Search found 490 matches
- Wed Nov 25, 2020 8:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.0] Main menu box dragged to the bottom of the screen can't be dragged back up
- Replies: 13
- Views: 5200
Re: [1.1.0] Main menu box dragged to the bottom of the screen can't be dragged back up
Came here to post this. The issue isn't about dragging the menu off screen, it's that after the vignette changes the menu becomes completely uninteractable in certain positions. See the attached screenshot. Even with the Single Player button fully exposed, clicking it does nothing, and the menu as a...
- Mon Oct 26, 2020 3:20 am
- Forum: Won't fix.
- Topic: [1.0.0] Localized string using __CONTROL__ not updated if control changed
- Replies: 1
- Views: 1061
[1.0.0] Localized string using __CONTROL__ not updated if control changed
I've got a localized string used in an entity description that includes a reference to a custom control - teleportation-teleprovider=Sends items to the beacon it's linked to. Build it then hover a mouse and press "__CONTROL__teleportation-hotkey-adjust-teleprovider__" to open adjustment me...
- Fri Dec 13, 2019 9:16 pm
- Forum: Mods
- Topic: [0.17+] Alternate Recipes - WIP
- Replies: 0
- Views: 585
[0.17+] Alternate Recipes - WIP
Title: Alternate Recipes Short Description: Provides alternate recipes for vanilla items, usually with various trade offs. Author: Silari Downloads: On the mod portal CURRENTLY IN A BETA FORM. RECIPES MAY BE REBALANCED IN FUTURE UPDATES. Alternate Recipes gives you an alternative to many vanilla rec...
- Thu Apr 18, 2019 3:43 pm
- Forum: Mods
- Topic: [0.16.x and 0.17.x] Dark Matter Transmuters (a DMR Add-On)
- Replies: 0
- Views: 509
[0.16.x and 0.17.x] Dark Matter Transmuters (a DMR Add-On)
Name: Dark Matter Transmuters Factorio Version: 0.17.x, 0.16.x Description: Dark Matter Transmuters is an add-on for Dark Matter Replicators that changes the recipes to require catalysts in the form of tenemut and the item to be replicated. For example, the recipe for iron ore requires 1 tenemut and...
- Tue Apr 16, 2019 10:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.17.31] Crafting Machines not waking after mod setting changed recipe
- Replies: 3
- Views: 1307
Re: [Rseding91] [0.17.31] Crafting Machines not waking after mod setting changed recipe
That'd be nice.
I debated reporting it but since a similar issue had been handled AND there was an in-game mismatch between what the machine was actually doing and the status it reported, figured I should.
I debated reporting it but since a similar issue had been handled AND there was an in-game mismatch between what the machine was actually doing and the status it reported, figured I should.
- Mon Apr 15, 2019 4:18 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.17.31] Crafting Machines not waking after mod setting changed recipe
- Replies: 3
- Views: 1307
[Rseding91] [0.17.31] Crafting Machines not waking after mod setting changed recipe
I just completed some edits to a mod that added a setting for whether input ingredients were required for it's recipes. When I turned the setting off, so ingredients were blank, I noticed that one of the machines wasn't producing. I realized it had been input starved before with the setting on, but ...
- Tue Mar 19, 2019 12:35 am
- Forum: Mods
- Topic: [0.17] Water Ores - Ore gen in water tiles
- Replies: 0
- Views: 586
[0.17] Water Ores - Ore gen in water tiles
Removes the resource_tile collision from all vanilla water tiles, allowing ores and oil to spawn there. Should work with all mod ores, but not with mod water tiles. Perfect for the Island preset, allowing you to landfill paths out to new resource deposits and continue expanding your factory. Availab...
- Fri Dec 07, 2018 8:14 pm
- Forum: Mod portal Discussion
- Topic: [Sanqui] Had "Unknown Error" when uploading, found cause
- Replies: 0
- Views: 838
[Sanqui] Had "Unknown Error" when uploading, found cause
Was uploading a new mod and it kept failing with just an unknown error. I did finally get it to work, though I'm not sure what actually resolved it. I had removed the control.lua (which was empty save for some comments) and renamed the name to remove the uppercase letters to match my previously uplo...
- Sun Feb 25, 2018 10:47 pm
- Forum: Mods
- Topic: [MOD 0.16.x] Homeworld Redux
- Replies: 0
- Views: 1020
[MOD 0.16.x] Homeworld Redux
Name: Homeworld Redux Factorio Version: 0.16.x (Old versions for 0.15.40) Description: Supply resources to your homeworld so that civilization can be restored. Progress through a tier-based system and earn rewards as your homeworld's population rebuilds. Based on the lastest source available from th...
- Sun Jan 28, 2018 12:21 am
- Forum: Minor issues
- Topic: [16.20] Potential exploits crafting with damaged items
- Replies: 1
- Views: 1141
[16.20] Potential exploits crafting with damaged items
Haven't seen this posted anywhere and search didn't find anything. Definitely been around since 0.15, probably earlier. 1) Have a partially used firearm magazine 2) use it to craft a piercing magazine, but cancel the crafting before completion 3) A fully repaired firearm magazine is returned This in...