Search found 45 matches

by Fishy
Tue Jan 21, 2020 6:10 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: 68 Science Per Minute Raw Ore Bus
Replies: 12
Views: 13404

68 Science Per Minute Raw Ore Bus

As requested by a steam forum user, here is my "bootstrap" science production. All seven sciences are self contained, just pump in the raw materials! 68 SPM.jpg The blueprint book contains all the components broken down into separate blueprints as well as the whole thing as one unit, like ...
by Fishy
Tue Jan 14, 2020 4:33 pm
Forum: Implemented Suggestions
Topic: [0.15.5] No confirmation prompt on deleting a blueprint book
Replies: 54
Views: 18469

Re: [0.15.5] No confirmation prompt on deleting a blueprint book

At least a prompt for deleting a blueprint or book from a quickbar shortcut. It is not obvious what will happen from the quickbar.
by Fishy
Thu Jan 09, 2020 9:46 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.71] Biters and Spitters not attacking after shot with artillery
Replies: 20
Views: 78465

Re: [Oxyd] [0.17.71] Biters and Spitters not attacking after shot with artillery

I've had stuck colonies for tens of hours now, maybe 50-80 hours plus. They don't de-spawn. Those stuck colonies don't even send pollution attacks. They are in the pollution cloud. Some screens: 1. Colony within the pollution cloud with bad attack chunk overlay on (not that I know what that does/mea...
by Fishy
Thu Jan 09, 2020 12:33 am
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.71] Biters and Spitters not attacking after shot with artillery
Replies: 20
Views: 78465

Re: [Oxyd] [0.17.71] Biters and Spitters not attacking after shot with artillery

Is there any way to reset the "bad-attack-chunks"? This bug seems to be quite contagious indeed! https://steamcommunity.com/sharedfiles/filedetails/?id=1963768594 This is a different map then the previous save I posted. I don't know but, I think the confusion started when I started firing ...
by Fishy
Tue Dec 03, 2019 6:14 pm
Forum: General discussion
Topic: What would be an OCD approved network for a basic structure of Roboports, large Powerpoles and Radar?
Replies: 2
Views: 2064

Re: What would be an OCD approved network for a basic structure of Roboports, large Powerpoles and Radar?

4 Roboports will fit within the span of 6 power poles. 2 Radars will fit within the span of 6 Roboports 0eNqdVu1ugjAUfZf7uxguULC8yrIsoI1pooUUXGYI777CsunwVmj/mFTOPZwPvekA9fkqW6N0D+UA6tDoDsq3ATp10tV5+q6/tRJKUL28AANdXaaTaeqmbUwPIwOlj/ILShzfGUjdq17JH475cPvQ10stjQU8TzNom84ONHp600SSiR1ncIMywh0fR/bEkvyx1Oo...
by Fishy
Wed Nov 27, 2019 2:50 am
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.71] Biters and Spitters not attacking after shot with artillery
Replies: 20
Views: 78465

Re: [Oxyd] [0.17.71] Biters and Spitters not attacking after shot with artillery

I seem to be having the same problem. The turret outposts on the far east side are attracting biters as they should be, but the northwest turret outpost, the most west, and the most southerly turrets seem to have "tainted" all the biters and nests in those areas. None of the biters or spit...
by Fishy
Sun Nov 10, 2019 1:50 pm
Forum: Spread the Word
Topic: Factorio Gear Pendant?
Replies: 4
Views: 4173

Re: Factorio Gear Pendant?

Kinda be like Factorio style Flavor Flav!
by Fishy
Tue Apr 16, 2019 11:08 pm
Forum: General discussion
Topic: Minimal nuclear power for artillery outpost?
Replies: 23
Views: 6778

Re: Minimal nuclear power for artillery outpost?

If you are just trying to avoid power poles getting destroyed, then don't even bother with the laser turrets. If you are bringing in a train anyways, just fill it with raw oil, ammo, and wood (or coal), and use flame throwers with gun turrets fed with burner inserters. Then you only have to power th...
by Fishy
Fri Apr 12, 2019 3:07 pm
Forum: Releases
Topic: Version 0.17.29
Replies: 33
Views: 17247

Re: Version 0.17.29

You can set your tooltips to "never" to avoid the blueprint crashes for now.
by Fishy
Fri Apr 12, 2019 2:03 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.29] Game crashed while trying to make a blueprint
Replies: 23
Views: 10206

