Yes, they're holding all the breaking changes for the 2.0 release.
Search found 451 matches
- Thu May 09, 2024 9:16 am
- Forum: General discussion
- Topic: Railways – The pain of a perfectionist
- Replies: 9
- Views: 435
- Thu May 09, 2024 9:15 am
- Forum: General discussion
- Topic: Railway stations – Hell for a perfectionist
- Replies: 17
- Views: 1019
Re: Railway stations – Hell for a perfectionist
This is because rails are on a 2-grid, wagons are 6 long, and have a 1 gap between them.
- Thu May 09, 2024 9:13 am
- Forum: Ideas and Suggestions
- Topic: Filter inserters: Prioritise item pickup based on Set Filter signal levels
- Replies: 7
- Views: 292
Re: Filter inserters: Prioritise item pickup based on Set Filter signal levels
It's not a random order, it's based on the internal item ID number.
And the new combinator will let you build this.
And the new combinator will let you build this.
- Wed May 08, 2024 8:49 am
- Forum: Ideas and Suggestions
- Topic: New Research - Drone Charging Speed
- Replies: 22
- Views: 1141
Re: New Research - Drone Charging Speed
I briefly scrolled through these replies, and I don’t believe anyone has brought it up yet, so I’m just dropping in to remind you all: Higher quality robots will have larger batter capacity, and higher quality roboports will have an increased charge speed Both of these bonuses will be determined by...
- Tue May 07, 2024 3:39 pm
- Forum: Ideas and Suggestions
- Topic: New Research - Drone Charging Speed
- Replies: 22
- Views: 1141
Re: New Research - Drone Charging Speed
Roboport density has to be raised as robot speed upgrades are researched, even at a constant bot number, because power consumption becomes dominated by the "per tile traveled through" component (5kJ/m), while the time based component becomes negligible (3kJ/s). The quicker the bot, the fa...
- Tue May 07, 2024 7:24 am
- Forum: Ideas and Suggestions
- Topic: New Research - Drone Charging Speed
- Replies: 22
- Views: 1141
Re: New Research - Drone Charging Speed
I'd be OK with something that would help the bots scale a tad bit better in the endgame, but I do agree it should be carefully balanced not to make the bots OP compared to the other logistic options. My vote is for battery size. Let them travel longer without needing to recharge. Most of the chargi...
- Mon May 06, 2024 10:11 am
- Forum: Ideas and Suggestions
- Topic: A convenient turn
- Replies: 10
- Views: 512
Re: A convenient turn
Then they're asking for a default settings change that would only benetif people with expensive mice.
And that makes it obvious what the response should be.
And that makes it obvious what the response should be.
- Sun May 05, 2024 9:16 pm
- Forum: Ideas and Suggestions
- Topic: A convenient turn
- Replies: 10
- Views: 512
Re: A convenient turn
How about we repurpose this request back to "let us map keyboard and mouse buttons interchangeably"?
- Sun May 05, 2024 9:12 pm
- Forum: Ideas and Suggestions
- Topic: Replace One-Time crafts with Abstract Items
- Replies: 3
- Views: 237
Re: Replace One-Time crafts with Abstract Items
Yes please!computeraddict wrote: ↑Sun May 05, 2024 10:39 amHeck, even bringing back the pickaxe (but please without durability) could be an option!
- Sun May 05, 2024 9:11 pm
- Forum: Ideas and Suggestions
- Topic: Train Schedules - Drag and Drop
- Replies: 6
- Views: 395
- Sun May 05, 2024 9:11 am
- Forum: Ideas and Suggestions
- Topic: Hide Rail Ballast under flooring
- Replies: 3
- Views: 259
Re: Hide Rail Ballast under flooring
Oh gods yes please.
- Sat May 04, 2024 5:16 pm
- Forum: Ideas and Suggestions
- Topic: Freehand lasso selection
- Replies: 3
- Views: 257
Re: Freehand lasso selection
Unrelated, but which loader mod is that? (looks really cool, wanting to grab)
- Sat May 04, 2024 8:56 am
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 170
- Views: 20100
Re: Friday Facts #409 - Diminishing beacons
We can test it already. Some madlad back-ported quality to 1.1. Wait, really? Is this a mod I can download? I'd be curious to try it. Edit: Is it this one? https://mods.factorio.com/mod/janky-quality That's the one. Don't run it alongside anything that adds items though, or you'll run into factorio...
- Sat May 04, 2024 8:54 am
- Forum: Ideas and Suggestions
- Topic: Always show "Made In" information box
- Replies: 3
- Views: 228
- Fri May 03, 2024 3:50 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 170
- Views: 20100
Re: Friday Facts #409 - Diminishing beacons
We can test it already. Some madlad back-ported quality to 1.1.CyberCider wrote: ↑Fri May 03, 2024 3:47 pmwe will only really know which one is the “best” when 2.0 comes out and we can thoroughly test it.
- Mon Apr 29, 2024 8:28 am
- Forum: Ideas and Suggestions
- Topic: Allow an encrypted version of the token to be stored
- Replies: 5
- Views: 408
Re: Allow an encrypted version of the token to be stored
I work on servers with service accounts that automagically decrypt everything so much that I had honestly forgotten that. You just get used to storing everything encrypted, and trusting the service account to have the keys and sort it out for you. Of course, then when you get it it's already been au...
- Sun Apr 28, 2024 9:07 pm
- Forum: Ideas and Suggestions
- Topic: Allow an encrypted version of the token to be stored
- Replies: 5
- Views: 408
Re: Allow an encrypted version of the token to be stored
Looks like they want to store the game password in an encrypted file on the server host?
- Sat Apr 27, 2024 4:35 pm
- Forum: Ideas and Suggestions
- Topic: Recursive use of Blueprint
- Replies: 20
- Views: 8824
- Sat Apr 27, 2024 4:32 pm
- Forum: Ideas and Suggestions
- Topic: Super force build should be the default.
- Replies: 4
- Views: 283
Re: Super force build should be the default.
Agree that this is a bad idea.
Anyone who wants it can swap the keybinds easily enough.
Anyone who wants it can swap the keybinds easily enough.
- Wed Apr 24, 2024 3:36 pm
- Forum: Ideas and Suggestions
- Topic: Spidertron Improvements , SCOUT and FORMATION
- Replies: 9
- Views: 534
Re: Spidertron Improvements , SCOUT and FORMATION
LoL , i thought its possible in the current version .. its quite annoying to manually move spidertrons to new positions .. that itself is taking 40% of my game play.. You can tell spidertrons to follow other things then repurpose the remote, but the drag-select is 2.0. The two mods I really want to...