Search found 127 matches

by Genhis
Sun Nov 27, 2022 3:39 pm
Forum: Not a bug
Topic: [1.1.68] Inconsistent behavior in the Debug Settings menu
Replies: 1
Views: 754

Re: [1.1.68] Inconsistent behavior in the Debug Settings menu

Thanks for the report; however, this is not a bug.
by Genhis
Sun Nov 27, 2022 3:25 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.71] Directories in file dialogues aren't sorted
Replies: 1
Views: 1306

Re: [1.1.71] Directories in file dialogues aren't sorted

Thanks for the report. The issue should be fixed for the next release.
by Genhis
Sun Nov 27, 2022 2:51 pm
Forum: Modding interface requests
Topic: TechnologyModifier character-additional-mining-categories not working
Replies: 1
Views: 684

Re: TechnologyModifier character-additional-mining-categories not working

This is not a bug. Modifier "character-additional-mining-categories" is not listed as a valid type for the prototype stage (the wiki docs). I am moving this topic to Modding interface requests. Currently the only way to change the value is at runtime using LuaControl::character_additional_...
by Genhis
Sun Nov 27, 2022 2:22 pm
Forum: Won't fix.
Topic: [1.1.72] Research Progress Rounding Discrepancy
Replies: 1
Views: 965

Re: [1.1.72] Research Progress Rounding Discrepancy

Thanks for the report. I don't think this is worth fixing right now.
by Genhis
Sun Nov 27, 2022 2:15 pm
Forum: Resolved Problems and Bugs
Topic: 'Request from buffer chests' option on Spidertron resets after game restart
Replies: 4
Views: 1797

Re: 'Request from buffer chests' option on Spidertron resets after game restart

Klonan helped me to find the root cause: the value was reset when any prototype data changed. It is fixed for the next release.
by Genhis
Sun Nov 27, 2022 1:05 pm
Forum: Resolved Problems and Bugs
Topic: 'Request from buffer chests' option on Spidertron resets after game restart
Replies: 4
Views: 1797

Re: 'Request from buffer chests' option on Spidertron resets after game restart

Can you share more details about this issue (logs, save files, reproduction steps)? My guess is that the mod triggering it changes SpiderVehicle prototype but I don't have enough information to confirm this theory.
by Genhis
Fri Nov 25, 2022 10:17 pm
Forum: Fixed for 2.0
Topic: [Genhis] [1.1.2] Cli preview image generator wrong ore patch overlapping
Replies: 2
Views: 1363

Re: [Genhis] [1.1.2] Cli preview image generator wrong ore patch overlapping

The issue is different from the linked duplicate (and was also reported internally). It is fixed for 1.2 major release. I merged the CLI and the GUI map preview, so their output is now consistent.
by Genhis
Fri Nov 25, 2022 2:46 pm
Forum: Not a bug
Topic: Cannot Enter Any Vehicle After Biters Blew Up Car
Replies: 2
Views: 733

Re: Cannot Enter Any Vehicle After Biters Blew Up Car

Hello, this seems to be a bug in one of your mods and not a Factorio bug. The mod disabled your driving permission. Type "/permissions" in chat and remove yourself from "driving-lock" group.
by Genhis
Sat Oct 29, 2022 3:31 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.69] Fluid-burning generators ignore fluid emissions multiplier
Replies: 2
Views: 1811

Re: [Genhis] [1.1.69] Fluid-burning generators ignore fluid emissions multiplier

Thanks for the report, only the tooltip is wrong. Fluid emissions_multiplier is applied in all configurations and is not restricted to burns_fluid=true and scale_fluid_usage=true. The tooltip is now fixed for the next release.
by Genhis
Tue Oct 25, 2022 6:38 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.70] regression with scenario locale loading
Replies: 3
Views: 1981

Re: [Genhis] [1.1.70] regression with scenario locale loading

Thanks for the report. It was broken in 1.1.58 when we moved map creation to a separate thread, so that the progress bar could be updated on the main thread. It's now fixed for the next release.
by Genhis
Tue Oct 11, 2022 9:59 am
Forum: Bug Reports
Topic: [1.1.41] Redundant power pole placed while building
Replies: 6
Views: 3268

Re: [1.1.41] Redundant power pole placed while building

Thanks. I don't know if it's the same issue (or just closely related) but I've managed to implement a test which reproduces it.
by Genhis
Mon Oct 10, 2022 9:03 am
Forum: 1 / 0 magic
Topic: [1.1.69] Crash on map preview (NoiseProcedureOps::Multiply::run)
Replies: 5
Views: 1246

Re: [1.1.69] Crash on map preview (NoiseProcedureOps::Multiply::run)

This seems to be a hardware issue then. Nothing that we can fix, unfortuantely.
by Genhis
Sun Oct 09, 2022 7:15 pm
Forum: 1 / 0 magic
Topic: [1.1.69] Crash on map preview (NoiseProcedureOps::Multiply::run)
Replies: 5
Views: 1246

Re: [1.1.69] Crash on map preview (NoiseProcedureOps::Multiply::run)

Hello, I followed the reproduction steps but was unable to reproduce the bug. Can you try downloading the non-Steam version from our website? If that doesn't work, can you share a video where you reproduce the crash? Also, does Factorio crash when you play the game normally? My best guess at this po...
by Genhis
Wed Sep 28, 2022 10:22 am
Forum: Bug Reports
Topic: [1.1.41] Redundant power pole placed while building
Replies: 6
Views: 3268

Re: [1.1.41] Redundant power pole placed while building

Thanks for the report. I tried to reproduce it but so far I haven't been able to. If this happens again and you play with replay enabled, could you attach the save file? Also, clear reproduction steps, where you manage to encounter the issue repeatedly, would help a lot because at the moment this is...
by Genhis
Mon Sep 26, 2022 2:27 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.61] Crash when deconstructing: "Error FlatMap.hpp:69: Key not present."
Replies: 4
Views: 2826

Re: [Genhis] [1.1.61] Crash when deconstructing: "Error FlatMap.hpp:69: Key not present."

Thanks for the report. Logistic containers will have their filters deduplicated when created from blueprints in the next release.

To deduplicate existing containers, you could trigger "prototypes changed" mode by holding Ctrl when pressing "Load" on the save file.
by Genhis
Mon Sep 26, 2022 2:15 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.64] Crash when player undoes tile deconstruction orders assigned to different force (via script)
Replies: 2
Views: 2061

Re: [Genhis] [1.1.64] Crash when player undoes tile deconstruction orders assigned to different force (via script)

Thanks for the report. Calling deconstruct_area() with mismatched force will not be allowed in the next release.
by Genhis
Sun Sep 25, 2022 10:40 pm
Forum: Pending
Topic: [1.1.61] Absolute grid position not updating grid box placement
Replies: 1
Views: 893

Re: [1.1.61] Absolute grid position not updating grid box placement

Thanks for the report. Could you share a blueprint with expected/actual behavior and/or clarify the reproduction steps?
by Genhis
Thu Sep 22, 2022 11:11 am
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.68] noise.delimit_procedure doesn't overload operators for the return value
Replies: 1
Views: 1755

Re: [Genhis] [1.1.68] noise.delimit_procedure doesn't overload operators for the return value

Thanks, the issue should be fixed for the next release.

Some function return values, including delimit_procedure, didn't have the metatable set.

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