Search found 94 matches

by darklich14
Wed Feb 26, 2020 4:34 pm
Forum: Ideas and Suggestions
Topic: blueprint sharing through different factorio installs
Replies: 3
Views: 985

Re: blueprint sharing through different factorio installs

It's just that the difference between what you are asking for and what I am proposing is a matter of perspective. You're saying put the blueprints in a particular location. I'm saying, provide *a way* for the scripting environment to get the blueprints into *a location*. That's all. In the end, you'...
by darklich14
Wed Feb 26, 2020 4:29 pm
Forum: Ideas and Suggestions
Topic: Flush Blueprint storage to disk
Replies: 14
Views: 3170

Re: Flush Blueprint storage to disk

I don't really know to say it any other way than that being able to manually flush something to disk that should be persisted is a fairly normal feature for libraries, frameworks, applications, etc. The diversion from the core of the issue here isn't ultimately helpful I don't think.
by darklich14
Mon Feb 24, 2020 5:39 pm
Forum: Ideas and Suggestions
Topic: Flush Blueprint storage to disk
Replies: 14
Views: 3170

Re: Flush Blueprint storage to disk

I haven't generally attempted this in single player - it's typically a multiplayer situation. I generally will drop when I get too bound up on a map my computer can't keep up with but there are some unpredictable permutations of conditions which will grind my entire machine to a halt and only if I'm...
by darklich14
Mon Feb 24, 2020 2:47 pm
Forum: Ideas and Suggestions
Topic: blueprint sharing through different factorio installs
Replies: 3
Views: 985

Re: blueprint sharing through different factorio installs

I think your proposed solution might be okay for what you have in mind but I think a more general solution of being able to use lua to iterate your blueprint storage to import/export strings could allow players and developers to create all kinds of solutions to this problem. I've been quite interest...
by darklich14
Mon Feb 24, 2020 2:30 pm
Forum: Ideas and Suggestions
Topic: Flush Blueprint storage to disk
Replies: 14
Views: 3170

Re: Flush Blueprint storage to disk

I must admit that more often than crashing it's that I have to kill factorio becuase my computer becomes unresponsive from extremely large maps. I'm really not sure there is a workaround for this that doesn't involve more hardware so being able to manually trigger blueprint storage synchronization w...
by darklich14
Sun Feb 23, 2020 5:48 pm
Forum: Ideas and Suggestions
Topic: Per-Player Construction Heap
Replies: 0
Views: 430

Per-Player Construction Heap

If "last player" is tracked when entity and tile ghosts are created, then the build queue could be managed in a way similar to a preemptive OS process/task scheduler does it whereby tasks which have not gotten attention recently can be elevated. In this way, a player whose tasks have been ...
by darklich14
Sun Feb 23, 2020 5:45 pm
Forum: Ideas and Suggestions
Topic: Flush Blueprint storage to disk
Replies: 14
Views: 3170

Flush Blueprint storage to disk

I often lose blueprints when the game crashes because I have not exited gracefully for the blueprints to be saved to storage. Can this be done on some interval and/or have some manual client-side command to trigger a blueprint storage flush? Thank you in advance!
by darklich14
Sat Feb 22, 2020 3:14 am
Forum: Minor issues
Topic: [0.18.8] Side load with 2 saturated half belts produces gaps
Replies: 25
Views: 8599

Re: [0.18.8] Side load with 2 saturated half belts produces gaps

Please forgive me for what may be an already-answered question, but can you please define "merged group"?
by darklich14
Fri Feb 21, 2020 6:45 pm
Forum: Not a bug
Topic: [0.18.8] Biters stop attacking
Replies: 2
Views: 1082

[0.18.8] Biters stop attacking

Biters won't path through wide landmasses to retaliate against an arty train. Here are screenshots and a link to the save file.

Save file: https://file.io/2UPnGB

Wide landmass:
Screenshot from 2020-02-21 13-37-56.png
Screenshot from 2020-02-21 13-37-56.png (399.1 KiB) Viewed 1082 times
Failed paths:
Screenshot from 2020-02-21 13-37-41.png
Screenshot from 2020-02-21 13-37-41.png (3.75 MiB) Viewed 1082 times
by darklich14
Fri Feb 21, 2020 6:28 pm
Forum: Minor issues
Topic: [0.18.8] Side load with 2 saturated half belts produces gaps
Replies: 25
Views: 8599

Re: [0.18.8] Side load with 2 saturated half belts produces gaps

ptx0 wrote: ↑
Fri Feb 21, 2020 6:00 pm
trains.
I can't disagree with this.

