Search found 127 matches

by Genhis
Sat May 13, 2023 2:22 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.80] Crash when deconstructing: "Error FlatMap.hpp:69: Key not present."
Replies: 2
Views: 1326

Re: [Genhis] [1.1.80] Crash when deconstructing: "Error FlatMap.hpp:69: Key not present."

Thanks for the report, it should be fixed for the next release. The player most likely had the blueprint in their library before the previous fix.
by Genhis
Mon May 08, 2023 8:56 pm
Forum: Duplicates
Topic: [1.1.81][linux] ctrl-click shortcut is not recognized
Replies: 2
Views: 635

Re: [1.1.81][linux] ctrl-click shortcut is not recognized

This seems to be a duplicate of 106031
by Genhis
Mon May 08, 2023 12:53 pm
Forum: Resolved Problems and Bugs
Topic: desync in biter battles scenario
Replies: 15
Views: 3774

Re: desync in biter battles scenario

Thanks for the report, we managed to track down the issue. It's fixed for the next release. As the pathfinder got overloaded (which is a state when it tries to do more work per tick because there are too many waiting clients), there was a logic error. As a result, a negative double value got convert...
by Genhis
Sat May 06, 2023 2:35 pm
Forum: Translations
Topic: Untranslatable strings
Replies: 1
Views: 835

Re: Untranslatable strings

In 1.1.82 it will be possible to translate time strings ("X months ago").
by Genhis
Sat May 06, 2023 7:26 am
Forum: Duplicates
Topic: 1.1.80 Crash (segv) on loading save
Replies: 1
Views: 371

Re: 1.1.80 Crash (segv) on loading save

Duplicate of 105935, fixed in the experimental release.
by Genhis
Wed Apr 19, 2023 3:45 pm
Forum: Resolved Problems and Bugs
Topic: desync in biter battles scenario
Replies: 15
Views: 3774

Re: desync in biter battles scenario

1.1.81 has some changes which could help, although it's hard to say without a reliable way to reproduce the desync. Let us know if this issue still persists in the experimental version.
by Genhis
Fri Mar 03, 2023 8:19 pm
Forum: Implemented mod requests
Topic: Support rich text in rendering.draw_text
Replies: 5
Views: 3213

Re: Support rich text in rendering.draw_text

An interesting story? Well, Bilka asked me to implement it a few weeks ago because of some changes I made in 1.2 branch, and BurninSun actually pushed me to do it with how determined he was to make a rich text parser in Lua. :D At first, it seemed like I would have to cut features like scaling and a...
by Genhis
Fri Mar 03, 2023 4:53 pm
Forum: Implemented mod requests
Topic: Support rich text in rendering.draw_text
Replies: 5
Views: 3213

Re: Support rich text in rendering.draw_text

Implemented for 1.1.77
by Genhis
Fri Jan 13, 2023 10:28 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.74] Paste doesn't work with cursor_stack_temporary
Replies: 1
Views: 1726

Re: [Genhis] [1.1.74] Paste doesn't work with cursor_stack_temporary

Thanks for the report, the issue is fixed for the next release.
by Genhis
Thu Dec 08, 2022 12:02 pm
Forum: Not a bug
Topic: [1.1.72] Operation AND in arithmetic combinator works incorrect
Replies: 5
Views: 1099

Re: [1.1.72] Operation AND in arithmetic combinator works incorrect

Thanks for the report. The operation is a bitwise AND and works as intended. It performs logical AND on individual bits, so 10 and 1 (in decimal) = 1010 and 0001 (in binary) = 0000.
by Genhis
Wed Dec 07, 2022 7:56 am
Forum: Not a bug
Topic: Wrong semaphore signal is displayed on bleuprint
Replies: 2
Views: 633

Re: Wrong semaphore signal is displayed on bleuprint

Thanks for the report. This is not a bug.
by Genhis
Sat Dec 03, 2022 12:37 pm
Forum: Implemented mod requests
Topic: [Genhis] [1.1.70] LuaItemStack.swap_stack does not keep the temporary nature of items
Replies: 2
Views: 1039

Re: [Genhis] [1.1.70] LuaItemStack.swap_stack does not keep the temporary nature of items

This is not a bug. LuaItemStack doesn't know it is supposed to be temporary. I am moving it to modding interface requests. For the next release, I added LuaPlayer::cursor_stack_temporary (read/write boolean) which you can use to mark cursor stack as temporary. It works for blueprints, blueprint book...
by Genhis
Sat Dec 03, 2022 11:48 am
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.73] Locale fallback groups do not work on captions or tooltips set after creation
Replies: 3
Views: 1982

Re: [Genhis] [1.1.73] Locale fallback groups do not work on captions or tooltips set after creation

Thanks for the report. This and other issues with fallback group parsing are fixed for the next release.
by Genhis
Wed Nov 30, 2022 12:35 pm
Forum: Implemented mod requests
Topic: Localised string "if key is unknown use something else" (or equivalent)
Replies: 14
Views: 3917

Re: Localised string "if key is unknown use something else" (or equivalent)

Merged similar topics. This is implemented for the next release as a "fallback group" format. The format picks the first correct parameter in a localised string. The key is always "?" and is ignored in the translation. If no parameters are correct, the last one is returned. {&qu...
by Genhis
Mon Nov 28, 2022 11:51 am
Forum: Pending
Topic: [1.1.70] Some blueprints cropped in bp editor (new bp only)
Replies: 1
Views: 729

Re: [1.1.70] Some blueprints cropped in bp editor (new bp only)

I can't reproduce this issue. Can you share more information (save file + video)?
by Genhis
Mon Nov 28, 2022 11:39 am
Forum: Not a bug
Topic: [1.1.70] Blueprints display incorrect grid
Replies: 1
Views: 713

Re: [1.1.70] Blueprints display incorrect grid

Thanks for the report. I think this is intended. When you select new contents for an existing blueprint, the blueprint keeps its other properties, including grid values. Grid size can be changed manually and I don't think it should be reset just because you changed blueprint content. As for the gree...

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