
- Replies: 7
- Views: 3788
Re: [Genhis] [1.1.45] Crash when visiting locomotive page in prototype explorer
The issue was affecting all systems but only Mac OS crashed: "create-trivial-smoke" trigger objects were accidentally static-casted into "create-entity" when shown in the prototype explorer. I, personally, don't have Mac but was able to find the issue from your logs.
- Thu Nov 04, 2021 9:32 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.45] Crash when visiting locomotive page in prototype explorer
- Replies: 7
- Views: 3788
Re: [Genhis] [1.1.45] Crash when visiting locomotive page in prototype explorer
Thanks, your crash reports were very helpful. The issue should be fixed for the next release.
- Tue Oct 19, 2021 8:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.42] electric drill with nil module_spec can't be opened
- Replies: 1
- Views: 2373
Re: [Genhis] [1.1.42] electric drill with nil module_spec can't be opened
Thanks for the report. It's now fixed for the next release.
- Sun Sep 12, 2021 6:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.38] Inserters pick up deconstructed items on ground
- Replies: 2
- Views: 2689
Re: [Genhis] [1.1.38] Inserters pick up deconstructed items on ground
Thanks for the report. It's now fixed for the next release.
- Sat Sep 11, 2021 4:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.36] Uranium miner incorrectly states status on tile depletion
- Replies: 5
- Views: 4436
Re: [Genhis] [1.1.36] Uranium miner incorrectly states status on tile depletion
Mining drills don't have to be newly-placed but those which ran out of resources before 1.1.39 fix will keep their status.
- Mon Aug 30, 2021 1:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.38] Wrong status indicator/text on mining drills
- Replies: 1
- Views: 3162
Re: [Genhis] [1.1.38] Wrong status indicator/text on mining drills
Thanks for the report. It's now fixed for the next release.
- Mon Aug 30, 2021 1:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.36] Uranium miner incorrectly states status on tile depletion
- Replies: 5
- Views: 4436
Re: [Genhis] [1.1.36] Uranium miner incorrectly states status on tile depletion
Thank you both for reporting this issue. It's now fixed for the next release.
- Mon Aug 30, 2021 1:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.38] Blueprint snapping rectangle flag renders behind part of roboport graphic.
- Replies: 1
- Views: 2898
Re: [Genhis] [1.1.38] Blueprint snapping rectangle flag renders behind part of roboport graphic.
Thanks for the report. It's now fixed for the next release.
- Thu Aug 26, 2021 2:17 pm
- Forum: Won't fix.
- Topic: [1.1.38] Robots can replace a destroyed Water Well Pump, player can not
- Replies: 2
- Views: 1830
Re: [1.1.38] Robots can replace a destroyed Water Well Pump, player can not
Thanks for the report. We discussed the issue internally and decided that we will keep it as is. We don't want to punish players if their base designs rely on landfilled offshore pumps and the pumps get accidentally destroyed.
- Tue Mar 02, 2021 9:11 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [1.1.25] Can't place a wall ghost near trees
- Replies: 9
- Views: 4254
Re: [1.1.25] Can't place a wall ghost near trees
The placed walls would connect to the wall ghost, expanding their bounding boxes and at least one of them would then collide with the tree, so it doesn't allow to build the ghost there. This has got me thinking, why does it matter that the wall would collide? The tree is marked for deconstruction a...