Search found 490 matches

by Silari
Mon Aug 14, 2023 5:25 pm
Forum: Modding help
Topic: Check in Entity Exists in Control
Replies: 5
Views: 751

Re: Check in Entity Exists in Control

better way would be to assemble that table at startup and only fill it with an item if that prototype exists. Easier to do it once at startup then every time you need to spawn something.
by Silari
Sun Aug 06, 2023 5:06 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.88]Changing map gen settings with on_chunk_generated event results in crash
Replies: 6
Views: 1515

Re: [1.1.88]Changing map gen settings with on_chunk_generated event results in crash

I feel like having the chunks that are partially generated to finish using the old settings then using the new settings on everything made after that would be expected if it's not possible to have those settings affect the current chunk(s) generating.
by Silari
Wed Jul 19, 2023 10:53 pm
Forum: Modding help
Topic: Log for QC
Replies: 1
Views: 429

Re: Log for QC

You can do it with the --dump-data startup option. The wiki has it available though: https://wiki.factorio.com/Data.raw

In game, you have the prototype explorer, Ctrl+Shift+E
by Silari
Tue Jul 18, 2023 11:47 pm
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 187
Views: 70107

Re: [MOD 1.1.x|1.0.x]Recycling Machines

Looks like in your mod you're copying the original assembling machine recipe, and setting the result to be your recycling machine. However, Production Scrap 2 adds the results property on the assembling machine recipes since they have more than one possible result - the machine or the scrap. You don...
by Silari
Sun Jun 11, 2023 3:58 pm
Forum: Modding help
Topic: Types/BaseAttackParameters: warmup and cooldown
Replies: 2
Views: 446

Re: Types/BaseAttackParameters: warmup and cooldown

They're documented : Warmup occurs AFTER attempting to shoot. So it'd actually be attempt to shoot, warmup, shoot, cooldown, attempt to shoot, warmup, shoot, cooldown, etc. Not sure if the movement penalty applies during the warmup period - it should for the whole cooldown. Docs are lacking on anyth...
by Silari
Sat Jun 03, 2023 1:22 am
Forum: Gameplay Help
Topic: Pollution / Evolution Question
Replies: 2
Views: 748

Re: Pollution / Evolution Question

Wiki explicitly states it's by pollution generated: The evolution factor is not increased by the spreading/absorbed pollution, but by the pollution produced by all the player's machinery at every tick. Absorption is already used to pay for attack group formation - a spawner can't assign a unit to an...
by Silari
Sun May 14, 2023 1:44 am
Forum: Fixed for 2.0
Topic: [1.1.76] Incompatible fixed_recipe is ignored
Replies: 6
Views: 1676

Re: [1.1.76] Incompatible fixed_recipe is ignored

A solution has thus far eluded me. If I alter the recipe for a rocket-part with a water ingredient, the silo shows that no recipes are available. This is where I am at: local rocketSilo = table.deepcopy(data.raw["rocket-silo"]["rocket-silo"]) rocketSilo.fluid_box = { { productio...
by Silari
Sat May 13, 2023 2:21 pm
Forum: Modding help
Topic: Picture layers and variative of pictures
Replies: 2
Views: 713

Re: Picture layers and variative of pictures

Pictures is created wrong. You don't want to use layers, you want to set it as an array inside of pictures. See the example at the wiki or iron-ore from the game: pictures = { { filename = "__base__/graphics/icons/iron-ore.png", mipmap_count = 4, scale = 0.25, size = 64 }, { filename = &qu...
by Silari
Sat Apr 29, 2023 2:59 pm
Forum: Modding help
Topic: Healing Over Time
Replies: 15
Views: 2276

Re: Healing Over Time

I looked some more and found this in smoke.lua but still no damage You really should go to the wiki and grab the data.raw download it has. It's a complete dump of the entirety of the data table, so every single prototype defined in the base game is there. Much faster than trying to comb through lua...
by Silari
Sat Apr 29, 2023 1:45 am
Forum: Modding help
Topic: Healing Over Time
Replies: 15
Views: 2276

Re: Healing Over Time

Yeah it's a capsule that makes a projectile that makes a smoke-with-trigger cloud that is set to cause the damage. But pretty sure that means it doesn't move from where it spawns - probably not how you want a healing capsule to work.
by Silari
Fri Apr 28, 2023 11:26 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 506415

