Search found 119 matches
- Thu Aug 15, 2019 5:27 pm
- Forum: Technical Help
- Topic: This post can be deleted.
- Replies: 3
- Views: 793
This post can be deleted.
This post can be deleted.
- Thu Aug 15, 2019 4:57 pm
- Forum: Technical Help
- Topic: This post can be deleted.
- Replies: 3
- Views: 793
This post can be deleted.
This post can be deleted.
- Wed Aug 07, 2019 7:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.63] defender capsule force changed
- Replies: 3
- Views: 2083
Re: [0.17.63] defender capsule force changed
On the screenshot you can see a spot, this spot can be taken when entering. At 0, the force is hostile. From 1, the force of the objects changes from hostile to own. There are no mods used. It is simply a separate scenario. https://github.com/xxalfa/ComfyFactorio/blob/master/maps/tank_conquest/tank_...
- Wed Aug 07, 2019 7:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.63] defender capsule force changed
- Replies: 3
- Views: 2083
[posila] [0.17.63] defender capsule force changed
The defending capsule has not realized that turret's force has been changed to its own force.
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- Tue Aug 06, 2019 9:14 pm
- Forum: Modding help
- Topic: [SOLVED][0.17] LuaPlayer.toolbelt_ghost_add
- Replies: 1
- Views: 614
[SOLVED][0.17] LuaPlayer.toolbelt_ghost_add
I'm looking for a feature that allows me to set up the tool belt for a new player. On my map loot boxes are distributed, you should see directly in the inventory, what you have.
- Tue Aug 06, 2019 4:53 am
- Forum: Modding help
- Topic: [0.17] LuaEvents.on_player_changed_color
- Replies: 0
- Views: 486
[0.17] LuaEvents.on_player_changed_color
I'm looking for a feature "on_player_changed_color", but I can not find it. If a player changes his color, I would like to capture it.
https://lua-api.factorio.com/latest/eve ... nged_force
https://lua-api.factorio.com/latest/eve ... nged_force
- Tue Jul 30, 2019 10:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.59] Fog of war does not work
- Replies: 4
- Views: 2629
Re: [posila] [0.17.59] Fog of war does not work
I want to portray friend and foe somehow. For example Symbolized with a colored circle. Does anyone have an idea how else to do it?
- Tue Jul 30, 2019 9:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.59] Fog of war does not work
- Replies: 4
- Views: 2629
Re: [posila] [0.17.59] Fog of war does not work
I have the same problem with drawings. Or did I program it wrong? 20190730234550_1.jpg -- /silent-command circle_add( game.players[ 1 ] ) -- /silent-command circle_change( game.players[ 1 ] ) -- /silent-command circle_remove( game.players[ 1 ] ) function initialize_forces() game.create_force( 'force...
- Tue Jul 30, 2019 9:05 pm
- Forum: Modding help
- Topic: [SOLVED][0.17] When is the small-plane usable?
- Replies: 4
- Views: 1034
Re: [SOLVED][0.17] When is the small-plane usable?
Thank you for the feedback. I actually used the mods. But I think it's a pity that the plane is no longer usable. Like launching a rocket into space, an airplane should be part of the game. You could build resource bridges.
- Mon Jul 29, 2019 4:28 pm
- Forum: Modding help
- Topic: [SOLVED][0.17] When is the small-plane usable?
- Replies: 4
- Views: 1034
[SOLVED][0.17] When is the small-plane usable?
When is the small-plane usable?
- Sun Jul 28, 2019 7:10 pm
- Forum: Not a bug
- Topic: [0.17.59] Slowing capsules do not work
- Replies: 6
- Views: 1330
Re: [0.17.59] Slowing capsules do not work
I understand, only I still miss the blue fog. Is the parameter known with which I can change the effect on a tank?
- Sun Jul 28, 2019 6:46 pm
- Forum: Not a bug
- Topic: [0.17.59] Slowing capsules do not work
- Replies: 6
- Views: 1330
Re: [0.17.59] Slowing capsules do not work
And why can I throw them? It would be nice if I could make a tank slower.
- Sun Jul 28, 2019 6:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.59] Fog of war does not work
- Replies: 4
- Views: 2629
[posila] [0.17.59] Fog of war does not work
Only extracting raw materials from smelting furnaces of another force should be invisible.
- Sun Jul 28, 2019 6:38 pm
- Forum: Not a bug
- Topic: [0.17.59] Slowing capsules do not work
- Replies: 6
- Views: 1330
- Sat Jul 27, 2019 4:39 pm
- Forum: Modding help
- Topic: Bug found. This post can be deleted.
- Replies: 3
- Views: 758
Re: [0.17.59] engine.lua:290: <name> expected near 'end'
Bug found. This post can be deleted.
- Sat Jul 27, 2019 2:39 pm
- Forum: Modding help
- Topic: Bug found. This post can be deleted.
- Replies: 3
- Views: 758
Bug found. This post can be deleted.
Bug found. This post can be deleted.
- Thu Jul 25, 2019 4:13 pm
- Forum: Modding help
- Topic: [0.17] A real math.random is searched
- Replies: 14
- Views: 3450
Re: [0.17] A real math.random is searched
You can now see what I do with the many math.random.
https://github.com/M3wM3w/ComfyFactorio ... nquest.lua
https://github.com/M3wM3w/ComfyFactorio ... nquest.lua
- Wed Jul 24, 2019 12:16 pm
- Forum: Modding help
- Topic: [0.17] A real math.random is searched
- Replies: 14
- Views: 3450
Re: [0.17] A real math.random is searched
So it really does not work with the movements or the biter in the lobby. The first map creation always looks the same. When the server starts, I could warm up the first round. function initialize_surface() local map_gen_settings = {} map_gen_settings.seed = math.random( 1, 2097152 ) if game.surfaces...
- Sun Jul 21, 2019 5:36 pm
- Forum: Duplicates
- Topic: [SOLVED][0.17] Laser of death
- Replies: 1
- Views: 738
[SOLVED][0.17] Laser of death
I'm not sure, but from my point of view, the laser should eventually lose focus. This is a test in standard mode. Objects created with the editor.
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- Fri Jul 19, 2019 1:57 pm
- Forum: Modding help
- Topic: [0.17] A real math.random is searched
- Replies: 14
- Views: 3450
Re: [0.17] A real math.random is searched
You're right. Let player move for 5 seconds and then create the map.