Search found 79 matches
- Tue Aug 11, 2020 7:13 pm
- Forum: Ideas and Suggestions
- Topic: Power Switch with meter
- Replies: 5
- Views: 1333
Re: Power Switch with meter
[/quote] I made one such mod: https://mods.factorio.com/mod/yoyobuae-transformer It adds an entity which allows flow between networks in a single direction. And it can output the amount of power flow to the circuit network. [/quote] Can you expand your mod for higher tiers od transformers? 6MW is to...
- Tue Aug 11, 2020 6:56 pm
- Forum: Ideas and Suggestions
- Topic: Logistic bot behavior (logistic zone and route)
- Replies: 6
- Views: 1677
Re: Logistic bot behavior (logistic zone and route)
But can be do on other core?
I know cons of this proposal about curving, but immediately stoping and returning bot with requested items beacause you leave logistic network area by only one tile.
I know cons of this proposal about curving, but immediately stoping and returning bot with requested items beacause you leave logistic network area by only one tile.
- Tue Aug 11, 2020 4:07 pm
- Forum: Ideas and Suggestions
- Topic: Logistic bot behavior (logistic zone and route)
- Replies: 6
- Views: 1677
Logistic bot behavior (logistic zone and route)
TL;DR Change delivering bot behavior when delivering items to character inventory What ? If player go away from logistic zone of roboport logistic bot (and slowdown) try to deliver to player inventory. No new requests for other items. Maybe give player few seconds for returning into logistic zone. ...
- Tue Aug 11, 2020 2:35 pm
- Forum: Ideas and Suggestions
- Topic: Power Switch with meter
- Replies: 5
- Views: 1333
Power Switch with meter
TL;DR Power switch can measure power wattage trough prongs What ? Add this information for better power management in non solid bases. New functionality giving few signals: P - Measured power in Watts D - Demanded power in network A problem is metering "direction". Maybe add checkbox for ...
- Tue Aug 11, 2020 6:27 am
- Forum: Not a bug
- Topic: [0.18.44] Double bot shadows on water
- Replies: 2
- Views: 713
Re: [0.18.44] Double bot shadows on water
Maybe do reflection tune to be lightier on light surfaces like shallow water? On green water this looks ok.
- Mon Aug 10, 2020 9:30 pm
- Forum: Not a bug
- Topic: [0.18.44] Double bot shadows on water
- Replies: 2
- Views: 713
[0.18.44] Double bot shadows on water
An image explains everything.
4K, 2070 Ti, best GFX options.
One shadow is from every obejct (sharp) and blurred - like every shadow over water .
4K, 2070 Ti, best GFX options.
One shadow is from every obejct (sharp) and blurred - like every shadow over water .
- Fri Aug 07, 2020 9:41 am
- Forum: News
- Topic: Friday Facts #359 - Crash site: The beginning
- Replies: 95
- Views: 105499
Re: Friday Facts #359 - Crash site: The beginning
The crash site can be disabled through creating new map menu? Idea is good, but for some scenarios, these element can annoy.
- Fri Jul 31, 2020 11:47 am
- Forum: General discussion
- Topic: Launch Party - useful info [cancelled]
- Replies: 5
- Views: 2942
Re: Launch Party - useful info
https://factorio.com/blog/post/fff-358 Launch party cancelled Jitka The COVID pandemic around the globe is making it really hard to plan any event these days, and we were pretty optimistic just a few weeks back. However the situation here is now changing for the worse it seems. The number of positiv...
- Fri Jul 24, 2020 11:04 am
- Forum: Implemented Suggestions
- Topic: increase pumpjack buffer
- Replies: 2
- Views: 1286
Re: increase pumpjack buffer
I agree. Now I using a mod to resolve this.
- Fri Jul 17, 2020 12:27 pm
- Forum: General discussion
- Topic: Launch Party - useful info [cancelled]
- Replies: 5
- Views: 2942
Re: Launch Party - useful info
Travel through your landside is more expensive when I use trains? And they are slower than buses? <OT> I must sadly say: YES. Trains from Warsaw (capital) arrive near 14:00. Depending on the situation (if we would do some changes due travel) 9 to 14 hours in travel. Cost - about 320 zł (80 €) on t...
