Search found 127 matches
- Tue Sep 13, 2022 7:41 pm
- Forum: Not a bug
- Topic: [1.1.68] noise.if_then_else does not short circuit when contion isn't a constant
- Replies: 13
- Views: 3892
Re: [1.1.68] noise.if_then_else does not short circuit when contion isn't a constant
Yes, the compiler can eliminate one of the branches during the compilation process. It can also simplify expressions, such as addition of two constants, to improve runtime preformance as much as possible. The condition doesn't strictly have to be a literal, elimination also works with per-surface co...
- Tue Sep 13, 2022 10:46 am
- Forum: Not a bug
- Topic: [1.1.68] noise.if_then_else does not short circuit when contion isn't a constant
- Replies: 13
- Views: 3892
Re: [1.1.68] noise.if_then_else does not short circuit when contion isn't a constant
Yeah, I understand what you mean but it is not easily doable. The only thing if-else does is deciding which of already computed values should be forwarded/returned from the expression based on the condition. At runtime stage, 'if' has hard depencendies on its arguments, as do all noise operations, i...
- Tue Sep 13, 2022 8:21 am
- Forum: Not a bug
- Topic: [1.1.68] noise.if_then_else does not short circuit when contion isn't a constant
- Replies: 13
- Views: 3892
Re: [1.1.68] noise.if_then_else does not short circuit when contion isn't a constant
This would require a large rework of the noise program system. A noise program, which noise expressions get compiled into, has no concept of branches. All operations in a procedure are sequential and their result can be reused within the procedure if needed. It is similar to delimit_procedure dedupl...
- Mon Sep 12, 2022 5:58 pm
- Forum: Not a bug
- Topic: [1.1.68] noise.if_then_else does not short circuit when contion isn't a constant
- Replies: 13
- Views: 3892
Re: [1.1.68] noise.if_then_else does not short circuit when contion isn't a constant
Thanks for the report, the issue should be fixed for the 1.2 major release. Thanks, looking forward to it. I keep going back to playing factorio, best money I ever spend. It seems that I misread your bug report. After reading through it again, the main issue in your report is not fixed, I'm sorry. ...
- Wed Sep 07, 2022 7:46 am
- Forum: Not a bug
- Topic: [1.1.68] noise.if_then_else does not short circuit when contion isn't a constant
- Replies: 13
- Views: 3892
Re: [1.1.68] noise.if_then_else does not short circuit when contion isn't a constant
Thanks for the report, the issue should be fixed for the 2.0 release.
- Mon May 23, 2022 10:53 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.58] Bot inserts prod module into rocket cargo
- Replies: 1
- Views: 2620
Re: [Genhis] [1.1.58] Bot inserts prod module into rocket cargo
Thanks for the report. In the next release, entities will subtract items collected from ground (modules in your case) from requested items which should fix the issue.
- Tue Apr 05, 2022 7:50 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.57] Setting item_requests on item request proxy with multiple items seems broken
- Replies: 5
- Views: 2967
Re: [Genhis] [1.1.57] Setting item_requests on item request proxy with multiple items seems broken
Thanks for the report and for the attached save, it made testing a lot easier. The issue is fixed for the next release.
- Tue Mar 08, 2022 1:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.55] Crash with deconstruction order by backwards smart-dragging cross-force
- Replies: 3
- Views: 2650
Re: [Genhis] [1.1.55] Crash with deconstruction order by backwards smart-dragging cross-force
Thanks for the report. It's now fixed for the next release.
- Mon Mar 07, 2022 9:34 am
- Forum: Resolved Problems and Bugs
- Topic: using cheat command softlocks the game
- Replies: 6
- Views: 2438
Re: [1.1.53] using cheat command softlocks the game
Thanks for the report. The issue was resolved in 1.1.54 (currently experimental). You should be able to see the victory screen and click continue.
- Mon Mar 07, 2022 9:14 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.53] Corpse Armor sprite variation inconsistent with Character
- Replies: 1
- Views: 1928
Re: [Genhis] [1.1.53] Corpse Armor sprite variation inconsistent with Character
Thanks for the report and for the attached save, it made testing a lot easier. The issue is fixed for the next release.
