Search found 127 matches

by Genhis
Fri Dec 22, 2023 3:35 pm
Forum: News
Topic: Friday Facts #390 - Noise expressions 2.0
Replies: 69
Views: 14643

Re: Friday Facts #390 - Noise expressions 2.0

As for noise expression - I am not quite sure I understand the need for the "noise expression engine" altogether, the post is a bit hard to understand and it's not very clear what it can do that simply writing functions itself wouldn't. For example description of implementing things like ...
by Genhis
Mon Dec 11, 2023 10:51 am
Forum: Assigned
Topic: [Genhis] [1.1.94] LuaSurface.create_entity doesn't apply source_offset to streams
Replies: 1
Views: 562

Re: [Genhis] [1.1.94] LuaSurface.create_entity doesn't apply source_offset to streams

Thanks for the report. FluidStream does not support source_offset, so the fix won't be quick. I will try to implement it when I have some time.
by Genhis
Tue Nov 28, 2023 3:04 pm
Forum: Fixed for 2.0
Topic: [1.1.82] runtime-sprite-reload option doesn't tolerate mipmap warnings
Replies: 2
Views: 797

Re: [1.1.82] runtime-sprite-reload option doesn't tolerate mipmap warnings

While going through the code I noticed this was changed in 2.0. I hope it doesn't bother you too much in 1.1.
by Genhis
Mon Nov 13, 2023 11:03 am
Forum: Desyncs with mods
Topic: [1.1.94] Desync during terrain generation
Replies: 4
Views: 961

Re: [1.1.94] Desync during terrain generation

Hello, assuming the desync is related to x86 vs ARM consistency, 1.1.96 fixed two such issues - infinite resource richness and an overflow in random penalty noise expression seed. Could you try reproducing it in the latest experimental release?
by Genhis
Thu Nov 09, 2023 1:22 pm
Forum: Releases
Topic: Version 1.1.95
Replies: 8
Views: 7047

Re: Version 1.1.95

As a programmer myself I'm curious what exactly you mean here. I understand the part that different platforms do floating point operations differently, and they might have different results. And because Factorio is deterministic it's very important that all calculations always result in exactly the...
by Genhis
Wed Nov 08, 2023 3:14 pm
Forum: Translations
Topic: Plural localization of decimal numbers
Replies: 3
Views: 739

Plural localization of decimal numbers

Copied from https://crowdin.com/project/factorio/discussions/228 Hello! I am implementing plural localization support for decimal numbers. I want to add another option to `plural_for_parameter` - `decimal`. If specified, all plurals of decimal numbers would translate to `decimal`; otherwise, to `re...
by Genhis
Sun Nov 05, 2023 3:48 pm
Forum: Assigned
Topic: [Genhis] [1.1.94] Plural forms in locale break when given a non-integer number
Replies: 3
Views: 929

Re: [Genhis] [1.1.94] Plural forms in locale break when given a non-integer number

Thanks for the report. This has been broken for a long time and is unlikely to get fixed in 1.1. For 2.0, I refactored the localization code and adding proper decimal numbers support is on my to-do list.
by Genhis
Sun Nov 05, 2023 3:37 pm
Forum: Not a bug
Topic: [1.1.94] factorio binary looks for steam_appid.txt in working directory only
Replies: 3
Views: 646

Re: [1.1.94] factorio binary looks for steam_appid.txt in working directory only

Thanks for the report. Based on Steam API documentation, this is not a bug. You may find the DRM-free binary useful for mod development; you can download it from our website.
by Genhis
Sun Nov 05, 2023 3:18 pm
Forum: Releases
Topic: Version 1.1.92
Replies: 17
Views: 14672

Re: Version 1.1.92

Deadlock989 wrote:
Fri Nov 03, 2023 5:38 pm
Mine was prettier.
Indeed. :D For 2.0 we added technology rich text tag for this purpose which would open the linked technology after being clicked. We just didn't want to backport it to 1.1 because it would take time and could introduce some bugs.
by Genhis
Fri Nov 03, 2023 11:16 am
Forum: Fixed for 2.0
Topic: [1.1.53] "Output Full" calculations break with result amounts > item stacksize
Replies: 22
Views: 7268

Re: [1.1.53] "Output Full" calculations break with result amounts > item stacksize

Actually, it was fixed for 2.0 a few months ago thanks to an external contributor, we just forgot to update the topic.
by Genhis
Sun Jul 23, 2023 7:29 am
Forum: Not a bug
Topic: [1.1.87] Launch: Remember last used monitor
Replies: 3
Views: 713

Re: [1.1.87] Launch: Remember last used monitor

You can change preferred screen in graphics settings, it will be remembered.
Also, there is a handy windows shortcut to quickly move applications between screens: Win + Shift + left/right arrow key
by Genhis
Mon Jul 17, 2023 1:57 pm
Forum: Resolved Problems and Bugs
Topic: desync in biter battles scenario
Replies: 15
Views: 3773

Re: desync in biter battles scenario

Having a save file which reliably reproduces the desync would be very helpful. So far I was unsuccessful in my attempts. You could try enabling replay and attaching last autosave together with a desync report when it happens. Keep autosave interval to at most 5 minutes.
by Genhis
Mon Jun 19, 2023 8:29 am
Forum: Duplicates
Topic: [1.1.80] Debug Xcode symbols are included in the macOS build
Replies: 1
Views: 443

Re: [1.1.80] Debug Xcode symbols are included in the macOS build

Thanks for the report, this is intentional. See 64233.
by Genhis
Mon May 22, 2023 8:00 pm
Forum: Releases
Topic: Version 1.1.82
Replies: 8
Views: 10434

Re: Version 1.1.82

MEOWMI wrote:
Mon May 22, 2023 6:23 pm
I'm guessing it just hides the marker, rather than changes functionality?
Yes, it only hides the markers without changing the behavior. Also, if you hover over an entity, the status will still report as being marked for deconstruction, which is intended.
by Genhis
Wed May 17, 2023 12:44 pm
Forum: General discussion
Topic: Difficulty field in save description
Replies: 2
Views: 656

Re: Difficulty field in save description

It is for scenarios where you can choose difficulty, such as Tight spot.
by Genhis
Sat May 13, 2023 3:17 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.46] Can't deconstruct tree in PvP
Replies: 5
Views: 4680

Re: [Genhis] [1.1.46] Can't deconstruct tree in PvP

Thanks for the report. It took a long time, but thanks to robot orders refactoring which happened a few versions ago, we can include this fix in 1.1.82.
by Genhis
Sat May 13, 2023 3:07 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.74] Locale fallback doesn't work inside template key
Replies: 1
Views: 1231

Re: [Genhis] [1.1.74] Locale fallback doesn't work inside template key

Thanks, it's fixed for the next release. LocalisedString won't ignore 'correct' translation status of its parameters, so if one of them has unknown translation, the parent string will also be marked as not being correctly translated. This could be considered as a breaking change which is why I hesit...

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