I wonder what the recursion limit is. That would be a useful number to keep in mind while designing.
by darklich14
Fri Feb 21, 2020 5:50 pm
Forum: Minor issues
Topic: [0.18.8] Side load with 2 saturated half belts produces gaps
Replies: 25
Views: 8599

Re: [0.18.8] Side load with 2 saturated half belts produces gaps

So what do you do to maintain compression over long distance?
by darklich14
Fri Feb 21, 2020 4:54 pm
Forum: Minor issues
Topic: [0.18.8] Side load with 2 saturated half belts produces gaps
Replies: 25
Views: 8599

Re: [0.18.8] Side load with 2 saturated half belts produces gaps

Here you go: https://file.io/nNKMmp

Of course it's going to expire at some point.

I pinged the location immediately before save. I look forward to your analysis.
by darklich14
Fri Feb 21, 2020 4:40 pm
Forum: Minor issues
Topic: [0.18.8] Side load with 2 saturated half belts produces gaps
Replies: 25
Views: 8599

Re: [0.18.8] Side load with 2 saturated half belts produces gaps

Thanks for the report. most likely you have some circular belt(s) and the update order is what's causing this. Without seeing the full factory I doubt there's any kind of bug here. Definitely no circular belts. Here is the destination of the full belt. Screenshot from 2020-02-21 11-39-09.png Screen...
by darklich14
Fri Feb 21, 2020 4:37 pm
Forum: Minor issues
Topic: [0.18.8] Side load with 2 saturated half belts produces gaps
Replies: 25
Views: 8599

Re: [0.18.8] Side load with 2 saturated half belts produces gaps

Here is a preview gif that is larger than the attached mp4 :roll:
by darklich14
Fri Feb 21, 2020 4:32 pm
Forum: Minor issues
Topic: [0.18.8] Side load with 2 saturated half belts produces gaps
Replies: 25
Views: 8599

[0.18.8] Side load with 2 saturated half belts produces gaps

Attached is a basic video of 2 saturated half belts merging to make one full belt but the full belt gets gaps as shown with show-transport-line-gaps in debug settings.
by darklich14
Tue Feb 18, 2020 11:59 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.6]In game name change not staying changed.
Replies: 5
Views: 3659

Re: [0.18.6]In game name change not staying changed.

I have seen some pretty cool scenarios that depend on changing your player name. Examples were a "hardcore" survival scenario where you became inmates stranded on a planet fighting to get off the planet. You were renamed to "Inmate-1234" so you couldn't tell who you were playing ...
by darklich14
Tue Feb 11, 2020 11:44 pm
Forum: Pending
Topic: [0.18.6] Crash reconnecting after server left: LogisticNetwork::~LogisticNetwork()
Replies: 3
Views: 890

[0.18.6] Crash reconnecting after server left: LogisticNetwork::~LogisticNetwork()

No real helpful context here except large lategame map. No idea how to recreate but it was after the server had trouble saving map to disk for some players to (re)connect. #10 0x0000000000e70a96 in IntrusiveList<LogisticMember, LogisticMemberNetworkTag, false>::clear() at /tmp/factorio-build-2TyrJl/...
by darklich14
Thu Jan 23, 2020 8:44 pm
Forum: Duplicates
Topic: [18.0] Crash while fighting biters late game
Replies: 1
Views: 1092

[18.0] Crash while fighting biters late game

I don't have the map at the time of the crash but generally speaking it was late game biter fighting with PAMk2 and modules while driving a tank near the edge of pollution. I feel like there *may* be enough information here to find a bug in static analysis but let me know if there are any obvious cl...
by darklich14
Tue Jan 21, 2020 7:14 am
Forum: General discussion
Topic: What causes dashed lines from pathfinder
Replies: 1
Views: 747

Re: What causes dashed lines from pathfinder

Additionally what do the fields in the Pather, Pathfinder and Paths fields mean?

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