Search found 83 matches

by Shadow_Man
Tue Dec 29, 2020 11:50 pm
Forum: Mods
Topic: Industrial Revolution 2 discussion
Replies: 124
Views: 48296

Re: Industrial Revolution 2 discussion

There is localization mod for Industrial Revolution 2 on mod portal:
https://mods.factorio.com/mod/Industria ... guage_Pack

Everyone invited to translating :D
by Shadow_Man
Tue Nov 24, 2020 1:12 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 130459

Re: Version 1.1.0

Nexarius wrote: ↑
Tue Nov 24, 2020 1:09 pm
This is just genius :)

I have just one question. Why is the 1.1.0 zip file bigger than the not compressed version?
Because compression algorithm in Setup.exe better than ZIP ;)
by Shadow_Man
Tue Nov 24, 2020 11:05 am
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 130459

Re: Version 1.1.0

Why was the Rocket silo stats GUI removed? How do we now see how many satellites we've launched? Press P, search for space science produced, divide by 1000. But you can launch rocket without satellite, or you launch other things in rocket, not satellites. Some mods may change launch mechanics by re...
by Shadow_Man
Tue Nov 24, 2020 12:23 am
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 130459

Re: Version 1.1.0

Hey, what about game version requirements for mods?
The game now requires mods with Factorio 1.1 version, but the changelog did not indicate this.
Is this a bug?
by Shadow_Man
Tue Nov 24, 2020 12:06 am
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 130459

Re: Version 1.1.0

We have an undo button. Why don't we have a redu button yet? It happened way too often to me that I undid one too many, and ended up breaking something important. +1 err … what about https://forums.factorio.com/viewtopic.php?f=66&t=69903 Ok, it's implemented. But nobody knows :D There is no but...
by Shadow_Man
Mon Nov 23, 2020 11:57 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 130459

Re: Version 1.1.0

Mernom wrote: ↑
Mon Nov 23, 2020 11:26 pm
We have an undo button.

Why don't we have a redu button yet? It happened way too often to me that I undid one too many, and ended up breaking something important.
+1
by Shadow_Man
Sun Nov 15, 2020 12:13 pm
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 295315

Re: XM 3.5.3 Out

Corrected violation of conservation of energy in coke production ;) (Doubled coal fuel value from 4 -> 8 MJ, and reduced coke output from 9 to 8) Hmm... Coke is more *condensed* and refined fuel than coal... Maybe change power distribution to: Coal - 4 MJ, Coke - 8 MJ, and craft 8 Coal -> 4 Coke. A...
by Shadow_Man
Sat Nov 14, 2020 5:49 pm
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 99422

Re: Friday Facts #363 - 1.1 is getting close

Just another variant to character inventory/logistics/crafting tabs: make its order configurable in game options.
by Shadow_Man
Sat Oct 31, 2020 9:23 am
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 295315

Re: [MOD 1.0] Xander Mod v3.5.1

Mod is great, thank you. 8-) But I have some questions (and not only me): 1. There is no wood production. Do I have to harvest wood by hand all the time? 2. Many assembling recipes of Tier1 machines require blue assembler, which is already on a different Tier. Maybe allow a standard (gray) assembler...
by Shadow_Man
Sun Oct 04, 2020 10:38 pm
Forum: Development tools
Topic: Factorio Locale Editor
Replies: 4
Views: 4281

Factorio Locale Editor

Greetings to all Factorio community. I wrote a small program to help translate mods. It is very simple to use: load the locale file for translation, load the translation (if there is one already), select the strings for translation in the list on the left, the source text and the translation below a...
by Shadow_Man
Fri Aug 14, 2020 10:46 pm
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 210
Views: 104963

Re: Friday Facts #360 - 1.0 is here!

ssilk wrote: ↑
Fri Aug 14, 2020 9:47 pm
Finaly it's there. Grats!!

Now we can close the suggestions-board.
WAAAAT??!!




ssilk wrote: ↑
Fri Aug 14, 2020 9:47 pm
Not.
Phew... Cruel joke, heart attack can happen :o
by Shadow_Man
Fri Aug 14, 2020 11:01 am
Forum: Releases
Topic: Version 1.0.0
Replies: 130
Views: 99692

Re: Version 1.0.0

If there is no "first day patch", then this is a complete violation of all game developing traditions :D

WUBE, you are great!
by Shadow_Man
Mon Aug 03, 2020 3:06 pm
Forum: News
Topic: Friday Facts #358 - Alien decoratives & Polluted water
Replies: 71
Views: 33449

Re: Friday Facts #358 - Alien decoratives & Polluted water

I think the only way to turn the starting lake back to blue will be by using your starting factory as a bootstrap factory, moving elsewhere for your endgame factory, and tearing down the starter base XD. Hey, but what about water treatment plant? We need it, seriously. We want to live on a green, b...
by Shadow_Man
Sun Aug 02, 2020 12:28 pm
Forum: Ideas and Suggestions
Topic: Personal logistics on/off
Replies: 0
Views: 594

Personal logistics on/off

Personal logistics disables after death, and this is good.
My suggestion is to auto-enable it after you pickup your dead body.
It will be useful for those people who forget to turn it on.
by Shadow_Man
Fri Jul 31, 2020 9:17 pm
Forum: News
Topic: Friday Facts #358 - Alien decoratives & Polluted water
Replies: 71
Views: 33449

Re: Friday Facts #358 - Alien decoratives & Polluted water

I can easily imagine a three step process: at low/no pollution water is blue at intermediate values it becomes green (algae), but maybe not as vibrant as you show in the screenshots at high values it turns brown/black/disgusting (dead water). Great idea! Hope Factorio team implement it! And one mor...
by Shadow_Man
Fri Jul 31, 2020 9:04 pm
Forum: Releases
Topic: Version 0.18.38
Replies: 24
Views: 16198

Re: Version 0.18.38

I think it would be useful to add "Sort" buttons in BP library.
E.g. "Sort alphabetically (ascending/descending)", "Unsorted" (your manual order).
Image
P.S. Copy button also need redesign (maybe as above) ;)
by Shadow_Man
Wed Jul 29, 2020 5:26 pm
Forum: Releases
Topic: Version 0.18.37
Replies: 33
Views: 17983

Re: Version 0.18.37

How can I see other player blueprints in MP game now?
by Shadow_Man
Fri Mar 06, 2020 11:05 am
Forum: Ideas and Suggestions
Topic: Add category in mod portal: Localizations
Replies: 2
Views: 744

Add category in mod portal: Localizations

Hello. As we can see, there are many mods categories in mod portal. I suggest to add another one: Localizations (or Translations), because many mods have only one locale (English 99%) and it's author(s) don't want to add and maintain other language locales. Other people creating mods with localizati...
by Shadow_Man
Wed Feb 26, 2020 11:15 pm
Forum: Ideas and Suggestions
Topic: Super Radar and Nuclear ICBMs or why uranium needs balancing
Replies: 6
Views: 2334

Re: Super Radar and Nuclear ICBMs or why uranium needs balancing

ICBMs...
Are you saw M.I.R.V mod?
https://mods.factorio.com/mod/MIRV
Maybe this is what you are looking for.
by Shadow_Man
Wed Feb 26, 2020 9:37 pm
Forum: Duplicates
Topic: [0.18.9] Make case insensitive search
Replies: 3
Views: 1152

[0.18.9] Make case insensitive search

Hello.
Please make the search in the production menu (E) (and in other places) case insensitive in locales other than English.
In my locale (Russian) it is case sensitive, and it's uncomfortable.

Go to advanced search