Search found 127 matches
- Sun Nov 27, 2022 3:39 pm
- Forum: Not a bug
- Topic: [1.1.68] Inconsistent behavior in the Debug Settings menu
- Replies: 1
- Views: 754
Re: [1.1.68] Inconsistent behavior in the Debug Settings menu
Thanks for the report; however, this is not a bug.
- Sun Nov 27, 2022 3:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.71] Directories in file dialogues aren't sorted
- Replies: 1
- Views: 1306
Re: [1.1.71] Directories in file dialogues aren't sorted
Thanks for the report. The issue should be fixed for the next release.
- Sun Nov 27, 2022 2:51 pm
- Forum: Modding interface requests
- Topic: TechnologyModifier character-additional-mining-categories not working
- Replies: 1
- Views: 684
Re: TechnologyModifier character-additional-mining-categories not working
This is not a bug. Modifier "character-additional-mining-categories" is not listed as a valid type for the prototype stage (the wiki docs). I am moving this topic to Modding interface requests. Currently the only way to change the value is at runtime using LuaControl::character_additional_...
- Sun Nov 27, 2022 2:22 pm
- Forum: Won't fix.
- Topic: [1.1.72] Research Progress Rounding Discrepancy
- Replies: 1
- Views: 965
Re: [1.1.72] Research Progress Rounding Discrepancy
Thanks for the report. I don't think this is worth fixing right now.
- Sun Nov 27, 2022 2:15 pm
- Forum: Resolved Problems and Bugs
- Topic: 'Request from buffer chests' option on Spidertron resets after game restart
- Replies: 4
- Views: 1797
Re: 'Request from buffer chests' option on Spidertron resets after game restart
Klonan helped me to find the root cause: the value was reset when any prototype data changed. It is fixed for the next release.
- Sun Nov 27, 2022 1:05 pm
- Forum: Resolved Problems and Bugs
- Topic: 'Request from buffer chests' option on Spidertron resets after game restart
- Replies: 4
- Views: 1797
Re: 'Request from buffer chests' option on Spidertron resets after game restart
Can you share more details about this issue (logs, save files, reproduction steps)? My guess is that the mod triggering it changes SpiderVehicle prototype but I don't have enough information to confirm this theory.
- Sun Nov 27, 2022 12:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.71] "Request from buffer chests" isn't copied between spidertrons
- Replies: 1
- Views: 1267
Re: [1.1.71] "Request from buffer chests" isn't copied between spidertrons
Thanks, it's fixed for the next release.
- Fri Nov 25, 2022 10:17 pm
- Forum: Fixed for 2.0
- Topic: [Genhis] [1.1.2] Cli preview image generator wrong ore patch overlapping
- Replies: 2
- Views: 1363
Re: [Genhis] [1.1.2] Cli preview image generator wrong ore patch overlapping
The issue is different from the linked duplicate (and was also reported internally). It is fixed for 1.2 major release. I merged the CLI and the GUI map preview, so their output is now consistent.
- Fri Nov 25, 2022 2:46 pm
- Forum: Not a bug
- Topic: Cannot Enter Any Vehicle After Biters Blew Up Car
- Replies: 2
- Views: 733
Re: Cannot Enter Any Vehicle After Biters Blew Up Car
Hello, this seems to be a bug in one of your mods and not a Factorio bug. The mod disabled your driving permission. Type "/permissions" in chat and remove yourself from "driving-lock" group.
- Thu Nov 10, 2022 2:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.71] Crash on SHIFT + Right click (AAI Programmable Structure / AAI Vehicles)
- Replies: 2
- Views: 2003
Re: [1.1.71] Crash on SHIFT + Right click (AAI Programmable Structure / AAI Vehicles)
Thanks for the report, it should be fixed for the next release.
- Sat Oct 29, 2022 3:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.69] Fluid-burning generators ignore fluid emissions multiplier
- Replies: 2
- Views: 1811
Re: [Genhis] [1.1.69] Fluid-burning generators ignore fluid emissions multiplier
Thanks for the report, only the tooltip is wrong. Fluid emissions_multiplier is applied in all configurations and is not restricted to burns_fluid=true and scale_fluid_usage=true. The tooltip is now fixed for the next release.