Re: [0.17.29] Game crashed while trying to make a blueprint

Easy reproduction: Open blueprint library. Hover over blueprint book that is in the library. I get the same behavior. It seems to happen when showing the tooltip, since if you have tooltip delay, you can briefly mouse over the blueprint without it crashing. This also happens when a library blueprin...
by Fishy
Fri Apr 12, 2019 1:50 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.29] Game crashed while trying to make a blueprint
Replies: 23
Views: 10206

Re: [0.17.29] Game crashed while trying to make a blueprint

Same, just mousing over blueprint book causing crash at any location. (quickbar, inventory, blueprint menu)
by Fishy
Thu Apr 11, 2019 5:21 am
Forum: Show your Creations
Topic: Self adjusting Kovarex based on demand
Replies: 96
Views: 37178

Re: Self adjusting Kovarex based on demand

And my "final" kovazex. Pros/Cons Features: -On demand production -30 U235/minute at full production -308 U238/minute (minus 70 using kovarex processing) -Just add ore -Set it and forget it. No babysitting, completely automatic self priming and auto start-restart. -Easy introduction of alr...
by Fishy
Thu Apr 11, 2019 4:42 am
Forum: Show your Creations
Topic: Self adjusting Kovarex based on demand
Replies: 96
Views: 37178

Re: Self adjusting Kovarex based on demand

@disentius. Wow really nice! I fired 'er up for a test run, and your design performed great. It was really easy to tile on some more primary uranium processing units on the right for quicker production/priming. The only issue i found was, after U235 belts are totally saturated, if you are using ONLY...
by Fishy
Wed Apr 10, 2019 1:57 am
Forum: Show your Creations
Topic: Self adjusting Kovarex based on demand
Replies: 96
Views: 37178

Re: Self adjusting Kovarex based on demand

Question: The pipes are part of a different build, right? They are, sort of. They actually provide acid for the uranium miners. That (uranium) production row was spliced out of my big end-game military block. I posted a screenshot of part it in this thread (everything is produced from raw material)...
by Fishy
Tue Apr 09, 2019 3:36 pm
Forum: Energy Production
Topic: Starter powerplant builder/ uranium processing.
Replies: 1
Views: 2285

Starter powerplant builder/ uranium processing.

Does it frustrate you when you go to build a nuclear power plant components, and it totally zaps your other production? Well, no more! This Is designed to be completely self sufficient. Just stuff the belts with raw materials! -coal -iron ore -copper ore -stone -oil -water -add then uranium ore It w...
by Fishy
Tue Apr 09, 2019 2:18 pm
Forum: Show your Creations
Topic: Self adjusting Kovarex based on demand
Replies: 96
Views: 37178

Re: Self adjusting Kovarex based on demand

I've been running you latest for a while now and it seems this chest is still hoarding U235 I just switched that stuff to all belts and used the same circuit condition. and switched the next yellow inserter to a stack one. Otherwise it seems to running pretty good now! Although, I would still like t...
by Fishy
Tue Apr 09, 2019 12:42 pm
Forum: Show your Creations
Topic: Self adjusting Kovarex based on demand
Replies: 96
Views: 37178

Re: Self adjusting Kovarex based on demand

Yeah, I just set the priority splitter, moved the U235 box over and added a filter inserter.Image
by Fishy
Tue Apr 09, 2019 12:28 pm
Forum: Show your Creations
Topic: Self adjusting Kovarex based on demand
Replies: 96
Views: 37178

Re: Self adjusting Kovarex based on demand

Got 'er fired up in god mode with the game speed cranked up. Noticed this alreadyImage
by Fishy
Tue Apr 09, 2019 3:50 am
Forum: Show your Creations
Topic: Self adjusting Kovarex based on demand
Replies: 96
Views: 37178

Re: Self adjusting Kovarex based on demand

There should have been U-235 flowing to the assembler for the fuel cells right after the first 40 U-235 got produced. The priority splitter is set to recirculate U-235 back into the kovarex units. But that was easy enough to see and just figured that was adjustable to user preference. I still think...
by Fishy
Tue Apr 09, 2019 2:55 am
Forum: Show your Creations
Topic: Self adjusting Kovarex based on demand
Replies: 96
Views: 37178

Re: Self adjusting Kovarex based on demand

After some fiddling, this simple circuit, and adding a U-238 recirculate belt, looks like it fixed the clog situation, But now it looks like this chest will fill before outputting any U-235
Can it it be just a piece of belt instead?

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