Search found 79 matches
- Fri Nov 08, 2019 3:43 pm
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 75604
Re: Friday Facts #320 - Color correction
Very nice! I often turn off genratorig desetrs beacause I do not like "faded sands". Now i very vibrant, and I feel warm from this desert. And one thing to correct - oil deposits on minimap - correct theese "purple" dots to something else or adjust it's tone (maybe replace it wit...
- Fri Nov 08, 2019 9:22 am
- Forum: Ideas and Suggestions
- Topic: Change stats outputs from column to row based
- Replies: 3
- Views: 1041
Re: Change stats outputs from column to row based
I not agree with you.
Meters under name of item will be not comparable to others.
In some cases you will se a mess when items flaping not only between rows but and columns.
Now is good and UX dream for this situation.
Meters under name of item will be not comparable to others.
In some cases you will se a mess when items flaping not only between rows but and columns.
Now is good and UX dream for this situation.
- Thu Nov 07, 2019 3:37 pm
- Forum: Ideas and Suggestions
- Topic: Selecting Audio Devices
- Replies: 0
- Views: 426
Selecting Audio Devices
TL;DR Possibility to select audio device what will be used by factorio. What ? I have 3 audio devices, beacause I'm streaming Factorio and I have USB headphones. Everytime when I start playing Factoio I must switching all devices and set one to default and combining to direct output from game to st...
- Sun Aug 25, 2019 8:04 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 113309
Re: Friday Facts #309 - Controversial opinions
About belts useless in late game - maybe add higher tier for belts & inserters like direct input/output from belts to container to copete overpowered bots?
- Sat Aug 24, 2019 11:01 am
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 113309
Re: Friday Facts #309 - Controversial opinions
Inserters should not chase items True. Nothing to add, because inserter behavior of picking items is quirky. Using long distance inserters make a whole setups problematic so I dismissed their existence. Blueprint import/export should be a modded feature What? Is it a problem? Weapons shouldn't lock...
- Fri May 17, 2019 6:57 pm
- Forum: News
- Topic: Friday Facts #295 - New design for the chemical plant
- Replies: 77
- Views: 35102
Re: Friday Facts #295 - New design for the chemical plant
Very nice chemical plant, but I see second chimney, maybe for steam? How you think about add some white steam from this pipe when water is used to procesing? And one thing, solid fuel and plastics - maybe change color of procesing type into mixed of ingriedents? not full tint but significant? Mayeby...
- Thu May 09, 2019 3:31 pm
- Forum: Gameplay Help
- Topic: Belt vs inserter and assebmler output
- Replies: 6
- Views: 2035
Re: Belt vs inserter and assebmler output
I preffer 2 option, but tried many , clocks and not working well problem is rounding. Output is 7,5/s so sometimes inserters put on belt 7, sometimes 8 items/s. This ruin any calculations for third in a row inserter. Some idea is use a spliiters, but if i resolved problem with putting green circuts ...
- Tue May 07, 2019 8:39 pm
- Forum: Gameplay Help
- Topic: Belt vs inserter and assebmler output
- Replies: 6
- Views: 2035
Belt vs inserter and assebmler output
I have a problem with massive green circut production: Setup: https://media.discordapp.net/attachments/310095683950477314/575414424949489696/unknown.png?width=525&height=174 The problem is with leftmost assembler. Their output is limited by production of green circuts -> inserter -> belt. Used e...
- Sat Apr 06, 2019 7:13 pm
- Forum: News
- Topic: Friday Facts #289 - Character GUI
- Replies: 137
- Views: 58665
Re: Friday Facts #289 - Character GUI
Please, do not listen to people complaining that the new UI looks bad. It look awesome IMO. I love the dark. Idea with GUI is ok. looks very good, but is too dark than actual. too much contrast. And, for you, new dark gui can push out players who have not very good sight. Game is not only for young...
