Search found 90 matches

by Allaizn
Tue Oct 22, 2019 7:31 am
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17.69] Repeated update announcements on startup
Replies: 22
Views: 6627

Re: [posila] [0.17.69] Repeated update announcements on startup

Please post logs from 0.17.72 if you still have this issue Not sure if you meant me, but here you go anyway. I never bothered to read the log just because the update notification came up even though it shouldn't, but it actually contains relevant info: 4.458 Quitting: user-quit. 4.466 Error SteamCo...
by Allaizn
Fri Oct 18, 2019 5:06 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17.69] Repeated update announcements on startup
Replies: 22
Views: 6627

Re: [Wheybags] [0.17.69] Repeated update announcements on startup

Open folder where you Steam client installed (e.g C:\Program Files (x86)\Steam), open userdata subfolder and search for player-data.json in it (it should be in userdata\########\427520\remote\player-data.json) and see what version is saved in that. I assumed you both posted the one from %APPDATA%\F...
by Allaizn
Thu Oct 17, 2019 2:52 am
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17.69] Repeated update announcements on startup
Replies: 22
Views: 6627

Re: [Wheybags] [0.17.69] Repeated update announcements on startup

I cannot confirm that .71 magically fixed this - it still happens for me, so please don't close this report until someone finds out why this happens in the first place.
by Allaizn
Thu Oct 03, 2019 2:13 am
Forum: Ideas and Suggestions
Topic: Circuit network design
Replies: 20
Views: 8746

Re: Circuit network design

So, I'm going to vent for a bit, since this whole topic is starting to make me angry, which is why I'm probably not going to bother reading any further posts depending on how I feel after writing this. And to start off: PSA and TLDR for OPs last post (below some more concrete things): 1. He goes ove...
by Allaizn
Tue Oct 01, 2019 9:19 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17.69] Repeated update announcements on startup
Replies: 22
Views: 6627

Re: [Wheybags] [0.17.69] Repeated update announcements on startup

Do you use the [Exit] button in the main menu or Alt+F4 to close the game when you're done playing? I tried the [Exit] button, or the X on the top right (I play in windowed mode) and both retained the issue - it's not 100% consistent however. It pops up for a while and then stops again, only to rea...
by Allaizn
Tue Oct 01, 2019 5:36 pm
Forum: Ideas and Suggestions
Topic: Circuit network design
Replies: 20
Views: 8746

Re: Circuit network design

I'm confident that I've provided enough information for a conversation on development to begin with one of the game's developers. Sorry to say this, but the 0 vs null problem is as old as combinators themselves, and it should be obvious that it has been discussed to death already. You are demanding...
by Allaizn
Tue Oct 01, 2019 4:25 pm
Forum: Ideas and Suggestions
Topic: Circuit network design
Replies: 20
Views: 8746

Re: Circuit network design

You're frustrated that im voicing such strong opinions after having played with Factorio's implementation of logic for only a handful of hours. My sentence disclaiming playtime was not for you, a player, it was for the developers to better contextualize my perspectives. No, I'm talking as a guy wit...
by Allaizn
Tue Oct 01, 2019 3:02 pm
Forum: Ideas and Suggestions
Topic: Circuit network design
Replies: 20
Views: 8746

Re: Circuit network design

Language exceptions don't add to the joy and meaning of the language, they undercut it. I still fundamentally think that your opinion/ viewpoint is biased due to not knowing things. You noticed that something didn't behave as you expected it too, and then immediately decided that this was bad. Fact...
by Allaizn
Tue Oct 01, 2019 1:50 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17.69] Repeated update announcements on startup
Replies: 22
Views: 6627

Re: [Wheybags] [0.17.69] Repeated update announcements on startup

This also happens to me currently, I added the player-data.json as requested
by Allaizn
Tue Oct 01, 2019 7:27 am
Forum: Ideas and Suggestions
Topic: Circuit network design
Replies: 20
Views: 8746

Re: Circuit network design

You're correct in that Everything != 0 will generate a true result as long as any signal exists. Not quite - [Everything != 0] will always be true, because it will be true in the empty case as well. [Anything != 0] is the one that is true iff there are any signals, and false if there are none. Firs...
by Allaizn
Mon Sep 30, 2019 10:20 pm
Forum: Ideas and Suggestions
Topic: Circuit network design
Replies: 20
Views: 8746

