Search found 79 matches

by TheoMarque
Tue Aug 11, 2020 7:13 pm
Forum: Ideas and Suggestions
Topic: Power Switch with meter
Replies: 5
Views: 1333

Re: Power Switch with meter

[/quote] I made one such mod: https://mods.factorio.com/mod/yoyobuae-transformer It adds an entity which allows flow between networks in a single direction. And it can output the amount of power flow to the circuit network. [/quote] Can you expand your mod for higher tiers od transformers? 6MW is to...
by TheoMarque
Tue Aug 11, 2020 6:56 pm
Forum: Ideas and Suggestions
Topic: Logistic bot behavior (logistic zone and route)
Replies: 6
Views: 1677

Re: Logistic bot behavior (logistic zone and route)

But can be do on other core?
I know cons of this proposal about curving, but immediately stoping and returning bot with requested items beacause you leave logistic network area by only one tile.
by TheoMarque
Tue Aug 11, 2020 4:07 pm
Forum: Ideas and Suggestions
Topic: Logistic bot behavior (logistic zone and route)
Replies: 6
Views: 1677

Logistic bot behavior (logistic zone and route)

TL;DR Change delivering bot behavior when delivering items to character inventory What ? If player go away from logistic zone of roboport logistic bot (and slowdown) try to deliver to player inventory. No new requests for other items. Maybe give player few seconds for returning into logistic zone. ...
by TheoMarque
Tue Aug 11, 2020 2:35 pm
Forum: Ideas and Suggestions
Topic: Power Switch with meter
Replies: 5
Views: 1333

Power Switch with meter

TL;DR Power switch can measure power wattage trough prongs What ? Add this information for better power management in non solid bases. New functionality giving few signals: P - Measured power in Watts D - Demanded power in network A problem is metering "direction". Maybe add checkbox for ...
by TheoMarque
Tue Aug 11, 2020 6:27 am
Forum: Not a bug
Topic: [0.18.44] Double bot shadows on water
Replies: 2
Views: 713

Re: [0.18.44] Double bot shadows on water

Maybe do reflection tune to be lightier on light surfaces like shallow water? On green water this looks ok.
by TheoMarque
Mon Aug 10, 2020 9:30 pm
Forum: Not a bug
Topic: [0.18.44] Double bot shadows on water
Replies: 2
Views: 713

[0.18.44] Double bot shadows on water

An image explains everything.
4K, 2070 Ti, best GFX options.

Image

One shadow is from every obejct (sharp) and blurred - like every shadow over water .
by TheoMarque
Fri Aug 07, 2020 9:41 am
Forum: News
Topic: Friday Facts #359 - Crash site: The beginning
Replies: 95
Views: 105499

Re: Friday Facts #359 - Crash site: The beginning

The crash site can be disabled through creating new map menu? Idea is good, but for some scenarios, these element can annoy.
by TheoMarque
Fri Jul 31, 2020 11:47 am
Forum: General discussion
Topic: Launch Party - useful info [cancelled]
Replies: 5
Views: 2942

Re: Launch Party - useful info

https://factorio.com/blog/post/fff-358 Launch party cancelled Jitka The COVID pandemic around the globe is making it really hard to plan any event these days, and we were pretty optimistic just a few weeks back. However the situation here is now changing for the worse it seems. The number of positiv...
by TheoMarque
Fri Jul 24, 2020 11:04 am
Forum: Implemented Suggestions
Topic: increase pumpjack buffer
Replies: 2
Views: 1286

Re: increase pumpjack buffer

I agree. Now I using a mod to resolve this.
by TheoMarque
Fri Jul 17, 2020 12:27 pm
Forum: General discussion
Topic: Launch Party - useful info [cancelled]
Replies: 5
Views: 2942

Re: Launch Party - useful info

Travel through your landside is more expensive when I use trains? And they are slower than buses? <OT> I must sadly say: YES. Trains from Warsaw (capital) arrive near 14:00. Depending on the situation (if we would do some changes due travel) 9 to 14 hours in travel. Cost - about 320 zł (80 €)  on t...
by TheoMarque
Fri Jul 17, 2020 8:23 am
Forum: General discussion
Topic: Launch Party - useful info [cancelled]
Replies: 5
Views: 2942