- Sat Apr 06, 2019 3:05 pm
- Forum: News
- Topic: Friday Facts #289 - Character GUI
- Replies: 137
- Views: 58665
Re: Friday Facts #289 - Character GUI
And one logistic issue, - prevent use deconstruction for personal bots. for example, marked chests with wood to be deconstructed but my own personal costruction bots taking wood and fullfil my personal inventory. factory roboport covers deconstruction place. maybe prioritize usage of factory bots th...
- Fri Apr 05, 2019 7:17 pm
- Forum: News
- Topic: Friday Facts #289 - Character GUI
- Replies: 137
- Views: 58665
Re: Friday Facts #289 - Character GUI
Please, I beg you, do not make darker slots in gui (under items) I have form of astigmatism - light emiting pixels are blurry in my eyes, so i use light IDE, bright themes, because I must to use it. Too much contrast of background making game for me unplayable (white numbers on dark background). Ple...
- Tue Mar 13, 2018 7:15 am
- Forum: Gameplay Help
- Topic: Not balanced ironworks
- Replies: 13
- Views: 3878
Re: Not balanced ironworks
Zavian, ok, but input is equal 13,33 items per second (yellow belt) divided by two lanes (6,665). If splitter before furnaces (with coal and iron ore) split half of red belt (13,33/s) it will be ok, but now... higher part of furnaces get more iron than lower. Problem is only with this one in red cir...
- Tue Mar 13, 2018 12:12 am
- Forum: Gameplay Help
- Topic: Not balanced ironworks
- Replies: 13
- Views: 3878
Re: Not balanced ironworks
Is not resolve problem, iron plates pushed further and stacking on near splitter.
- Mon Mar 12, 2018 10:42 pm
- Forum: Gameplay Help
- Topic: Not balanced ironworks
- Replies: 13
- Views: 3878
Not balanced ironworks
Hey, I build iron works using steel furnaces. Idea for this deign is simply, max flow. Iron ore input is yellow belt (compressend to half red belt), output is the same, yellow belt (undergorund). But... Ise something strange. Furnaces selected lime circle sometimes run out of iron ore. Is ok, becaus...
- Sun Mar 11, 2018 4:48 pm
- Forum: General discussion
- Topic: Multiplayer for Workers
- Replies: 9
- Views: 4082
Re: Multiplayer for Workers
I started server with Team Coop but wehave a problem with forces. Everyone is in different forces ant not see anyone view, and cant access to their chests or trains. Is not the style what we will get. Of course, I can merge forces but we lose spawn points and individual research tree tech. How to cr...
- Fri Mar 02, 2018 10:09 pm
- Forum: General discussion
- Topic: Multiplayer for Workers
- Replies: 9
- Views: 4082
Re: Multiplayer for Workers
HurkWurk, thank for your list, you show me more mods for new server, usage for explosives is very interesting
- Thu Mar 01, 2018 5:55 pm
- Forum: General discussion
- Topic: Multiplayer for Workers
- Replies: 9
- Views: 4082
Re: Multiplayer for Workers
Hmm, Random mods? Most of them are connected with our playstyle. Our cooperate is... everyone build own base but we exchange ideas, resources and get some goas (recently we had a goal: launch 100 rocket per hour...). Is this the answer for different pace of playing. Bobs mod are: Too complex, taking...
- Thu Mar 01, 2018 4:41 pm
- Forum: General discussion
- Topic: Multiplayer for Workers
- Replies: 9
- Views: 4082
Re: Multiplayer for Workers
Thanks for respond but I wrote, we are not interested making game much more complexity as Bob's or Angels mod do. They have high entry level for casual players. After dig deep in mods portal I found these mods: - TeamCoop - Bottleneck - OffWorldShippingCo - Noxys_Waterfill - Resource Spawner Overhau...
- Tue Feb 27, 2018 6:35 pm
- Forum: General discussion
- Topic: Multiplayer for Workers
- Replies: 9
- Views: 4082
Multiplayer for Workers
Hey, I'm new on forum but not in Factorio. (but my lang skills might be forgotten) Play game few times, starting vanillia game or vanillia server but... Now me and my friends are bored doing the same things. In vanillia, game after launching rocket is only massive extension development. But. we will...