- Tue Oct 25, 2022 6:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.70] regression with scenario locale loading
- Replies: 3
- Views: 1981
Re: [Genhis] [1.1.70] regression with scenario locale loading
Thanks for the report. It was broken in 1.1.58 when we moved map creation to a separate thread, so that the progress bar could be updated on the main thread. It's now fixed for the next release.
- Tue Oct 11, 2022 9:59 am
- Forum: Bug Reports
- Topic: [1.1.41] Redundant power pole placed while building
- Replies: 6
- Views: 3268
Re: [1.1.41] Redundant power pole placed while building
Thanks. I don't know if it's the same issue (or just closely related) but I've managed to implement a test which reproduces it.
- Mon Oct 10, 2022 9:03 am
- Forum: 1 / 0 magic
- Topic: [1.1.69] Crash on map preview (NoiseProcedureOps::Multiply::run)
- Replies: 5
- Views: 1246
Re: [1.1.69] Crash on map preview (NoiseProcedureOps::Multiply::run)
This seems to be a hardware issue then. Nothing that we can fix, unfortuantely.
- Sun Oct 09, 2022 7:15 pm
- Forum: 1 / 0 magic
- Topic: [1.1.69] Crash on map preview (NoiseProcedureOps::Multiply::run)
- Replies: 5
- Views: 1246
Re: [1.1.69] Crash on map preview (NoiseProcedureOps::Multiply::run)
Hello, I followed the reproduction steps but was unable to reproduce the bug. Can you try downloading the non-Steam version from our website? If that doesn't work, can you share a video where you reproduce the crash? Also, does Factorio crash when you play the game normally? My best guess at this po...
- Wed Sep 28, 2022 10:22 am
- Forum: Bug Reports
- Topic: [1.1.41] Redundant power pole placed while building
- Replies: 6
- Views: 3268
Re: [1.1.41] Redundant power pole placed while building
Thanks for the report. I tried to reproduce it but so far I haven't been able to. If this happens again and you play with replay enabled, could you attach the save file? Also, clear reproduction steps, where you manage to encounter the issue repeatedly, would help a lot because at the moment this is...
- Mon Sep 26, 2022 2:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.61] Crash when deconstructing: "Error FlatMap.hpp:69: Key not present."
- Replies: 4
- Views: 2826
Re: [Genhis] [1.1.61] Crash when deconstructing: "Error FlatMap.hpp:69: Key not present."
Thanks for the report. Logistic containers will have their filters deduplicated when created from blueprints in the next release.
To deduplicate existing containers, you could trigger "prototypes changed" mode by holding Ctrl when pressing "Load" on the save file.
To deduplicate existing containers, you could trigger "prototypes changed" mode by holding Ctrl when pressing "Load" on the save file.
- Mon Sep 26, 2022 2:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.64] Crash when player undoes tile deconstruction orders assigned to different force (via script)
- Replies: 2
- Views: 2061
Re: [Genhis] [1.1.64] Crash when player undoes tile deconstruction orders assigned to different force (via script)
Thanks for the report. Calling deconstruct_area() with mismatched force will not be allowed in the next release.
- Sun Sep 25, 2022 10:40 pm
- Forum: Pending
- Topic: [1.1.61] Absolute grid position not updating grid box placement
- Replies: 1
- Views: 893
Re: [1.1.61] Absolute grid position not updating grid box placement
Thanks for the report. Could you share a blueprint with expected/actual behavior and/or clarify the reproduction steps?
- Thu Sep 22, 2022 11:11 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.68] noise.delimit_procedure doesn't overload operators for the return value
- Replies: 1
- Views: 1755
Re: [Genhis] [1.1.68] noise.delimit_procedure doesn't overload operators for the return value
Thanks, the issue should be fixed for the next release.
Some function return values, including delimit_procedure, didn't have the metatable set.
Some function return values, including delimit_procedure, didn't have the metatable set.