- Sun Feb 27, 2022 11:22 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.46] Can't deconstruct tree in PvP
- Replies: 5
- Views: 4688
Re: [Genhis] [1.1.46] Can't deconstruct tree in PvP
That is the goal, yes. Multiple forces should be able to deconstruct forceless entities at the same time but this is difficult to do in 1.1. Ideally, players also shouldn't see deconstruction markers of other forces.
- Fri Feb 25, 2022 8:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.46] Can't deconstruct tree in PvP
- Replies: 5
- Views: 4688
Re: [Genhis] [1.1.46] Can't deconstruct tree in PvP
I have thought about several ways to resolve this issue in 1.1 but none seems like a proper fix and could result in more bug reports. We've done some refactoring in the 1.2 branch, so I would like to target that version and fix this bug properly. For now, all I can suggest is to mine such entities m...
- Fri Jan 28, 2022 3:26 pm
- Forum: Technical Help
- Topic: FPS / UPS dropping suddenly
- Replies: 8
- Views: 3185
Re: FPS / UPS dropping suddenly
I thought the issue is related to deconstruction by robots but that doesn't seem to be the case. You have a lot of electric poles in your network and I experienced freezes every time I mined one of them. It may be happening because neighboring poles need to check if they are still part of the same n...
- Mon Jan 24, 2022 8:50 am
- Forum: Technical Help
- Topic: FPS / UPS dropping suddenly
- Replies: 8
- Views: 3185
Re: FPS / UPS dropping suddenly
Hello, could you post your save file?
- Sun Jan 23, 2022 9:40 am
- Forum: Technical Help
- Topic: [1.1.53] Unexplained Freeze / Lock Up when close to maximum tick value
- Replies: 19
- Views: 4331
Re: [1.1.53] Unexplained Freeze / Lock Up
Yeah, I let the game run at speed 20, so it would overflow. If you have other save files which are close to max tick value, some community members recommended to do the following: Open editor (/editor) Pick a deconstruction planner and add all types of transport belts to its whitelist (undergrounds ...
- Sat Jan 22, 2022 10:48 pm
- Forum: Technical Help
- Topic: [1.1.53] Unexplained Freeze / Lock Up when close to maximum tick value
- Replies: 19
- Views: 4331
Re: [1.1.53] Unexplained Freeze / Lock Up
You were close to the maximum tick value (4,294,967,296 or 2^32) which overflowed and turned into an infinite loop in transport belt merging logic. This occurs very rarely as players usually start a new game long before reaching the maximum value but it may happen to servers which run 24/7. Unless y...
- Sat Jan 22, 2022 9:53 pm
- Forum: Technical Help
- Topic: [1.1.53] Unexplained Freeze / Lock Up when close to maximum tick value
- Replies: 19
- Views: 4331
Re: [1.1.53] Unexplained Freeze / Lock Up
Hello! Unfortunatelly, you hit the limits of Factorio. The save file has impressive 19884 hours of play time.
Here is a fixed version, hopefully nothing got broken: https://drive.google.com/file/d/1Bzb3Ah ... sp=sharing
Here is a fixed version, hopefully nothing got broken: https://drive.google.com/file/d/1Bzb3Ah ... sp=sharing
- Mon Jan 17, 2022 9:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.50] Tiered technologies show same progress bar in queue
- Replies: 1
- Views: 2264
Re: [Genhis] [1.1.50] Tiered technologies show same progress bar in queue
Thanks for the report. The issue is fixed for the next release.
- Thu Jan 13, 2022 8:51 am
- Forum: Technical Help
- Topic: My game is changing from DW/Mar to default mid game.
- Replies: 4
- Views: 1144
Re: My game is changing from DW/Mar to default mid game.
Hello, when you import a map exchange string which was created from a non-default preset, it will be labelled as "Default [modified]" but the values will match your preset.
- Tue Jan 11, 2022 9:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.50] Ghost electric poles connecting to ghost electric poles of other forces
- Replies: 1
- Views: 2366
Re: [Genhis] [1.1.50] Ghost electric poles connecting to ghost electric poles of other forces
Thanks for the report. The issue is now fixed for the next release.