- Fri Jul 17, 2020 8:23 am
- Forum: General discussion
- Topic: Launch Party - useful info [cancelled]
- Replies: 5
- Views: 2942
Launch Party - useful info [cancelled]
Hey! I posted this topic to help Factorio players who bought a ticket for the Launch party on 4 September in Prague. I was hyped about and after hype subsided now I started thinking about. How to travel to Prague and organize time before and after the party. So, this topic is for that, for all wh...
- Fri Jul 03, 2020 6:17 am
- Forum: Ideas and Suggestions
- Topic: Filtering text in lists of items (train station, savegames, etc)
- Replies: 3
- Views: 817
Re: Filtering text in lists of items (train station, savegames, etc)
Ok, but in load/save game lists? After saving, we lost original savegame name and we must search manually.
- Fri Jul 03, 2020 6:15 am
- Forum: Implemented Suggestions
- Topic: Changing train stop names, the screen should filter the list when typing at the top
- Replies: 12
- Views: 4203
Re: Changing train stop names, the screen should filter the list when typing at the top
+1 for me, is it only one place that can not filter list
- Thu Jul 02, 2020 8:21 pm
- Forum: Ideas and Suggestions
- Topic: Potential power production in graph
- Replies: 1
- Views: 645
Potential power production in graph
TL;DR Add graph to show potential power production in power tab. What ? Add toggle-able graph on power tab, showing potential power for every power source connected to network. Why ? Sometimes to check how much power this solar plant produce we must do math. If numbers are generalized to 1000, prob...
- Thu Jul 02, 2020 8:11 pm
- Forum: Ideas and Suggestions
- Topic: Filtering text in lists of items (train station, savegames, etc)
- Replies: 3
- Views: 817
Filtering text in lists of items (train station, savegames, etc)
TL;DR Filter in text edit fields in GUI What ? During typing in savegame window or name of train station automatically filter list below. Why ? On these list, savegame or train stations you can have hundreds od items with something similar names, like CTRL + F in inventory to search recipes) - If i...
- Wed Jun 17, 2020 4:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.31] Direction arrows on turbines disalignment in ALT mode
- Replies: 1
- Views: 615
[0.18.31] Direction arrows on turbines disalignment in ALT mode
This is only graphic issue:
Is the same situation of steam boiler too.
Is the same situation of steam boiler too.
- Fri Jan 31, 2020 10:50 am
- Forum: Technical Help
- Topic: Slow map download speed
- Replies: 18
- Views: 14811
Re: Slow map download speed
Sorry for update this topic after year but I have the same problem. We tested Factorio at work (testing game servers professionally) and noticed a problem with sending data to clients. We created isolated network, with internal connections (more than 1 Gbit throughput) , and a problem every time is ...
- Wed Nov 27, 2019 7:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen] [0.17.79] Rounding values in electricity tab (chart & gauge)
- Replies: 4
- Views: 3444
Re: [0.17.79] Rounding values in electricity tab (chart & gauge)
No, I doesn't pause feature on map editor.
Here is a savegame:
https://www.dropbox.com/s/qr479025nf4h3 ... W.zip?dl=0
You may notice not enough water in heat exchangers, it was done on purpose to check how amount of water is needed but this nothing can change.
Here is a savegame:
https://www.dropbox.com/s/qr479025nf4h3 ... W.zip?dl=0
You may notice not enough water in heat exchangers, it was done on purpose to check how amount of water is needed but this nothing can change.
- Tue Nov 26, 2019 11:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen] [0.17.79] Rounding values in electricity tab (chart & gauge)
- Replies: 4
- Views: 3444
[Twinsen] [0.17.79] Rounding values in electricity tab (chart & gauge)
I've noticed a rounding problem. I've created a new map to test my new nuclear power plant setup. Is all OK, producing power but... I see strange rounding problem. On gauge I see 1.1 GW. On chart (if I hover mouse on line) I see 1.0 GW. Gigawatts are not small numbers that one lamp can ruin all calc...
- Sat Nov 23, 2019 11:08 am
- Forum: Resolved Problems and Bugs
- Topic: [posila][0.17.79] Blurred tooltip background glitches when tooltip goes out of the screen.
- Replies: 2
- Views: 2679