Search found 490 matches
- Sun Mar 12, 2023 11:52 pm
- Forum: Modding discussion
- Topic: New to Modding, what is allowed?
- Replies: 3
- Views: 1039
Re: New to Modding, what is allowed?
Every mod on the mod portal has a license assigned to it - that license says what you're allowed to do with it, whether it be copying bits, redistributing it, whatever. Most mods are under the GPL or another fairly permissive license, but you'll need to look through each one. I'm not about to get in...
- Sun Mar 12, 2023 2:29 am
- Forum: Mods
- Topic: [MOD 1.1] Need help testing unofficial Creative Mod update
- Replies: 8
- Views: 1122
Re: [MOD 1.1] Need help testing unofficial Creative Mod update
(Was the first iteration of Creative Mod(e) before /editor was a thing?) Map Editor used to only be accessible from the main menu until 0.17, so yes, there was no /editor when the original was released. And even then there wasn't any electric energy interface or infinity chests or the like. There a...
- Sat Mar 11, 2023 11:40 pm
- Forum: Mods
- Topic: [MOD 1.1] Need help testing unofficial Creative Mod update
- Replies: 8
- Views: 1122
Re: [MOD 1.1] Need help testing unofficial Creative Mod update
Never used Editor Extensions so no idea. It's Creative Mod, but (should be) faster. That's all I can say.
- Sat Mar 11, 2023 9:04 pm
- Forum: Mods
- Topic: [MOD 1.1] Need help testing unofficial Creative Mod update
- Replies: 8
- Views: 1122
[MOD 1.1] Need help testing unofficial Creative Mod update
What? I've made an unofficial update to Creative Mod to deal with some of the issues arising from how old and out of date it's code base is. For instance, the void energy type was added in 0.17, but the mod still relies on burner energy types refilled by LUA scripting to keep entities powered. The ...
- Mon Mar 06, 2023 7:58 pm
- Forum: Combinator Creations
- Topic: Nullius by-product trains
- Replies: 7
- Views: 2590
Re: Nullius by-product trains
As you can see, rather than having a single load/unloading lane that is empty 99% of the time, I have combined several stops in the same lane. I do occasionally get a little backed up when two trains happen to get summoned at the same time, but it resolves very quickly thank you rapid unloading tim...
- Sun Mar 05, 2023 3:50 pm
- Forum: Ideas and Suggestions
- Topic: Let Tanks Flamethrower linger on ground like the hand held
- Replies: 3
- Views: 620
Re: Let Tanks Flamethrower linger on ground like the hand held
Tank flamethrower was added to help clear trees, not combat. Thats why it doesn't behave the same as the handheld thrower - it's designed to not start massive, uncontrollable fires.
- Sun Feb 26, 2023 7:48 pm
- Forum: Gameplay Help
- Topic: Bots from personal roboports do not build it all
- Replies: 5
- Views: 1102
Re: Bots from personal roboports do not build it all
If you place a blueprint with more jobs than you have bots the rest will be performed by the general network if there is one. The general bots cannot take stuff from your inventory though so you are either misunderstanding what is happening or the bots that come are personal bots that you abandoned...
- Sun Feb 19, 2023 12:16 am
- Forum: Modding interface requests
- Topic: Restrict item storage and transportation
- Replies: 7
- Views: 1189
Re: Restrict item storage and transportation
Regarding chest performance: Filters on containers were added in 1.1.62 for mods to configure Added support for container entities with filters by using inventory_type = "with_bar" or "with_filters_and_bar". That's not how I interpreted that. That sounds to me like something the...
- Mon Feb 13, 2023 1:18 am
- Forum: General discussion
- Topic: Do mods prevent steam achievements permanently?
- Replies: 5
- Views: 4388
Re: Do mods prevent steam achievements permanently?
Presumably they just didn't bother making a separate way to track mod usage since they already had the list of loaded mods. And it's not like you can't just cheat by editing the game files, or the save game. Also, its just a list of things, not like it actually effects anything. There are tools to g...
- Mon Feb 13, 2023 12:49 am
- Forum: General discussion
- Topic: Do mods prevent steam achievements permanently?
- Replies: 5
- Views: 4388
Re: Do mods prevent steam achievements permanently?