Re: Circuit network design

because only channels with values are considered on the Any side of things. Small correction: all three wildcards only consider non-zero signals. E.g. [Each + 2 -> Each] in an arithmetic combinator will not magically return all signals with value 2 (even though I sometimes wish it did). [All = 0] r...
by Allaizn
Thu Sep 12, 2019 5:11 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen][0.17.66] Circuit wires sometimes fail to bridge 9 tiles
Replies: 11
Views: 5824

Re: [Twinsen][0.17.66] Circuit wires sometimes fail to bridge 9 tiles

It doesn't really matter how often the distance to point function is called here, and whether you can change the code to make it work with fewer such calls. The real answer is to properly implement a "distance between BoundingBoxes" (or probably squared distance) and use that, since it wil...
by Allaizn
Tue Sep 03, 2019 7:07 am
Forum: Ideas and Suggestions
Topic: [0.17.x] --benchmark resulting map-saves
Replies: 10
Views: 2827

Re: Add commandline option to save map after running benchmark

Are you aware of the editor and it's time tool? It allows you to specify a tick number and runs the map for exactly that many ticks, which should be sufficient for your use case of priming maps. This has the additional benefit of you actually being ingame and being able to observe that everything ha...
by Allaizn
Sun Sep 01, 2019 8:39 pm
Forum: Not a bug
Topic: [0.17.66] Ghost rail planner fails to find direct path
Replies: 14
Views: 2394

Re: [0.17.66] Ghost rail planner fails to find direct path

Both screenshots are taken without the cursor moving, the only difference is pressing shift. I always had the feeling that both shift & non-shift versions try to give you a path that preserves the orientation of the rail on where your cursor is, but if that fails they'll fall back to other orie...
by Allaizn
Wed Aug 28, 2019 10:18 pm
Forum: Ideas and Suggestions
Topic: [Editor] Wishlist of possible features for the editor
Replies: 22
Views: 6361

Re: [Editor] Wishlist of possible features for the editor

Are you accounting for the GUI enhancements made available to mods in the recent 0.17 versions? (I honestly don't know, and any answer is probably illuminating.) I'm completely unfamiliar with those, and also haven't seen any mod use them - but I play mostly unmodded, so there's very likely somethi...
by Allaizn
Wed Aug 28, 2019 1:36 pm
Forum: Ideas and Suggestions
Topic: [Editor] Wishlist of possible features for the editor
Replies: 22
Views: 6361

Re: [Editor] Wishlist of possible features for the editor

It's hard to tell what''s a reasonable suggestion and what is effectively, "Let's turn Factorio into Microsoft Office 365". What may support your use case may not support everyone else's use case and you may be better served by writing better tools for yourself. I don't get what you're tr...
by Allaizn
Tue Aug 27, 2019 10:41 pm
Forum: Not a bug
Topic: [0.17.66] “Copy paste tool” can be set as train or circuit network condition
Replies: 3
Views: 1442

Re: [0.17.66] “Copy paste tool” can be set as train or circuit network condition

Please never fix this!
Extra signals are super handy to have when doing circuit network stuff, and we're always happy to get more signals :)
by Allaizn
Tue Aug 27, 2019 4:45 pm
Forum: Ideas and Suggestions
Topic: [Editor] Wishlist of possible features for the editor
Replies: 22
Views: 6361

[Editor] Wishlist of possible features for the editor

As per request, here's a list of editor features that I compiled after talking with the people on the technical factorio discord: Infinity inventory and automatic hand refill The suggestion is to add an infinity chest filter to the main editor inventory, like this: https://i.imgur.com/cSxNOAd.png An...
by Allaizn
Tue Aug 20, 2019 7:33 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][0.17.66] Circuit wires sometimes fail to bridge 9 tiles
Replies: 11
Views: 5824

Re: [Twinsen][0.17.66] Circuit wires sometimes fail to bridge 9 tiles

Once stable hits, I'll write up the necessary code to determine the distance between arbitrary boxes. Maybe it'll get used for that then ;)
by Allaizn
Sun Jul 28, 2019 3:47 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 287445

Re: Friday Facts #305 - The Oil Changes

It is my firm belief that restoring some small measure of complexity will placate this gut reaction, while ultimately maintaining the refinery's iconic niche at its introduction: Your whole argument is basically "people are irrationally angry, so let's ignore all reason and do what they want e...

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