Launch Party - useful info [cancelled]

Hey!   I posted this topic to help  Factorio players who bought a ticket for the Launch party on 4 September in Prague. I was hyped about and after hype subsided now I started thinking about. How to travel to Prague and organize time before and after the party. So, this topic is for that, for all wh...
by TheoMarque
Fri Jul 03, 2020 6:17 am
Forum: Ideas and Suggestions
Topic: Filtering text in lists of items (train station, savegames, etc)
Replies: 3
Views: 817

Re: Filtering text in lists of items (train station, savegames, etc)

Ok, but in load/save game lists? After saving, we lost original savegame name and we must search manually.
by TheoMarque
Thu Jul 02, 2020 8:21 pm
Forum: Ideas and Suggestions
Topic: Potential power production in graph
Replies: 1
Views: 645

Potential power production in graph

TL;DR Add graph to show potential power production in power tab. What ? Add toggle-able graph on power tab, showing potential power for every power source connected to network. Why ? Sometimes to check how much power this solar plant produce we must do math. If numbers are generalized to 1000, prob...
by TheoMarque
Thu Jul 02, 2020 8:11 pm
Forum: Ideas and Suggestions
Topic: Filtering text in lists of items (train station, savegames, etc)
Replies: 3
Views: 817

Filtering text in lists of items (train station, savegames, etc)

TL;DR Filter in text edit fields in GUI What ? During typing in savegame window or name of train station automatically filter list below. Why ? On these list, savegame or train stations you can have hundreds od items with something similar names, like CTRL + F in inventory to search recipes) - If i...
by TheoMarque
Wed Jun 17, 2020 4:12 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.31] Direction arrows on turbines disalignment in ALT mode
Replies: 1
Views: 615

[0.18.31] Direction arrows on turbines disalignment in ALT mode

This is only graphic issue:

Image

Is the same situation of steam boiler too.
by TheoMarque
Fri Jan 31, 2020 10:50 am
Forum: Technical Help
Topic: Slow map download speed
Replies: 18
Views: 14811

Re: Slow map download speed

Sorry for update this topic after year but I have the same problem. We tested Factorio at work (testing game servers professionally) and noticed a problem with sending data to clients. We created isolated network, with internal connections (more than 1 Gbit throughput) , and a problem every time is ...
by TheoMarque
Wed Nov 27, 2019 7:07 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen] [0.17.79] Rounding values in electricity tab (chart & gauge)
Replies: 4
Views: 3444

Re: [0.17.79] Rounding values in electricity tab (chart & gauge)

No, I doesn't pause feature on map editor.

Here is a savegame:

https://www.dropbox.com/s/qr479025nf4h3 ... W.zip?dl=0

You may notice not enough water in heat exchangers, it was done on purpose to check how amount of water is needed but this nothing can change.
by TheoMarque
Tue Nov 26, 2019 11:53 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen] [0.17.79] Rounding values in electricity tab (chart & gauge)
Replies: 4
Views: 3444

[Twinsen] [0.17.79] Rounding values in electricity tab (chart & gauge)

I've noticed a rounding problem. I've created a new map to test my new nuclear power plant setup. Is all OK, producing power but... I see strange rounding problem. On gauge I see 1.1 GW. On chart (if I hover mouse on line) I see 1.0 GW. Gigawatts are not small numbers that one lamp can ruin all calc...
by TheoMarque
Sat Nov 23, 2019 11:08 am
Forum: Resolved Problems and Bugs
Topic: [posila][0.17.79] Blurred tooltip background glitches when tooltip goes out of the screen.
Replies: 2
Views: 2679

[posila][0.17.79] Blurred tooltip background glitches when tooltip goes out of the screen.

I found GFX error.
If we hover cursor over any logistic chest - background of right info panel is stretched vetrically.

Below image

Image

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