Search found 127 matches
- Sat May 13, 2023 2:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.80] Crash when deconstructing: "Error FlatMap.hpp:69: Key not present."
- Replies: 2
- Views: 1326
Re: [Genhis] [1.1.80] Crash when deconstructing: "Error FlatMap.hpp:69: Key not present."
Thanks for the report, it should be fixed for the next release. The player most likely had the blueprint in their library before the previous fix.
- Mon May 08, 2023 8:56 pm
- Forum: Duplicates
- Topic: [1.1.81][linux] ctrl-click shortcut is not recognized
- Replies: 2
- Views: 635
Re: [1.1.81][linux] ctrl-click shortcut is not recognized
This seems to be a duplicate of 106031
- Mon May 08, 2023 12:53 pm
- Forum: Resolved Problems and Bugs
- Topic: desync in biter battles scenario
- Replies: 15
- Views: 3774
Re: desync in biter battles scenario
Thanks for the report, we managed to track down the issue. It's fixed for the next release. As the pathfinder got overloaded (which is a state when it tries to do more work per tick because there are too many waiting clients), there was a logic error. As a result, a negative double value got convert...
- Sat May 06, 2023 2:35 pm
- Forum: Translations
- Topic: Untranslatable strings
- Replies: 1
- Views: 835
Re: Untranslatable strings
In 1.1.82 it will be possible to translate time strings ("X months ago").
- Sat May 06, 2023 7:26 am
- Forum: Duplicates
- Topic: 1.1.80 Crash (segv) on loading save
- Replies: 1
- Views: 371
Re: 1.1.80 Crash (segv) on loading save
Duplicate of 105935, fixed in the experimental release.
- Sat Apr 29, 2023 4:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.76] [minor] Recipe result probabilities not rounded consistently on tooltip
- Replies: 1
- Views: 1382
Re: [1.1.76] [minor] Recipe result probabilities not rounded consistently on tooltip
Thanks, the issue is fixed for the next release.
- Wed Apr 19, 2023 3:45 pm
- Forum: Resolved Problems and Bugs
- Topic: desync in biter battles scenario
- Replies: 15
- Views: 3774
Re: desync in biter battles scenario
1.1.81 has some changes which could help, although it's hard to say without a reliable way to reproduce the desync. Let us know if this issue still persists in the experimental version.
- Fri Mar 03, 2023 8:19 pm
- Forum: Implemented mod requests
- Topic: Support rich text in rendering.draw_text
- Replies: 5
- Views: 3213
Re: Support rich text in rendering.draw_text
An interesting story? Well, Bilka asked me to implement it a few weeks ago because of some changes I made in 1.2 branch, and BurninSun actually pushed me to do it with how determined he was to make a rich text parser in Lua. :D At first, it seemed like I would have to cut features like scaling and a...
- Fri Mar 03, 2023 4:53 pm
- Forum: Implemented mod requests
- Topic: Support rich text in rendering.draw_text
- Replies: 5
- Views: 3213
Re: Support rich text in rendering.draw_text
Implemented for 1.1.77
- Fri Jan 13, 2023 10:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.74] Paste doesn't work with cursor_stack_temporary
- Replies: 1
- Views: 1726
Re: [Genhis] [1.1.74] Paste doesn't work with cursor_stack_temporary
Thanks for the report, the issue is fixed for the next release.
- Thu Jan 12, 2023 12:28 pm
- Forum: Duplicates
- Topic: [Genhis] [1.1.74] LuaPlayer.cursor_stack_temporary is false for copy-paste temporary blueprints
- Replies: 1
- Views: 700
- Thu Dec 08, 2022 12:02 pm
- Forum: Not a bug
- Topic: [1.1.72] Operation AND in arithmetic combinator works incorrect
- Replies: 5
- Views: 1099
Re: [1.1.72] Operation AND in arithmetic combinator works incorrect
Thanks for the report. The operation is a bitwise AND and works as intended. It performs logical AND on individual bits, so 10 and 1 (in decimal) = 1010 and 0001 (in binary) = 0000.
- Wed Dec 07, 2022 7:56 am
- Forum: Not a bug
- Topic: Wrong semaphore signal is displayed on bleuprint
- Replies: 2
- Views: 633
Re: Wrong semaphore signal is displayed on bleuprint
Thanks for the report. This is not a bug.
- Tue Dec 06, 2022 10:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.72] Recipe icon layers beyond layer 1 get tinted with a machine's ghost tint
- Replies: 1
- Views: 1627
Re: [Genhis] [1.1.72] Recipe icon layers beyond layer 1 get tinted with a machine's ghost tint
Thanks for the report. The issue is fixed for the next release.
- Sat Dec 03, 2022 12:37 pm
- Forum: Implemented mod requests
- Topic: [Genhis] [1.1.70] LuaItemStack.swap_stack does not keep the temporary nature of items
- Replies: 2
- Views: 1039
Re: [Genhis] [1.1.70] LuaItemStack.swap_stack does not keep the temporary nature of items
This is not a bug. LuaItemStack doesn't know it is supposed to be temporary. I am moving it to modding interface requests. For the next release, I added LuaPlayer::cursor_stack_temporary (read/write boolean) which you can use to mark cursor stack as temporary. It works for blueprints, blueprint book...
- Sat Dec 03, 2022 11:48 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.73] Locale fallback groups do not work on captions or tooltips set after creation
- Replies: 3
- Views: 1982
Re: [Genhis] [1.1.73] Locale fallback groups do not work on captions or tooltips set after creation
Thanks for the report. This and other issues with fallback group parsing are fixed for the next release.
- Wed Nov 30, 2022 12:35 pm
- Forum: Implemented mod requests
- Topic: Localised string "if key is unknown use something else" (or equivalent)
- Replies: 14
- Views: 3917
Re: Localised string "if key is unknown use something else" (or equivalent)
Merged similar topics. This is implemented for the next release as a "fallback group" format. The format picks the first correct parameter in a localised string. The key is always "?" and is ignored in the translation. If no parameters are correct, the last one is returned. {&qu...
- Wed Nov 30, 2022 11:19 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.70] Crash when using chat [train=xxx] rich text and train deleted
- Replies: 1
- Views: 1487
Re: [Genhis] [1.1.70] Crash when using chat [train=xxx] rich text and train deleted
Thanks for the report. The issue is fixed for the next release.
- Mon Nov 28, 2022 11:51 am
- Forum: Pending
- Topic: [1.1.70] Some blueprints cropped in bp editor (new bp only)
- Replies: 1
- Views: 729
Re: [1.1.70] Some blueprints cropped in bp editor (new bp only)
I can't reproduce this issue. Can you share more information (save file + video)?
- Mon Nov 28, 2022 11:39 am
- Forum: Not a bug
- Topic: [1.1.70] Blueprints display incorrect grid
- Replies: 1
- Views: 713
Re: [1.1.70] Blueprints display incorrect grid
Thanks for the report. I think this is intended. When you select new contents for an existing blueprint, the blueprint keeps its other properties, including grid values. Grid size can be changed manually and I don't think it should be reset just because you changed blueprint content. As for the gree...