Re: Simple Questions and Short Answers

Good morning! What factors can cause me to not earn achievement on *STEAM*? And is there any multiplayer factor that limits achievements on steam? Thank you! You need to have played for at least 50% of the time on a multiplayer map to unlock achievements on that map. It's to prevent people from joi...
by Silari
Fri Apr 28, 2023 2:17 am
Forum: Modding help
Topic: Healing Over Time
Replies: 15
Views: 2276

Re: Healing Over Time

You SHOULD be able to just change the "raw-fish" capsule - change the target_effects to spawn a sticker instead of instant damage, and make that sticker heal that player for however much you want, repeating however fast you want. For example: target_effects = { { sticker = "healing-st...
by Silari
Sat Apr 22, 2023 4:15 am
Forum: Modding help
Topic: Help Retrieving List of Vehicles/Trains
Replies: 15
Views: 1663

Re: Help Retrieving List of Vehicles/Trains

The function that gets called should have a parameter, usually called event though that's not required, because the engine calls the function with one parameter - this is a table that has fields for whatever data the event has. If you haven't you should really go over the tutorials on the wiki: http...
by Silari
Thu Apr 20, 2023 11:36 pm
Forum: Modding help
Topic: Help Retrieving List of Vehicles/Trains
Replies: 15
Views: 1663

Re: Help Retrieving List of Vehicles/Trains

- 'on_init' (load game) load list into my variable FROM global Not that part. You don't need to load things from global, as the point of global is that it is persistent between save/loads and is handled by the engine. Just save a list of trains to it and it'll be there forever for that save unless ...
by Silari
Thu Apr 20, 2023 2:16 am
Forum: Modding help
Topic: Help Retrieving List of Vehicles/Trains
Replies: 15
Views: 1663

Re: Help Retrieving List of Vehicles/Trains

Why do you need to list all trains in the first place? You only need to interact with ones that have your equipment in them, and you should be able to track those with the equipment events: on_equipment_inserted and on_player_placed_equipment. You might need to search for all in a on_init/on_config_...
by Silari
Mon Apr 17, 2023 4:54 pm
Forum: Minor issues
Topic: [1.1.72] Combat shotgun can be fired in 2 directions simultaneously
Replies: 4
Views: 1391

Re: [1.1.72] Combat shotgun can be fired in 2 directions simultaneously

The strange thing is that this is done differently for a regular shotgun and a combat shotgun. For a regular shotgun, the direction of the pallets is calculated differently and the reported behavior cannot be repeated. After all, for the player, the difference between a regular shotgun and a combat...
by Silari
Sat Apr 15, 2023 2:47 pm
Forum: Gameplay Help
Topic: getting back the old hotbar feel
Replies: 4
Views: 1145

Re: getting back the old hotbar feel

Nope. The hotbar works entirely different in recent versions and the only way to use the old one is to play the old versions.
by Silari
Thu Mar 23, 2023 12:40 am
Forum: Ideas and Suggestions
Topic: Option to disable no-power flashing / Remove potential epilepsy problem / Reduce distraction on power loss
Replies: 67
Views: 21658

Re: Option to disable no-power flashing / Remove potential epilepsy problem / Reduce distraction on power loss

Currently, the only mod I found was "No Power Icons", but that does nothing else than changing the transparency so it isn't just visible (but still there). There are also options for variable levels of transparency, not just blank (which isn't transparent at all, it's just an empty png), ...
by Silari
Sat Mar 18, 2023 10:09 pm
Forum: This Forum
Topic: to request my own thread be moved
Replies: 4
Views: 1239

Re: to request my own thread be moved

You can just post in the thread asking for it to be moved. Mods generally find those fairly quickly and get it done.
by Silari
Fri Mar 17, 2023 11:37 pm
Forum: Technical Help
Topic: [1.1.76]Kernal error causing crash
Replies: 8
Views: 1182

Re: [1.1.76]Kernal error causing crash

Hey, I experienced a BSOD and from the crash dump generated by windows 10 and the cause seems to be factorio! The process name isn't the cause, just whatever process the code that faulted was running under. What you actually want is the image name: IMAGE_NAME: AuthenticAMD.sys That's what specifica...

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