The game doesn't track if mods were used on a save, only if they're currently active. Console commands get recorded permanently.
The achievement list in game will tell you if the game is using the modded list or not.
The achievement list in game will tell you if the game is using the modded list or not.
- Mon Feb 06, 2023 12:45 am
- Forum: Gameplay Help
- Topic: Train Limit on Train Station not working
- Replies: 7
- Views: 1258
Re: Train Limit on Train Station not working
After some quick testing in game I think I know what happened. Your train has already 'left' the station, thus it's not using up the 1 slot limit for the station, allowing another train to route to it. Notice its status is 'Heading to Copper Ore PU' in the station's train listing - if it was waiting...
- Sun Jan 29, 2023 3:28 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.74] LuaItemStack.transfer_stack only transfers 1 artillery shell from an artillery wagon to another
- Replies: 8
- Views: 2757
Re: [1.1.74] LuaItemStack.transfer_stack only transfers 1 artillery shell from an artillery wagon to another
Is the return true or false from the transfer call?
- Fri Jan 27, 2023 1:12 am
- Forum: Technical Help
- Topic: [1.1.75] Crash
- Replies: 26
- Views: 3247
Re: [1.1.75] Crash
First step would be to dust it, then worry about thermal paste if that doesn't take care of it.
- Wed Jan 25, 2023 1:37 am
- Forum: Questions, reviews and ratings
- Topic: Help me find this MOD: "produce" resources
- Replies: 5
- Views: 1112
Re: Help me find this MOD: "produce" resources
Are you thinking of Dark Matter Replicators? Replicators can make items using just electricity, and the textures for them was basically just the vanilla lab. Resources required tier 1 replicators, more complicated items required higher tiers. https://mods.factorio.com/mod/dark-matter-replicators The...
- Sat Jan 21, 2023 6:10 pm
- Forum: Technical Help
- Topic: PC specs for large bases
- Replies: 4
- Views: 1166
Re: PC specs for large bases
That's not entirely true. While it generally doesn't require much power, it can use a LOT of VRAM, which low end cards generally aren't going to have. 2GB is good. If you're running mods it can use a lot more.graphics are not intensive and a low to mid video card is plenty.
- Thu Jan 19, 2023 3:05 am
- Forum: Modding help
- Topic: Bads with adding assembling entity and crafting category
- Replies: 2
- Views: 572
Re: Bads with adding assembling entity and crafting category
The prototypes for boilers and assembling machines are very different - you can't just copy all the data and change the type to have it work. Boilers have their sprites defined in a structure property, assembling machines use an animation property, which have differences in how they are laid out.
- Tue Jan 17, 2023 3:57 am
- Forum: Technical Help
- Topic: Loading worlds from before 0.18?
- Replies: 10
- Views: 1345
Re: Loading worlds from before 0.18?
While the zip file does have it's own separate game data directory, it still defaults to the same user data location, so that won't help, either, unless you edit the config-path.cfg file in the game data directory first to point to a different location before even firing it up. Windows version stan...
- Mon Jan 16, 2023 12:01 am
- Forum: Modding discussion
- Topic: What to do with entities after uninstall
- Replies: 28
- Views: 6559
Re: What to do with entities after uninstall
A player in single player mode has uninstalled (i.e. removed all files of) mod A. Mod A has just been turned off in a multiplayer game when a new player who hasn't installed the mod joins. In both cases, on_configuration_changed would still contain the info that there is an old, but no new version ...
- Fri Dec 30, 2022 3:34 am
- Forum: Modding help
- Topic: Maximum spritesheet width is 8192, but image is 1024 wide
- Replies: 7
- Views: 1121
Re: Maximum spritesheet width is 8192, but image is 1024 wide
Looks like you misspelled 'line_length' in all your attempts as 'lines_length'. That means the game is assuming these are all on one line.
- Sun Dec 18, 2022 5:38 am
- Forum: News
- Topic: Friday Facts #370 - The journey to Nintendo Switch
- Replies: 73
- Views: 27083
Re: Friday Facts #370 - The journey to Nintendo Switch
You would think that will all the resources spent on porting this game to other platforms like switch (much different than pc, different control scheme, less powerful, architecture, etc) and mac, that could have been spent working on the actual expansion. If you actually read the FFF you'd know tha...